MistakeNot4892
2f0a618d45
/atom New() => Initialize() [MDB IGNORE] ( #8298 )
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* Find and replace argless atom New() to Initialize().
* Manual replacement of no-arg New() to Initialize().
* Manually replacing remaining New() overrides.
* Fixing linter issues with now-removed New() args.
* Tidying area init overrides.
* Porting Neb's atom subsystem.
* Trying to isolate init problems.
* Adjusting Init code post-test.
* Merging duplicate Initialize() procs.
* Merge resolution.
2021-11-14 00:09:14 -08:00
Aronai Sieyes
bc1fa7bd05
Refactor Move() code
2020-04-27 10:08:55 -04:00
Neerti
c25e94938e
Buildmode enhancement and removes simple_animal for real this time.
2018-10-24 06:49:41 -04:00
Anewbe
807a765c56
Updates and replaces simple_animal constructs
2018-07-25 17:28:17 -05:00
Leshana
e48b548f2b
More and more Destroy() cleanups all across the board - Return qdel hints.
2017-06-05 23:01:41 -04:00
Kelenius
acc78a8000
Changes types of ghosts and eyes
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``/mob/dead/observer`` -> ``/mob/observer/dead``
``/mob/eye`` -> ``/mob/observer/eye``
Reason being that they are similar in that they both don't interact with
the world in any way. Some procs were shared, some checks as well, and
it overall makes more sense this way. Plus, there were no ``/mob/dead``
mobs.
2016-02-20 15:36:05 +03:00
PsiOmegaDelta
9057655da6
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/clothing/clothing.dm
code/modules/clothing/spacesuits/spacesuits.dm
code/modules/clothing/spacesuits/void/merc.dm
code/modules/clothing/spacesuits/void/void.dm
code/modules/mob/living/carbon/human/examine.dm
code/modules/mob/living/silicon/ai/ai.dm
2015-08-24 10:31:30 +02:00
mwerezak
161e5c14cd
Fixes #10819
2015-08-23 14:34:58 -04:00
PsiOmegaDelta
92a3d3f9ae
An active AI core now provides camera coverage.
2015-07-03 09:46:02 +02:00
Zuhayr
018c3fc2aa
Fixes #9517 and #9542
2015-06-10 23:14:33 +09:30
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
PsiOmega
1511e2b3f4
Ports /vg/'s Nas-Sie remake.
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Second phase:
New Nar-Sie itself.
Two endgame phase - Nar-Sie and Supermatter Cascade.
Culty mobs.
2015-04-12 16:19:16 +02:00
PsiOmega
cf45daa66c
Cuts out for now unnecessary parts, to allow merge of functional code.
2015-04-01 12:51:02 +02:00
PsiOmega
1131c76d45
Cult visual network.
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Implementation of a cult visual network, similar to the original camera network.
Includes the "eye" itself and the initial construction of a mob that can control one.
2015-03-27 14:16:48 +01:00