spookerton
ffba11e5ab
rename a bunch of atom flags
2022-10-18 09:36:41 +01:00
spookerton
3abdbbaa1c
replaces atom.initialized with ATOM_INITIALIZED
...
refactors atom/var/flags to atom_flags and area_flags
moves NOBLOODY, NOBLUDGEON, and PHORONGUARD to item_flags instead of atom_flags
corrects various misapplied flags
2022-10-18 09:36:36 +01:00
atermonera
7a9806d9b4
Removes weapons
2022-04-17 19:14:32 -08:00
Cerebulon
e7aea483c8
Actually references the right sprites
2022-04-12 21:11:10 +01:00
Cerebulon
bbe7a038e2
More general bureaucracy sprites/additions
2022-04-11 07:25:37 +01:00
MistakeNot4892
2f0a618d45
/atom New() => Initialize() [MDB IGNORE] ( #8298 )
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* Find and replace argless atom New() to Initialize().
* Manual replacement of no-arg New() to Initialize().
* Manually replacing remaining New() overrides.
* Fixing linter issues with now-removed New() args.
* Tidying area init overrides.
* Porting Neb's atom subsystem.
* Trying to isolate init problems.
* Adjusting Init code post-test.
* Merging duplicate Initialize() procs.
* Merge resolution.
2021-11-14 00:09:14 -08:00
Atermonera
9c4eceae2b
Removes suicide_act()
2021-09-19 11:43:34 -08:00
Atermonera
959511918c
Replaces DEFAULT_WALL_MATERIAL with MAT_STEEL, where applicable ( #8156 )
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* Replaces DEFAULT_WALL_MATERIAL with MAT_STEEL, where applicable
* floorbot compiles
2021-06-29 20:28:16 -07:00
MistakeNot4892
b22a0568a3
Sideports a couple of init unit tests from Neb. ( #7893 )
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* Sideports a couple of init unit tests from Neb.
* Trying to unfuck initialize logic.
* Removing del()s.
* Adjusting return values to Initialize().
* Moving some dangerous object logic from obj onto the two types that use it.
* Rolling back some init changes and commenting out initialized atom unit test.
* this comment formatting is a minor war crime
* Removed sleep() from signaler circuit Initialize().
* Additional Init fixes post-rebase.
* Uncomments subsystem test since that's passing.
2021-02-21 12:03:34 -09:00
Rykka
0c7a7fd2b8
Massive Ambience and Sound Overhaul + Addition, Squashed Commit Edition
2020-08-21 06:53:05 -04:00
Aronai Sieyes
ad75bb86bd
Alter playsound paradigm
2020-05-19 11:06:28 -04:00
Aronai Sieyes
175a0d0384
Add cooldown to pen clicks
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Fixes https://github.com/VOREStation/VOREStation/issues/7000
2020-05-04 23:07:26 -04:00
Mechoid
c7ba2a8e4b
Antag Uplink Expansion ( #6788 )
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* Adds Energy Daggerpens, Thieves gloves and Buzzer Ring.
* Updoot
* fixfix weakfire
* Extra Touches
* chlgongog
* Fix antag injector cases.
2020-03-16 21:21:41 -07:00
Cerebulon
52e6669bf9
Big Bastard Incidental Sound Port
2020-03-08 23:25:45 +00:00
lemon
c6e82de1cd
Makes pen click when you click on them
2020-02-23 16:10:16 -05:00
Arokha Sieyes
5b15917d32
to_chat replacing stream operator
2020-02-17 13:14:08 -05:00
Atermonera
6adbe5537e
Merge pull request #5079 from BillyBangles/they-arent-sharpies-i-swear
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Adds permanent markers
2018-03-28 11:49:10 -07:00
Billy Bangles
05fd53ebcc
adds permanent markers
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also tweaks paint recipe to use ink instead of crayons.
2018-03-19 20:20:31 -04:00
Arokha Sieyes
73838e0a62
POLARIS: Revamp logging to be consistent
2018-03-13 18:20:58 -04:00
MarinaGryphon
72318d46b6
Replaces most of the gender macros. ( #4681 )
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* Fixes #4632 .
* 1:27 am coding best coding
* fixes a warning
* Removes the last of the gender macros. Gender is dead.
* gender II: the travis-ing
* linebreaks are dead too.
* oops i accidentally the gender, also ambiguous gender is now taken into account for get_visible_gender
2018-02-03 14:40:09 -06:00
Anewbe
97169dc5b7
Parapen nerfs
2017-11-06 02:02:14 -06:00
Belsima
87f98d3b24
Replaces status frame sprite.
2017-08-15 23:49:34 -04:00
Cameron653
97957fcaee
Replaces more macros. ( #3647 )
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* MORE MACRO CHANGES
AHHHHHHHHHHHHHHHHHHHH
* Fixes a few typos
* Fixes compile error
* Fixes for real
* 4 macros left that I can't find
2017-07-27 21:12:21 -05:00
Belsima
1d7cea9864
renames a mislabelled pen
2017-07-10 18:07:07 -04:00
Belsima
b7a34a3645
Adds a gilded pen.
2017-07-10 18:01:43 -04:00
Neerti
828dacf485
Centralizes weight class definitions
...
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.
Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it. This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files. In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.
The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Kelenius
3fdda5e8c5
Fixes issues travis found
2016-03-11 11:59:51 +03:00
Zuhayr
e3d9bc90e3
Added more colour defines, added functionality to the floor painter.
2015-08-18 13:41:04 -07:00
Mustafa Kalash
cc56480f99
Adds an Internal Affairs hardsuit; adds a mounted pen, stamp, paper dispenser, and flash; maps in the IA hardsuit; and adds a pen which can cycle through the three colors.
2015-06-11 23:31:25 -04:00
PsiOmega
d0232732d4
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/machinery/floodlight.dm
code/game/objects/items/devices/suit_cooling.dm
code/modules/organs/subtypes/diona.dm
code/modules/paperwork/pen.dm
code/modules/reagents/reagent_containers/hypospray.dm
html/changelogs/.all_changelog.yml
2015-05-30 16:11:57 +02:00
GinjaNinja32
76daebe0db
More consistent logging via admin_inject_log proc
2015-05-29 16:57:42 +01:00
GinjaNinja32
86f52910a1
Fixes #5945 , de-copy-pastes parapens and sleepypens
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Harm-syringes, hyposprays, parapens and sleepypens now all respect armour, and produce admin logs for transferred reagents if any are transferred.
2015-05-28 22:23:37 +01:00
Kelenius
35a20002c6
Merge branch 'dev' into ofResearchAndPrototypes
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Conflicts:
baystation12.dme
code/defines/obj/weapon.dm
code/game/mecha/equipment/tools/medical_tools.dm
code/game/mecha/equipment/tools/tools.dm
code/game/mecha/mecha.dm
code/game/mecha/mecha_parts.dm
code/game/objects/items/devices/flash.dm
code/game/objects/items/devices/powersink.dm
code/game/objects/items/devices/scanners.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/stacks/sheets/sheet_types.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm
code/game/objects/items/weapons/circuitboards/machinery/cloning.dm
code/game/objects/items/weapons/circuitboards/machinery/mining_drill.dm
code/game/objects/items/weapons/circuitboards/machinery/pacman.dm
code/game/objects/items/weapons/circuitboards/machinery/power.dm
code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm
code/game/objects/items/weapons/circuitboards/machinery/research.dm
code/game/objects/items/weapons/circuitboards/machinery/shieldgen.dm
code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm
code/game/objects/items/weapons/circuitboards/machinery/unary_atmos.dm
code/game/objects/items/weapons/flamethrower.dm
code/game/objects/items/weapons/handcuffs.dm
code/game/objects/items/weapons/kitchen.dm
code/game/objects/items/weapons/shields.dm
code/game/objects/items/weapons/storage/backpack.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/teleportation.dm
code/game/objects/items/weapons/tools.dm
code/modules/assembly/igniter.dm
code/modules/assembly/infrared.dm
code/modules/assembly/mousetrap.dm
code/modules/assembly/proximity.dm
code/modules/assembly/signaler.dm
code/modules/assembly/timer.dm
code/modules/assembly/voice.dm
code/modules/clothing/glasses/glasses.dm
code/modules/hydroponics/trays/tray_tools.dm
code/modules/mining/drilling/scanner.dm
code/modules/mining/mine_items.dm
code/modules/mining/ore.dm
code/modules/mob/living/silicon/robot/analyzer.dm
code/modules/power/rust/circuits_and_design.dm
code/modules/projectiles/ammunition/boxes.dm
code/modules/projectiles/guns/energy/laser.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/energy/stun.dm
code/modules/research/circuitprinter.dm
code/modules/research/designs.dm
code/modules/research/destructive_analyzer.dm
code/modules/research/protolathe.dm
code/modules/research/rdconsole.dm
code/modules/research/research.dm
code/modules/research/server.dm
code/modules/research/xenoarchaeology/genetics/reconstitutor.dm
2015-05-20 11:50:28 +03:00
Kelenius
10915eae24
Merge branch 'dev' into ofChemistryAndStuff
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Conflicts:
code/game/objects/effects/chem/chemsmoke.dm
code/modules/customitems/item_defines.dm
code/modules/projectiles/guns/launcher/syringe_gun.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
code/modules/reagents/reagent_containers/food/drinks.dm
code/modules/reagents/reagent_containers/pill.dm
maps/exodus-1.dmm
2015-05-15 11:28:05 +03:00
Zuhayr
495952ff5d
Changed steel material name to a define.
2015-05-12 13:08:41 +09:30
Zuhayr
bc50ba5166
Merge resolution.
2015-05-11 11:47:24 +09:30
PsiOmega
1c38be5cfd
Crayons are now children of pens.
2015-05-05 08:41:24 +02:00
Zuhayr
dbf8e53020
Mass rename of 'metal' to steel, refactor of walls and falsewall mineral construction, refactor of materials and ores.
2015-04-26 12:53:26 +09:30
Kelenius
db30c15e4c
Updates to science
...
Protolathe and CI build procs moved to them from RD console.
Protolathe and CI now have a build queue. Designs take varying time to
build.
P and CI material storage is now a list instead of a set of vars.
origin_tech is now a list.
All sheets now contain exactly 2000 units of matter.
In design datum, chemicals and materials are two separate lists.
Designs are now sorted. The method is kinda hacky but flexible. They
have a var, sort_string. Designs are sorted alphabetically using it.
Circuits how show whether they build a machine or a computer in CI menu.
Adds item construction, for now protolathe is used.
2015-04-04 13:38:03 +03:00
Kelenius
24ef7752cd
Merge branch 'Baystation12/dev' into ofChemistryAndStuff
...
Conflicts:
code/modules/mob/living/carbon/monkey/life.dm
code/modules/mob/living/carbon/monkey/monkey.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/reagent_containers/glass.dm
2015-03-28 19:14:59 +03:00
Kelenius
b4b635f32d
Chemistry commit
...
I messed something in the git
2015-03-25 19:09:10 +03:00
volas
f8822626bb
sanitize() refactor: second pass(other sanitize functions)
2015-03-23 01:38:09 +03:00
PsiOmega
02dc9e3008
Lightly boosts the clerical kit.
...
Adds destination tagger, wrapping paper, hand labeler, and the ability to select pen color.
2015-02-10 20:12:32 +01:00
Kelenius
10de826ca3
Removes FPRINT and TABLEPASS flags
2015-01-23 22:27:32 +03:00
PsiOmega
2e34cb79a5
Morphic Clerical Kit
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Buy the morphic chameleon stamp (or Stmap) now and get a new pen which fakes signatures for free.
Attempts to improve the value of said chameleon stamp as it feels rather expensive for what it do.
2014-12-12 10:07:42 +01:00
Zuhayr
136ccc347b
Merge with dev.
2014-06-12 01:14:40 +09:30
Zuhayr
9e7fe6d700
Rewrote autolathe, changed all m_amt and g_amt to a list called 'matter'. Updated RCD vars in view of this.
2014-06-11 01:14:38 +09:30
SparklySheep
8c6ee1061e
Removes Impedrezene from the Paralysis Pen
...
Because random brain damage from a pen is terrible, especially if you're trying to extract information from the person.
2014-06-05 21:53:16 -05:00
Zuhayr
a68c4e9c55
Fixes #3993
2014-05-10 10:26:05 +09:30
Erthilo
3fbdc99079
Standardises logging. All attack logs now print in main logs. Added stripping and syringe logging. Added Jump commands to most attack logs.
2013-08-28 03:33:04 +01:00