Commit Graph
30 Commits
Author SHA1 Message Date
Spookerton 978f4511a5 examine signature changed to include distance
- distance is INFINITE, 0, or a positive integer based on get_dist() between
the examiner and examinee's turfs when they are on the same Z. When the
examiner is dead or a ghost, distance is always 0.
- also updates /examine( implementations to use it!
- adds w_class_to_name proc for reusing "It is a X item." examine behavior.
2024-01-31 13:49:52 +00:00
MistakeNot4892 50c0648584 Lateload breaker boxes. 2022-08-27 12:49:07 +10:00
atermonera 9d71839ac6 Removes devices 2022-04-17 19:14:43 -08:00
atermonera 7a9806d9b4 Removes weapons 2022-04-17 19:14:32 -08:00
ShadowLarkens dad9020f9a TGUI Engineering... and a bunch of other random things 2020-10-21 13:02:19 -07:00
Aronai SieyesandGitHub 6c6644f86c Rewrite examine() to pass a list around (#7038) 2020-04-29 13:42:16 -07:00
kevinz000 c2c688c4c8 caps 2018-12-06 18:34:37 -08:00
Anewbe c2794c571d Hopefully fixes some tool-conversion things 2018-08-03 15:13:29 -05:00
Anewbe 729ce71aa0 Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format 2018-08-02 21:45:15 -05:00
Leshana 01925e9de2 Add circuit and research design to allow constructing breaker boxes in game. 2018-01-21 20:36:44 -05:00
Cameron653andAnewbe e158fcd3cc Macro Replacements. (#3574)
* A preface to my madness

Travis failed one of my PR's because I copied old code
that used /red /blue /green.

Because of this, I am going to find and replace every
instance of it that I find.

Also this is a test commit to make sure I'm comitting
to the correct branch.

* /blue /green /red replacements

Dear god.

A slow and painful death from acid is more fun than this.

I wouldn't wish this torture on my worst enemy.
And this is only the beginning

* Replace part 2.

Time to fix the human error.

* Fixes mismatches

* Sets macro count to 220

One above the current number of macros in the code.

* Fixes last of the mismatches.

* Removes spaces, replaces \black

Removes spaces
Replaces \black in a few areas where seen
Replaces \bold with <B> </B> where seen

* Updating macro count again

* More fixes!

* Issues fixed! For real this time!

I swear!

* Fixing all the merge conflict files.
2017-07-19 12:47:23 -05:00
Leshana e48b548f2b More and more Destroy() cleanups all across the board - Return qdel hints. 2017-06-05 23:01:41 -04:00
PsiOmegaDelta 307f36e919 Compilation fixes. 2015-06-16 11:03:25 +02:00
Atlantis 8a5a969002 More Destroy()s, better implementation
- Re-implements Destroy() for SMES units. This time moves relevant (de)construction code all the way up to obj/machinery/. This should fix any potential GC issues with deconstruction of component-based machines.
- Implements Destroy() for breaker boxes.
- Fixes SMES units lacking disconnect_terminal(), causing GC errors.
2015-06-06 11:04:41 +02:00
PsiOmega 1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Kelenius 10de826ca3 Removes FPRINT and TABLEPASS flags 2015-01-23 22:27:32 +03:00
Atlantiscze 321e4d443c Adds ability to modify RCON tags on SMES units and breaker boxes.
- Use multitool to change (for SMES, screwdriver the SMES first to open cover)
2014-12-08 06:10:47 +01:00
Atlantiscze 994ad591e6 RCON System (v1.0)
- Allows remote control of SMES units and Breaker Boxes.
- Adds wires to SMES units. Wires may be cut/pulsed for various effects. Signallers are supported.
- RCON console(s) may be used to monitor the SMES units (which have RCON enabled) remotely, showing output loads and charge percentages.
- SMESs may be quickly discharged by cutting the grounding wire. This however comes with little risk of overload which may damage APCs on output powernet.
2014-12-08 03:30:20 +01:00
Zuhayr e80d294aa5 Compile issues with the merge. PDA tapping may be broken for pAIs. 2014-11-10 13:17:17 +10:30
Zuhayr b4ea25d064 Merge conflict resolution. 2014-11-10 13:00:06 +10:30
PsiOmega bc438e21ad All the relevant examine changes. 2014-11-05 12:44:23 +01:00
Atlantiscze 805159a4b2 Powernet Update Fix
- Fixes issues caused when makepowernets() was somehow called.
- Substations (or read, breakerboxes) work properly now. Tested.
- Powernets no longer decide to randomly stop working when stuff is being modified.
- Mostly temporary fix until next devmerge which will (hopefully) add /tg/ powernet code.
2014-11-05 10:35:17 +01:00
PsiOmega ef9cc80603 Adds diagonal cable check on breaker box state change. 2014-10-12 12:55:19 +02:00
PsiOmega f6bab1bd08 Cherry picking breaker box fix. 2014-10-12 12:49:56 +02:00
PsiOmega 988d07cefe Hopefully fixes #6674
Breaker boxes would not always place down all the cables necessary to connect power grids on server start.
Moving initialization from the New() to the initialize() appears to have resolved this.
2014-10-12 12:41:38 +02:00
PsiOmega 36c9f65bb1 Ports /tg's cable and powernet code to our code base. 2014-10-10 14:59:44 +02:00
Atlantiscze 3ca0d1577f Breaker Box AI interaction fix
- AI can now properly interact with Breaker Box, without interacting BOTH as AI and human.
2014-09-02 17:02:36 +02:00
Atlantiscze 975070c1ba ENGINEERING SUBSTATIONS!
- Mapped in engineering substations
- Completely reworked station wiring (Z level 1)
- Wire colours: Yellow - Local Power (engine, solars), Red - Main Grid, Green - Sub Grid (department grid)
- Adds breaker box variant that starts enabled
- Substation PSUs are now not set to charge themselves by default (as this caused quite large loads)
2014-08-31 03:52:38 +02:00
Atlantiscze 7bb01ca020 Breaker Box update
- Added suggestions by mwerezak and comma
- Directions list is now in variable
- Type changed to /obj/machinery/power/breakerbox
- Instead of using loop visible_message() is used now.
2014-08-30 20:54:41 +02:00
Atlantiscze e1b38f9d38 Adds Breaker Box
- Basically, reworked powerswitch. Powerswitch was commented out and this commit removes it completely, as Breaker Box is partially using it's code.
- Breaker box is device designed for advanced grid control. Allows you to connect/disconnect wires WITHOUT having to cut them manually.
- This update mostly improves interaction, and adds AI support (as i already saw many AIs which are actually good in balancing things. This will help them a bit. Engineers can do it manually too.)
2014-08-29 20:21:46 +02:00