Commit Graph
1418 Commits
Author SHA1 Message Date
Anewbe be4aa63263 AP bullets 2016-11-15 19:50:28 -06:00
Anewbe 5bfc0c851e Changes the way embedding works 2016-10-11 21:29:49 -05:00
Anewbe 771d8b9e4b Adds a smaller device cell for use in non-weapon devices 2016-10-08 15:34:18 -05:00
Anewbe 9ff32b5914 Weapon Cell Oversight fixes 2016-10-07 21:48:21 -05:00
Anewbe 0f51fda83a Energy weapons can be reloaded 2016-10-06 21:30:52 -05:00
Anewbe e65b0851f3 Adds emp shotgun shells, not yet obtainable. 2016-09-25 23:52:30 -05:00
MagmaRam 7084236b4e Fixes emitter beam sprites 2016-09-25 00:43:52 -05:00
Neerti 6f8603e042 Pulling & Size Fixes
Fixes inability for mobs to pull certain structures like mining crates.
Fixes w_class numbers I missed.
2016-09-24 16:18:32 -04:00
Neerti 828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
AnewbeandGitHub 0bb15b2732 Merge pull request #2502 from Neerti/9/18/2016_shotgun_tweak
Shotgun Reloading Tweak
2016-09-18 22:38:46 -05:00
Neerti 05954c7fb9 Shotgun Reloading Tweak
Adds ability to hit a shotgun or similar weapon with a container containing ammo, to load said ammo into the shotgun one at a time automatically, instead of having to play inventory tetris, as requested by some people.
2016-09-18 23:31:09 -04:00
MagmaRam c73bfe021f Re-adds balance changes to heavy lasers.
They got changed by accident when I did the laser light show.
Also, adds changelogs for my last couple changes, because I'm an
    idiot and forgot them.
2016-09-18 10:47:03 -05:00
MagmaRam 22adc0411a Lasers, energy projectiles, and muzzle flashes now produce light.
It's a bit wonky due to lighting only updating once every half-second,
but it's very much functional, at least on my desktop.
2016-09-17 23:14:41 -05:00
Anewbe bbb11cfb6e Tweaks burst laser 2016-09-17 15:23:28 -05:00
Anewbe ef0b965c63 Lasercannon tweaks 2016-09-15 16:24:06 -05:00
Anewbe f67acc6323 Embiggens the laser carbine and the lasercannon. 2016-09-14 21:30:31 -05:00
Anewbe 03c954684f Fixes some Advanced Egun oversights 2016-09-14 20:41:10 -05:00
AnewbeandGitHub 50ea6dd80d Merge pull request #2456 from Neerti/3/11/2016_integrated_circuits
Custom Circuitry Machines
2016-09-13 19:36:31 -05:00
AnewbeandGitHub c6715ddb35 Merge pull request #2451 from Yoshax/flashrounds
Makes flash rounds respect eye protection
2016-09-12 14:26:06 -05:00
Yoshax 98d08cbc56 Makes flash rounds respect eye protection 2016-09-12 19:10:07 +01:00
NeertiandGitHub ef5602fa04 Merge pull request #2397 from Yoshax/flashrounds
Projectile flash rounds will now do the same as a flash when hitting a target
2016-09-02 20:01:36 -04:00
Yoshax 81a94306e2 Adds a missing description 2016-09-02 19:46:07 +01:00
Neerti bc0fdd2051 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 3/11/2016_integrated_circuits 2016-08-31 20:40:35 -04:00
Yoshax ef1bb731cb Closes 2 missing spans 2016-08-31 21:55:14 +01:00
Yoshax 469833e43c Moves DNA locking stuff down to the item level rather than gun, also adds the ability to emag to remove the lock 2016-08-31 20:36:06 +01:00
Yoshax 13f72743a9 Fixes + forgotten file 2016-08-31 20:11:06 +01:00
Yoshax 374b866053 Completes dna lockable guns implementation by adding a dna chip that can be added to guns 2016-08-31 15:24:22 +01:00
Yoshax ae35217bec Fixes dna-lockable gun explosion security level 2016-08-31 02:23:40 +01:00
Yoshax 2d62544496 Projectile flash rounds will now do the same as a flash when hitting a target 2016-08-31 01:58:50 +01:00
Neerti 4efd5c4af6 Does more work on circuits. 2016-08-24 21:30:56 -04:00
YoshaxandGitHub 80fc24e92a Merge pull request #2222 from SpadesNeil/ammo-mag-pixel-offset
Ammo mags offset when spawned
2016-07-30 23:21:47 +01:00
Spades e91d0ddf29 pixel_x and pixel_y now have some offset 2016-07-28 19:57:34 -04:00
AnewbeandGitHub 38c043e566 Merge pull request #2204 from Yoshax/accuracypenalty
Increases accuracy penalties in detrimental states
2016-07-25 16:44:46 -05:00
Yoshax 927c90c105 Increases accuracy penalties in detrimental states 2016-07-25 16:18:33 +01:00
Yoshax 45ccdff1ac Improves the silenced pistol by lowering the fire delay and removing the recoil 2016-07-25 15:58:07 +01:00
SinTwo 1a6504a47c more item_state fixes: worn_state purge 2016-07-24 19:03:15 -04:00
SinTwo c1bd0aa6b4 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into item_state
Conflicts:
	code/modules/clothing/clothing.dm
2016-07-19 17:37:14 -04:00
Neerti 728cd2bdd3 Adds accuracy penalties for certain detrimental states.
Being blind gives an additional 75% chance to miss.
Having blurry eyes gives an additional 15% chance to miss.
Being confused gives an additional 30% chance to miss.

This was done so that if the PR for flashes to apply these effects instead of a stun are merged, they would hopefully still be useful if someone is trying to robust you.  Melee and ranged penalties should be equivalent, despite different numbers due to how the different code works.
2016-07-14 06:19:49 -04:00
SinTwo 976847a0b4 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into item_state
Conflicts:
	code/modules/clothing/head/jobs.dm
	icons/mob/items/lefthand.dmi
	icons/mob/items/righthand.dmi
	icons/mob/suit.dmi
	icons/mob/uniform.dmi
	icons/obj/items.dmi
2016-07-13 17:07:52 -04:00
SinTwo 7192bf08fd item_state cleanup 2016-07-11 22:31:32 -04:00
DaranzandYoshax c0bfd668bb Rename '12mm' to '10mm' in sprites
Round is already referred to as '10mm' everywhere else.
2016-07-11 05:22:23 +01:00
Neerti 61e291a083 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 12/16/2015_newwizard 2016-07-08 21:00:12 -04:00
Neerti 8a61641479 Some more work + prep for drydocking. 2016-07-08 20:38:34 -04:00
NeertiandGitHub 6c071290c8 Merge pull request #1983 from Anewbe/ninja_cloak+dart
Fixes some Ninja stuff
2016-06-27 01:25:47 -04:00
DatraenandGitHub c391a58ab2 Merge pull request #1909 from Yoshax/heavyguns
Heavy weapons changes
2016-06-27 00:09:18 -04:00
Neerti 20a3bd5b26 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 12/16/2015_newwizard 2016-06-26 20:14:29 -04:00
Anewbe 17e211e200 Fixes some Ninja stuff 2016-06-26 18:20:35 -05:00
Richard D'angelo 7ab5220f64 510 Improved Overlays
Fixes auto blindness and no click on 510 servers, lessens the lag of
mesons and material scanners, and I suspect the general speed as well.

I only made it work for Polaris (and by extention, to our server, Eros),
and adapted it a bit.

Ported from:

https://github.com/Baystation12/Baystation12/commit/7c2cc890abf840b1a9967bc26c36581301e7229c
2016-06-18 15:50:10 -03:00
Yoshax 6db7f306c0 Removes self-recharge 2016-06-17 21:53:26 +01:00
Spades e650531dba Desert Eagle empty icons added. 2016-06-14 16:17:25 -04:00