Commit Graph
42 Commits
Author SHA1 Message Date
atermonera a8a9054d08 Revert "SSmachines instancing PR (#9080)"
This reverts commit 4889b33cea.
2023-07-23 17:45:10 -08:00
enbyfriendandGitHub 4889b33cea SSmachines instancing PR (#9080)
* Consistency Pass #1
Power cells of all types are now considered stock parts
Went through materials.dm and did some copy+paste work make material definitions consistent across the codebase (eg "steel" = 50 -> MAT_STEEL = 50)

* Machines are now instances in SSMachines

* Performance improvements by way of instancing all of SSmachines

* Fixes the powersink

* Revert "Consistency Pass #1"

This reverts commit cbeef1b5db.

* Update machines.dm

Styling changes

* Update machines.dm

* Update machines.dm

forgot to update the doc
2023-07-18 22:45:49 -08:00
Cerebulon 475a57d8fb Sounds for fabricators, mining machines, levers 2023-02-25 22:54:42 +00:00
SpookertonandGitHub 9a1b8322bd trained drakes can collect/drop items and use buttons, fire alarms, and levers (#8734)
* drakes can collect/drop items and use buttons

* add a basic implementation of mob dexterity levels

* trained drake emotes are less visually intrusive

also fixes being able to take anchored items as a drake
also fixes some double messages on drake storage
also fixes animals being able to attack/scratch doors without a cooldown
also adds optional scratch_sound on simple_mob for when scratching a door

* fire alarm & conveyor switch drake interactions

also fix runes for actions
also fix not showing progress for dropping an item

* trained drake button/inventory review tweaks

* animal harness suggestions early return tweak
2022-10-13 17:59:35 -08:00
atermonera 9d71839ac6 Removes devices 2022-04-17 19:14:43 -08:00
atermonera 7a9806d9b4 Removes weapons 2022-04-17 19:14:32 -08:00
atermonera c7f1880394 Revert "What was supposed to be another straightforward major system overhaul that once again spiraled out of control (#8220)"
This reverts commit 4d8c43f106.
2022-03-29 16:01:32 -08:00
AtermoneraandGitHub 4d8c43f106 What was supposed to be another straightforward major system overhaul that once again spiraled out of control (#8220)
* get_tool_quality has numerical meaning

* Basic tools set tool quality

* Toolspeed is replaced by tool quality checks

* Addresses assorted results from live test

* Extra cleanup
2022-01-16 15:52:55 -08:00
8c790d91b4 A Thing About Digging Sand and Mineral Processor Speed (#7778)
* sand digging/mineral processor speed squashed

* typo moment + stacker also goes fast

Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
2020-12-21 18:34:40 -09:00
Aronai Sieyes b3e9960029 Move machines to use default_apply_parts() 2020-04-27 11:57:43 -04:00
Heroman af20e0e349 Fixes newly constructed conveyors not working 2019-04-13 06:05:53 +10:00
Heroman 24a3e04e03 Fixes conveyors being unable to go backwards 2019-04-08 08:15:18 +10:00
kevinz000 ab3f30b28f Merge remote-tracking branch 'polaris/master' into PS_PORT_SCHEDULER 2018-12-09 20:34:39 -08:00
kevinz000 c2c688c4c8 caps 2018-12-06 18:34:37 -08:00
kevinz000 84ea3c0931 JFC 2018-10-14 19:45:38 -07:00
Anewbe c2794c571d Hopefully fixes some tool-conversion things 2018-08-03 15:13:29 -05:00
Anewbe 729ce71aa0 Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format 2018-08-02 21:45:15 -05:00
Neerti be73b8c36a for(var/bad_code in world)
Removes a very large amount of world loops.
Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically.
Cleans up some commented out code.
2018-04-29 17:55:04 -04:00
Leshana 449597f148 POLARIS: Fix conveyors on dynamically loaded maps obeying switches.
Converted conveyors New() to initialize() so that runtime loaded maps will have conveyors and switches find each other.
2018-04-19 20:51:05 -04:00
Aronai SieyesandAtermonera 7d3aec96fd Arranges lots of things into planes (#5072)
* Rearranges a billion things into planes

* Make cryotubes fancy

* Update Travis

* Fix hiding logic
2018-03-28 12:59:12 -07:00
Neerti 99eb6f9404 Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
SinTwo 045c393683 Revert "Revert "Frame Cleanup""
This reverts commit 82722ba42f.
2016-08-13 19:55:57 -04:00
YoshaxandGitHub 82722ba42f Revert "Frame Cleanup" 2016-08-06 00:27:03 +01:00
SinTwo 66c3a007a9 frame cleanup fixes 2016-07-23 23:45:24 -04:00
SinTwo 5d25d72593 Frame Fixes 2016-06-01 14:32:56 -04:00
SinTwoandEmperorJon 5ae20ceb8b Buildables v1.2 (#1517)
* Removes text2path, adds constructability to a few things, adds a locker_painter.dm, and several fixes.

* Fixes Maps due to working on ancient versions.

* Path error.

* Adds a missing ..()
2016-05-03 22:18:12 +01:00
SinTwo b356f5cf21 Construction Update 2016-03-25 16:02:36 -04:00
Dennok 536a3a6070 fix #10882 2015-09-16 14:34:20 +03:00
GinjaNinja32 111400505d Conveyors, signs, door buttons and crematoriums will now rotate correctly with client.dir 2015-08-18 15:48:55 +01:00
Loganbacca 8848a51fe8 Fixed dropping modules on conveyor belts 2015-07-11 03:26:41 +12:00
Mloc-Argent 117ca6a135 refactor 'dir = ' into 'set_dir()'
This should have little/no gameplay effect right now, just paving the
 way for directional lights.
Replaced handle_rotation() on buckly things with this.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-12-01 13:44:02 +00:00
mwerezak c28fd0ecb5 Adds supply shuttle docking controllers 2014-06-18 21:25:17 -04:00
Cael Aislinn a4e5bad409 fixes an overwritten fusion reaction, fixes typo on id computer, makes transit tubes traversible, makes conveyor switches access protected
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
2013-10-29 05:10:17 +10:00
giacomand@gmail.com 76151212c7 Committing Malkevin's fix for syndie cakes not having doctor delight in them.
I added a warning log message when a non-existing reagent is trying to be added, to avoid this in the future.

Committing SuperSayu's fix for conveyor belts moving items that were just taken off the belt.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5269 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-06 12:21:46 +00:00
giacomand@gmail.com 28fbd01e7f -Added a new, and admin spawnable only, machine which can turn humans into Cyborgs. Probably can be used for Robot Uprising events. The human has to be lying down and alive to be Borged. When spawned a conveyor belt will spawn on the left and right side too.
-Reduced the duration of the flare. I think putting it in process() made it last longer.

-Added some null checks in camera chunks.

-Large NarSie now force calls the shuttle and displays a threatening warning message.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4915 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-20 02:13:40 +00:00
elly1989@rocketmail.com 73e5c38a56 Preparations for reducing the number of processing machines at round-start. There are currently 8000 or so at round start, this was already pruned to 2800ish by doohl's stuff.
machine.process() now uses a return value to remove itself from the processing machines list. This is more efficient and will help reduce costs especially at round start where some 5000+ machines were removed from the list using first-find. Now there is no searching involved. Instead of machines.Remove(src) just do .=PROCESS_KILL that will return the flag to the proc which called it (the MC) and trigger its removal from the list. If you're deleting something don't even bother removing it from the machines list, there is no need to.

Simplified the last_processed stuff for the MC. It's now a single variable rather than 3. It is simply a typepath rather than a reference to an object (this is so it works even if said object is deleted)

MC stats in admin status_panels now show the length of the processing lists (indicated by #). I've just realised I forgot to mention what the abbreviations are:
The less obvious ones are: Dis=diseases; Net=pipes; Pnet=powernets; Mch=Machines; Tick=the game-mode ticker.

Beach-water now uses an overlay image rather than a separate object.

Fixed a typo in the shuttle console.

Hydroponics trays no longer use first-find within their process() for checking the plant is in the tray (why is that even there anyway? talk about lazy)

Removed some junk/placeholder procs like organ/proc/process() return

Removed newscasters from the processing machines lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4603 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-02 20:32:01 +00:00
baloh.matevz e3d3f2b8e9 - Added support for pulledby, which tells you who is pulling this object.
- Replaced all the .pulling = object instances with start_pulling() and stop_pulling(). Use these from now on.
- Ian and Runtime will now no longer move when being pulled

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4155 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-23 07:45:27 +00:00
sieve32@gmail.com 459c558898 -Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.

r4146 compile time: 1 minute, 40 seconds
r4147 compile time: 45 seconds

[VGTG]

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-23 00:48:51 +00:00
elly1989@rocketmail.com 9859a0b52f Committing fixes to code for examining mobs. Burn damage wasn't showing properly on some mobs. Fixed grammar, icons and stuff.
Added some  stylesheet classes. Approved by Urist. If you're adding game text, please use the class that best describes the text. This way all the text formatting can be edited from the stylesheet rather than traipsing through the code like I am.
Cyborg names reflect their module choice.
Cyborgs can no longer drop their module-items on conveyor belts.
Please remember to add the line: gender = PLURAL to any new item defines if the item is plural, ie metal rods and such.
Much more to come. ;-; Just need to check them and merge... why did I start climbing this mountain?

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3232 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-02 16:07:32 +00:00
baloh.matevz aa3f28d3d6 Committing the one-way conveyor switches as posted by Donkieyo
http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=7759

They are currently present in the mail office.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3104 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 20:04:40 +00:00
baloh.matevz e2a8a5e8bb added a proc for feedback feedback_add_details(var/variable,var/details)
This adds the contents of the details variable at the end of the variable, which is defined in the variable variable. You know this last line makes perfect sense.

It also adds a space between what is already in details and what you're adding.

in effect it's a 

s += " content"

Added an autogibber. If you bump into it from the right end, it gibs you.

Added an exit into space at engineering, by the escape pod.
- External airlocks require engineering + external access
- pod airlocks don't require any access

Added an exit into space at the pod in security
- External airlocks require security + external access


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2698 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-16 09:40:14 +00:00
petethegoat@gmail.com e9436a8666 Added corner conveyor belts.
There's one in disposals, which is also slightly redesigned.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2693 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-15 19:48:46 +00:00