Commit Graph
48 Commits
Author SHA1 Message Date
MechoidandGitHub 2d277d957f R&D Design Updates (#8992)
* R&D Design Updates

NvGs added to R&D.

Thermals added to R&D with high TECH_ILLEGAL.

Mining rig vision module added to Robotics.

* Compliance.
2023-03-08 18:21:33 -08:00
MechoidandGitHub 7b018e3281 Upkeep on Mech & Cliff code. (#8946)
* Upkeep on Mech code.

Assembly Mines fixed, they do not spawn with an explosive payload from parent.

Vehicles no longer ignore cliffs.

Exosuits no longer ignore cliffs.

Objects can fall off cliffs. Objects with a buckled person will hurt the person. (Rollerbeds looking at you.)

Jumpjets added to allow planetary traversal, primarily useful upon the Serenity, Hoverpods, and Marauders (adminspawn). When toggled, they allow movement vertically, and prevent falling through open spaces. When used as the active equipment, it will launch the exosuit toward the target turf. When not on one of the above mentioned suits, it will cause a small explosion on launch, damaging the exosuit and anything directly nearby.

* Fighters are flying.

* Revert step delay floor adjustment. Flat strafing modifier of 1/5th of a second should be enough.

* Correction and Tweak.

* Fix stupidity.
2023-03-04 11:36:18 -08:00
Woodratt d2ba10e147 Removes flame and incendiary weapons
- Removes flame and incendiary weapons from the mechfab
- Does not remove them outright, can still be obtained via admin spawn and mech loot lists
2023-01-18 01:05:59 -08:00
CerebulonandGitHub 62b57acf8c Snowmobiles and Quadhancements V2 (#8776)
* Snowmobiles and Quadhancements V2

* movement state, random start snomo

* Suggested changes

* requested changes... 2!
2022-10-28 15:44:07 -08:00
atermonera 9d71839ac6 Removes devices 2022-04-17 19:14:43 -08:00
atermonera 7a9806d9b4 Removes weapons 2022-04-17 19:14:32 -08:00
lbnesquik 202d7492fd Converts pretty much all of the mech fab and pros_fab designs to use mat defines instead of the other...String thing? 2021-09-01 04:13:27 +02:00
AtermoneraandGitHub 959511918c Replaces DEFAULT_WALL_MATERIAL with MAT_STEEL, where applicable (#8156)
* Replaces DEFAULT_WALL_MATERIAL with MAT_STEEL, where applicable

* floorbot compiles
2021-06-29 20:28:16 -07:00
AtermoneraandGitHub 7b67601705 Merge pull request #8075 from Atermonera/revert_copper_recipes
Reverts recipe changes from Industrial Expansion
2021-05-23 12:39:50 -07:00
NovacatandGitHub 55533c05d9 Mecha Balance and Fighter Fixes (#8081)
* Mecha Balance and Fighter Fixes

- Shields are no longer buildable by Robotics
- Fighters are now equipped with components that enable them to go fast
- Fighter step cost is now zero

* Mecha are now repairable

* Code Correction

* Mrowl
2021-05-17 21:52:49 -09:00
atermonera 1a236e79f0 Reverts recipe changes from Industrial Expansion 2021-05-10 22:39:28 -09:00
MechoidandGitHub 1de8bc1c40 Industrial Expansion (#7811)
* Begins work on the Industrial expansion, ft hidden Lore

* Removed Painite, Quartz, and Void Opal from generation pending their eventual uses. Recipes modified to use them have been reverted of this use.

Fix Fix.

* Reset map to master.

* Add copper to Robotics, R&D, Engineering, and EVA.
2021-01-27 19:28:13 -09:00
1e91b20592 running board (#7787)
Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
2020-12-23 00:49:17 -08:00
MechoidandGitHub 3c30670b9c Exosuit Upkeep (#7473)
* Exosuit upkeep, lower slowdown of Durand and Gygax components, guns now slow far less.

* Time time time.

* Seeds survive. For now.
2020-08-17 15:19:20 -07:00
lbnesquik d42c73abd8 Rename the shield drone to linear combat shield in mech fab.
- This is to reduce confusion. The item is called Linear combat shield already.
2020-08-07 18:22:53 +02:00
MechoidandGitHub 282b42dbc1 Exosuit Modular Internals, The Squeakening (#7329)
* Begins work on internal exosuit components, similar to Borgs.

* Large volume of work on exosuit components, Durand is tweaked to be higher cost in time and resources, since it requires AP to damage, without ions or explosives.

* Component Sprites

* Actually implement component repair, I knew I missed something.

* Magic numbers, properly typed lists, and indentations oh my

* Changeling
2020-08-05 16:20:46 -07:00
Aronai Sieyes a45da3f0bb Add UAV and UAV control software 2020-05-11 21:35:06 -04:00
f204ae9385 2 new mech equipments (#6889)
* Adds atom/movable cloaking framework

* Mecha omni-shield generator

* Mecha cloaking generator

* Clean up various mech code and allow overrides lower

* DME update

* Adds fighters

* Missed a color check in colorable gunpods

* Update code/modules/mob/living/simple_mob/subtypes/animal/giant_spider/lurker.dm

Co-Authored-By: Novacat <35587478+Novacat@users.noreply.github.com>

Co-authored-by: Novacat <35587478+Novacat@users.noreply.github.com>
2020-03-29 14:53:56 -07:00
AtermoneraandGitHub 4d4a4262c2 Merge pull request #6775 from Mechoid/Robotics_Expansion_RIG-ged_and_Ready
Robotics Expansion: RIG-ged and Ready
2020-03-11 12:55:36 -07:00
MechoidandGitHub 51fd39f84a Exosuit Expansion: Return of the Ripley (#6767)
* Expands further upon Exosuits.

* FixFix Inflatable Deployer

* Changelog, fix oversights.

* Burst.

* Default 0
2020-03-07 21:51:50 -08:00
Mechoid 432a54329b Fix Fix Travis 2020-03-01 16:54:46 -08:00
Mechoid c7b7ff0781 I'm an idiot thanks Travis, and internals check fix. 2020-03-01 14:20:05 -08:00
Mechoid 69752c1c48 Move Rig modules to more granular files. Add RIG components to robotics mechfab, plus incredibly basic belt-voidsuit RIG. Add Graphite, made by compressing coal, used heavily in RIG components. 2020-03-01 02:41:40 -08:00
MechoidandAtermonera e2e870f2b4 Medical Expansion (#6465)
* Starts work on the Medical Expansion.

* Further Work

* Save Everything!

* Large volume of things.

* Log of Change

* I'm an idiot.

* Kidney assisted sprites. They didn't exist, for some reason.

* Fixfix

* Fixfix

* Update encased.dm

* Update glass.dm

* Update Chemistry-Reagents.dm

I am once more an idiot.

* Split augs.

* Fixfix
2019-10-19 19:27:39 -08:00
AndrewandMechoid fcc8242aaa Allows Construction of Serenity in Robotics (#6380)
Put Misty as author in changelog since I'm only removing the comments.

Notes for balancing decisions:
Chassis costs 2 sheets of phoron (and some steel)
All gygax parts that go on only cost steel/glass
Instead of the gygax's diamond armor plating, it uses 5 plasteel
The "targetting" board costs the same as a standard board (glass and acid)
2019-08-08 13:26:39 -07:00
Nalarac 7f374a37c1 Adds ID to Ripley Speedboost
Fixes the ripley speedboost being uncreatable in the exosuit fabricator.
2019-08-01 13:00:42 -05:00
Nalarac 88a6d023df Adds Ripley Speedboost Equipment
This will make the ripley as fast as a durand. Putting it on non-ripley mechs will make them slower.

materials = list(DEFAULT_WALL_MATERIAL = 10000, "silver" = 1000, "gold" = 1000)
(5 steel sheets, 1/2 gold and silver sheet)
req_tech = list( TECH_POWER = 5, TECH_MATERIAL = 4, TECH_ENGINEERING = 4)
2019-07-15 14:20:57 -05:00
Mechoid 90f8ca9f0d Mining Expansion, the Diggening. 2019-07-06 21:18:31 -07:00
mistyLuminescenceandAnewbe b2e47ee215 Serenity (#6208)
* Serenity

* travis

* adminspawn

* I greatly appreciate all detailed and informative feedback provided. Per request, the Serenity is currently adminspawn-only; a new PR will be made in two weeks to add it to Robotics and resolve any issues encountered during the testing period.

* Comments out circuit for two-week testing period
2019-06-20 23:12:37 -05:00
Mechoid 98a0f8955d Precursotech Janus
* Adds the Janus and its construction steps.
* Adds the Phazon construction steps.
2019-03-31 17:32:38 -07:00
Mechoid 0651206a51 Refactor cargo trains, they're just normal trains now. Adds the Quad, and re-enables/fixes the Space Bike! 2018-09-08 23:05:08 -07:00
Mechoid 509addffdf Adds a whole bunch of Exosuit weapons and other miscellaneous parts. 2018-08-23 20:14:56 -07:00
MechoidandAnewbe 2723e5d336 Higher-tier Mech-Equip Tweak (#4765) 2018-02-10 00:16:15 -06:00
BelsimaandAtermonera ff35fe9f56 Adds the disabled mech tools. (#4445)
* Adds the disabled mech tools.
2017-12-29 21:44:04 -08:00
Anewbe 0da9a42517 Adjusts ProsFab and MechFab design menus 2017-11-19 04:25:36 -06:00
MechoidandAnewbe 56ec5ec94c Adds three flame-themed illegal Mech weapons and more. (#4058)
* Adds three flame-themed illegal Mech weapons. Allows anything using apply_effects to be incendiary and ignite/apply firestacks. Also absolute-paths the spilled fuel effects.

* Removes world << because I'm a good coder honest.

* Why does Git do this for no reason.
2017-10-13 23:32:52 -05:00
Yoshax 73bccabfbb Makes everything produced in Robotics 25% cheaper to produce 2016-06-11 16:28:32 +01:00
Arokha Sieyes 309761f051 Mech tracking beacon
Was unbuildable for some reason. How'd it lose the ID? And why was it all by itself in some random path and category.
2016-06-10 00:27:49 -04:00
Arokha Sieyes 05f8a69821 Make FBPs Constructable
Print 'em out, slap an MMI or Posibrain in. They come from a new machine, the Prosthetics Fabricator. You can order license discs from cargo to print the proprietary limbs. Making FBPs requires a bit of research as well, otherwise you only get arms/legs. Also requires a bit of plasteel to make the critical parts. Mostly just need every limb, plus eyes. Torso comes with the snowflakey FBP battery.

Also adds an FBP 'self-diagnostics' verb. More vague than an analyzer.

**This adds a machine that needs to be placed on the map. "/obj/machinery/pros_fabricator"**

Personally, I would replace the right-side exosuit fab with it. I can add this to my PR but I'm unsure how you guys feel about non-devs submitting map changes.
2016-05-30 02:13:55 -04:00
Kelenius c8b510b415 Adds unit tests
Port of https://github.com/Baystation12/Baystation12/pull/11808 and
several others
Fixes three overlapping cables ([192 / 158 / 1], [214 / 161 / 1], [122 /
197 / 1])
Fixes drill and mech drill having the same ID.
2016-03-29 17:42:22 +03:00
Datraen 55a024ef14 Adds a mech flare launcher, can be mounted on any mech. 2016-02-24 21:15:48 -05:00
Yoshax 751647129b Fixes #894 2016-02-20 02:51:41 +00:00
HarpyEagle 38775120d7 Updates mechfab
Robolimb manufacturers are now handled specifically instead of assuming all
items follow the same constructor parameter rules.
2015-10-08 16:03:32 -04:00
Kelenius 1ac8b94427 Fixes a few issues with the mechfab, fixes #10852 2015-08-25 12:28:20 +03:00
Kelenius 6ba41bbc2a Merge branch 'dev' into ofMechfabAndPanic
Conflicts:
	code/__defines/research.dm
	code/game/mecha/equipment/tools/tools.dm
	code/game/mecha/mecha_parts.dm
	code/modules/research/designs.dm
	maps/exodus-1.dmm
2015-08-21 16:59:57 +03:00
Kelenius 012fb38de2 Finalizes mechfab 2015-08-12 21:46:11 +03:00
Kelenius 7562f6f01a Updates mechfab interface
Fixes all bugs I found.
2015-08-10 17:46:03 +03:00
Kelenius 210d8fac22 Updates mechfab to not be terrible, WIP 2015-08-07 18:01:12 +03:00