Commit Graph
61 Commits
Author SHA1 Message Date
spookerton 7eedbedba5 removes some legacy procs, adds some other procs
NUFC

removed add_lspace — unused
removed add_tspace — unused
removed invertHTML — unused
removed hsl2rgb — unimplemented

removed hex2num — replaced with define
removed num2hex — replaced with define
removed add_zero — replaced with pad_left
removed add_zero2 — replaced with pad_left
removes hex2rgb — replaced with behavior of rgb2num()
removes hex2rgb_r — replaced with behavior of rgb2num()
removes hex2rgb_g — replaced with behavior of rgb2num()
removes hex2rgb_b — replaced with behavior of rgb2num()
removes assorted inline list(rgb) > hex — replaced with behavior of rgb()
removes assorted inline rand > hex — replace with random_hex_text

added hex2num define
added num2hex define
added random_hex_text
added generate_padding
added pad_left
added pad_right
2022-04-03 14:19:45 +01:00
MarinaGryphonandGitHub 593246b595 Linter diagnostics + bans non-var relative pathing (#8150)
* Linter diagnostics + bans non-var relative pathing

* Enable DreamChecker Annotations

* make it executable

* update hashFiles

* oops

* tries to fix it... again

* trying again

* path

* repath

* fix perms

* fixes weird capitalisation issue
2021-06-20 13:14:29 -09:00
fdabe51ee8 Linter Introduction + Cleanup (#8085)
* Adds linter defines to repo.

* Uncomments linter defines already in the code.

* Resolves unreachable code linter errors.

* Nukes decade+ old syndie specops code except for computer since that's mapped in?????

* Resolves procs has no parent linter error.

* Proc signature fixes

* Bad comments

* "In" danger

* Type safety

* Implied nested list abuse

* Top level ..() usage

* Sleepy coder typos

* Invalid kwargs calls

* Pointless returns

* Linter hacks (see full message)

Byond doesn't care and it has no effect but linter doesn't like var/proc
for holding references to procs, despite that it's valid byond code.

Also, the linter seems to have serious issues figuring out relative
proc names. This commit is a sort of take-it-or-leave-it thing. It's not
required, it just cuts down on warnings, but this code is valid DM code.

* WHATEVER THIS IS

* Trick dreamchecker linter into ignoring this file's sins in it's weird use of vars

* Fix list decoration syntax - Its a list, not list of lists

- To declare that a var is a list you can `var/list/blah = list()` syntax or the `var/blah[0]` syntax.  Both do exactly the same thing. But if you do `var/list/blah[0]` that is just like doing `var/list/list/blah = list()`

* Hopefully stops the ai holder subtype folder from going quantum and sometimes changes capitalization over time, and incidentally causing 20+ linter errors.

* Fixes unwrapped negated object in list linter error.

* Resolves colon-like list accessing linter error.

* Turns linter on in linter config.

* Fixes closet indentation properly and cleans up suit storage unit switch.

Co-authored-by: Aronai Sieyes <arokha@arokha.com>
Co-authored-by: Leshana <Leshana@users.noreply.github.com>
2021-05-25 18:17:26 -09:00
ShadowLarkens 44f65e2602 TGUI Medical Conversion 2020-09-04 16:25:32 -07:00
CerebulonandGitHub 80f81b8725 Fixes antibiotic resistance being reset when copied to new datum instance (#6654) 2020-01-31 20:45:38 -08:00
Mechoid 58e2ce2fb4 Change various global species lists to GLOB versions. 2019-12-05 23:55:22 -08:00
Mechoid f08ee32d60 Time to get crazy. 2019-04-12 12:08:18 -07:00
AnewbeandAtermonera 3df290f46f Ports antibiotics overhaul (#5050)
* Ports antibiotics overhaul

* Update the rest of the places "spaceacillin" is used where antibiotics is meant.

* Antibiotics port compiles
2018-03-22 09:55:49 -07:00
Anewbe 5212fa152b Species names should now use defines 2018-03-15 20:24:45 -05:00
CerebulonandAnewbe b7090d7df2 Adds Tajaran Akhani language. (#5032)
* Adds Tajaran Akhani language.
Fixes plural form of Tajaran (Tajara->Tajaran) in about 50 places.

* Gives the language a colour distinct from Siik.

* Changelog
2018-03-11 16:55:08 -05:00
Cerebulon e7bab878ba Capped antibiotic resistance at 90% and at-generation maximum to 70, other requested changes already implemented. 2018-02-07 04:06:13 +00:00
CerebulonandAronai Sieyes 5fac3abdc3 Virology changes 2018-02-04 03:46:23 -05:00
Yoshax 8be10d96dd Ports Byond 510 preperations from Bay
Updates comment

Updates supply file
2016-03-14 18:21:44 +00:00
Zuhayr d71573e749 Further work on properly integrating, updating and fixing prosthetic options.
WIP
Allowed heads/bodies to be prosthetic. Removed IPC. Refactored some flags.
2015-12-24 21:10:33 +10:30
GinjaNinja32 a2817d9b8c fix #10692 2015-08-17 10:54:51 +01:00
PsiOmegaDelta 3a55b130a0 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	.travis.yml
	code/modules/virus2/disease2.dm
	maps/exodus-5.dmm
2015-08-14 08:34:42 +02:00
Chinsky 38adf2c5b4 Fixes #10294
Now if virus can infect lesser/greater form of specie, it can infect its counterpart.
Also made viruses affect only joinable species to lessen a chance of spawning a virus that they can't work on (e.g. slime-affecting viruses that can't be injected into monkeys). As a side-effect viro reports are a little less inane listing all the species crewmembers aren't supposed to know about like xenomorphs and Shadows.
2015-08-14 04:20:44 +03:00
PsiOmegaDelta 9b4d09c974 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/_helpers/unsorted.dm
	code/game/objects/items/weapons/RCD.dm
	code/game/objects/items/weapons/grenades/emgrenade.dm
	code/modules/clothing/spacesuits/rig/rig_attackby.dm
2015-07-11 10:58:49 +02:00
HarpyEagle 5011f9b806 Fixes virus infectionchance oversight
Fixes oversight in minormutate() that would cause viruses to become
extremely infectious after spreading to another person.
2015-07-09 17:26:15 -04:00
Zuhayr d6e3df5fba Attempting to guarantee immunity to viruses for virus_immune var. 2015-05-25 15:52:51 +09:30
Zuhayr 958494ae75 Removed IS_SYNTHETIC and REGENERATES_LIMBS flags.
Moved some organ code around, added icons and limbs for IPC, added IPC limb manufacturer.
Reimplementing checks in place of IS_SYNTHETIC.
Rebalancing EMP a bit for IPC.
2015-05-25 14:49:07 +09:30
Chinsky 3384f13a31 Merge pull request #8029 from GinjaNinja32/viro
Virology rework
2015-02-06 00:18:13 +03:00
Zulker Nayeen Nahiyan 0a3f523066 Merge remote-tracking branch 'refs/remotes/origin/dev' into dev
Conflicts:
	code/__HELPERS/maths.dm
	code/__HELPERS/type2type.dm
	code/modules/clothing/head/hardhat.dm
	code/modules/clothing/spacesuits/captain.dm
	code/modules/clothing/spacesuits/miscellaneous.dm
	code/modules/clothing/spacesuits/rig/rig_pieces.dm
	code/modules/clothing/spacesuits/rig/suits/light.dm
	code/modules/clothing/spacesuits/spacesuits.dm
	code/modules/clothing/suits/armor.dm
	code/modules/clothing/suits/utility.dm
	code/modules/events/event_manager.dm
	code/modules/mob/living/living.dm
	code/setup.dm
2015-02-04 04:44:09 +06:00
GinjaNinja32 95ec6a4dfe Changes cure mechanism 2015-02-03 16:41:08 +00:00
GinjaNinja32 c4788ad6f5 Merge remote-tracking branch 'upstream/dev' into viro
Conflicts:
	code/modules/virus2/disease2.dm
2015-02-03 15:33:37 +00:00
GinjaNinja32 1b08463b7e Antibodies rework. 2015-01-26 05:32:00 +00:00
GinjaNinja32 7e43812408 Virology fixes; nerfs viruses significantly (~33% power), but reactivates broken effects that were multiplying their effects by null 2015-01-25 09:34:53 +00:00
GinjaNinja32 e49c6de525 One symptom of each type per virus 2015-01-25 04:26:34 +00:00
GinjaNinja32 a1e5194c34 Virology rebalance
- Effects can now appear and be spliced in at higher stages than their set stages (e.g. Waiting Syndrome can now occur in any block)
- Gibbingtons changed to not instantly gib infected on activation, instead either dealing massive brute damage or making humanoids' limbs fall off; this avoids three copies of Waiting Syndrome then Gibbingtons going undetected until it instagibs the entire station one after the other.
- New effect: chemical synthesis. Picks one reagent from its list, and keeps infected at 5-7u of that reagent. Infecting others, splicing the gene, etc does not change the reagent, only generating an entirely new chemical synthesis effect does that.
- Admin panel for spawning viruses
- Virus dish examine() now doesn't print 15+ lines to output, instead printing one line and a link to open a window with the rest (and it calls ..() now)
- Lowercased most virology machinery's names
- Renamed/reordered antigens, there are now 16 antigens rather than 11, and they don't use the blood markers' names despite not being affected by blood type at all
- Generating random effects does not rely so much on the GC
2015-01-20 09:57:47 +00:00
Zulker Nayeen Nahiyan 490027405a Merge remote-tracking branch 'origin/dev' into dev
Conflicts:
	code/modules/virus2/helpers.dm
2015-01-19 02:15:38 +06:00
mwerezak b069bfb658 Adjusts infection chances
After some discussion on IRC this seems like a better starting value.
2015-01-12 00:05:47 -05:00
mwerezak 8ac0450c01 Sets chance_maxm for several disease effects
Also lengthens the time to get from stage 1 to stage 2
2015-01-10 12:26:12 -05:00
mwerezak 1c5ca01dae Restricts Gibbingtons, Suicide, and Monkism syndromes
Restricts Gibbingtons, Suicide, and Monkism syndromes from even greater
diseases. Admins can still generate diseases with these syndromes
through secrets.

Fixes virus events potentially having people share the same virus datum.
2015-01-10 03:08:42 -05:00
mwerezak 9b5eded546 Fixes major virus event generating lesser viruses, makes lesser viruses actually less severe
Makes more of a distinction between lesser and greater viruses by
restricting lesser viruses to only have the "Nil" syndrome for stage 4.
2015-01-10 01:25:19 -05:00
Zulker Nayeen Nahiyan 6e550d7308 Cleanup helper files maths.dm, time.dm, type2type.dm, add macros for bit-manipulation
`maths.dm`:
	Rewrite `Gcd(x)` to remove recursive behaviour.
	Remove `RaiseToPower(x)` and its usage from `event_manager.dm`.
	Rename `Lerp()` to `Interpolate()`.
	Add `Square(x)`, which squares a number.
	Rearrange most of the functions in the file. (trigonometric functions together, etc.)

`type2type.dm`:
	Rewrite `num2hex()` and optimise `hex2num()` for superior clarity and a 100% speed improvement.
	Correct indenting, spaces, make switches more concise.

`time.dm`:
	Remove old, slanderous commented-out function `/proc/time_stamp()`

`lists.dm`:
	Add the macros, `BITTEST(bitfield,index)`, `BITSET(...)`, `BITRESET(...)`
	  and `BITFLIP(...)` for bit-manipulation and use them where 20+ files
	  do it manually, for arguments of reader clarity and standardness.
2015-01-09 21:55:11 +06:00
Zuhayr 37cb78eefa Fixes #6613 and #6492 2014-10-08 23:10:12 +10:30
Mike 4ceada67fd Fixes #4965 2014-05-14 01:15:01 -04:00
Jeremy Liberman 16f787a1da Virology - NanoUI, gameplay tweaks, bugfixes 2014-03-24 23:55:41 -05:00
Chinsky 16dd8bfcd2 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into virus-racism
Conflicts:
	code/modules/virus2/helpers.dm
2014-03-10 18:43:34 +04:00
Chinsky 3bd98fec1b Made it possible for virus to mutate and affect different species. 2014-03-10 00:26:37 +04:00
Chinsky 12a97e01eb Fixed some runtimes with specieism, and blood transfer ignoring viruses' racial preferences. 2014-03-10 00:06:22 +04:00
Chinsky 4177323dca Spaceacilline stronk.
Now it prevents new infections completely, and has a chance to cure virus on early stages (without giving antibodies though.)
2014-03-09 22:43:42 +04:00
Ccomp5950 084c0754ad Code effeciency project: HUD items rewrite
Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.

After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.

Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm
2014-03-09 10:25:36 -05:00
Chinsky c906fbf7dd Added system for viruses to affect only certain species.
Currently it ignores synthetic species competely.
2014-03-08 03:32:10 +04:00
Chinsky f53fa1dee2 Merge branch 'viro' of https://github.com/Mloc/Baystation12 into viro
Conflicts:
	code/modules/virus2/disease2.dm
	code/modules/virus2/effect.dm
2013-10-06 13:34:50 +04:00
Chinsky e76721b6e8 Lowered immunity chance, it fires way too often with multiple viruses and such. 2013-10-06 13:25:23 +04:00
Chinsky f42631bdbe Adds contact-spread viruses.
Infection chance now calculated differently for airborne and contact ones.

Contact viruses spread on: infected people touching others, people touching naked infected people (clothed parts do not spread it).
Airborne viruses spread on: breathing (20% chance, then chance depending on worn clothing), coughing (now 2 tiles instead of 1)

Both types spread from mucous and blood puddles because lazy.

Fixes:
Blood and mucus now spread viruses correctly.
Lowered output of hyperzine generation syndrome, since it caused dedly ODs.
2013-10-06 08:49:51 +04:00
Chinsky 0cd28f9ca5 Bumped infection chance so viruses infect. 2013-10-06 04:23:24 +04:00
Mloc-Argent 9ab11c0aeb virus fixes. WIP will update commit message later
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-10-05 18:52:08 +01:00
Erthilo 070cb50f8d PDAs can be used when buckled (and not in any other way restrained or stunned). Rejuvenate now completely heals a target or broken organs and viruses too. 2013-08-11 17:13:58 +01:00