Commit Graph
19 Commits
Author SHA1 Message Date
Mechoid 69752c1c48 Move Rig modules to more granular files. Add RIG components to robotics mechfab, plus incredibly basic belt-voidsuit RIG. Add Graphite, made by compressing coal, used heavily in RIG components. 2020-03-01 02:41:40 -08:00
Woodratt 9f24c4eba2 Rig and Spacesuit additions
- Added the 'military' Rigsuit from Bay.
- Added 'pmc' rigsuits
- Added exploration and pilot voidsuits along with alternate sprites (alternate sprites done by Naidh)
- Addition of suit cyclers for exploration and pilot voidsuits

None of these suits are currently accessible in game outside of admin bus. Currently only the pilot voidsuits have other species sprites. Exploration suits are missing sprites for Teshari (Naidh made some for their alternates but I have to add them) and the rig suits are human only. This is to be fixed in the near future, just wanted to get the make workload actually in the game first.
2018-09-18 00:35:06 -07:00
Anewbe 6816af4485 More toys kikiki 2017-01-25 22:20:52 -06:00
Anewbe 27ea27964e Adds and tweaks Vox toys 2017-01-19 21:28:51 -06:00
Anewbe 2c86a0a465 Returns the Vox, who now breath Phoron 2017-01-06 17:49:39 -06:00
Anewbe e30b96421f Adds hardsuit sprint module 2016-11-17 18:30:40 -06:00
Mark9013100andNeerti fa361890ff Minor change to the auto shotgun and SAW
Conflicts:
	code/modules/projectiles/guns/projectile/automatic.dm
	icons/obj/rig_modules.dmi
2015-10-11 00:44:18 -04:00
PsiOmegaDelta 3a55b130a0 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	.travis.yml
	code/modules/virus2/disease2.dm
	maps/exodus-5.dmm
2015-08-14 08:34:42 +02:00
Raptor1628 0274f87172 Fixes Grenade Launcher module sprite again
It didn't stick last time, so let's go again!
2015-08-13 10:11:11 -04:00
PsiOmega f8d86900a5 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/mob/new_player/preferences_setup.dm
	code/setup.dm
2015-08-01 19:45:42 +02:00
mwerezak b0434d90b2 Adds stealth rig sprites
Adds sprites for the stealth rig, so that people don't mix it up with
the ninja. Helmet is different (based on swat mask and NVGs), everything
else is a copy of the ninja suit.
2015-07-31 14:41:32 -04:00
Mustafa Kalash ac032f70fc Changes the module from a watch to the horrible tie. Renames module to augmented tie. Moves module to the ERT ready room. 2015-06-20 14:26:37 -04:00
Mustafa Kalash bdbfa61d18 Improved sprites. 2015-06-12 15:29:49 -04:00
Mustafa Kalash cc56480f99 Adds an Internal Affairs hardsuit; adds a mounted pen, stamp, paper dispenser, and flash; maps in the IA hardsuit; and adds a pen which can cycle through the three colors. 2015-06-11 23:31:25 -04:00
Raptor1628 62ef32a725 Rig Icon Fixes
Fixes some incorrect names that were resulting in broken icons.
2015-05-27 23:32:27 -04:00
Raptor1628 cf74e22870 Hardsuit Stuff
Icons for all modules and control modules, two new suits, some modified
stats. Station suits are now split, with their spawned "equipped"
version having modules and access requirements, and their parent type
having neither.
2015-04-04 17:59:10 -04:00
Zuhayr f054d56cc8 Adds a more immersion-friendly icon for rig modules. Fixes #7246 for now. 2015-01-03 05:25:37 +10:30
Raptor1628 75659ab66a Hardsuit Mark Two, more Hulabaloo
Adds all sprites for the nukeop and research hardsuit. Shuffles around
hardsuit spawns and gear so they make sense, especially for the ERT,
they still only have two hardsuits per department, but there are enough
magboots and vests for the people who need the regular armor. Added the
medical hardsuit and its attendant gear to the station hardsuit list.
Added all of the xenoarch gear to the hazmat hardsuit for Zuh. Moves
some suit storage things around as they were lost somewhere along the
way since I committed them. Moves the Hazard Suit custom item over to
hardsuit code to prep for them being buildable on station at some point.
For now has the same stats as a voidsuit, no modules, just drains power
and has some extra pretty sprites. Sending this over to dev freeze
because most of it is required for hardsuits to be nice and pretty for
master. Now compatible with latest fixes.
2014-12-07 21:25:08 -05:00
Zuhayr ebbb9b36b5 Moved everything to a module-based hardsuit system.
Generalized all ninja power and gear code to work with new rig system.
Added shurikens, weapon mount, more work on deployable items.
Readded energy nets and energy blades.
Grenade launcher/charge stuff, interface stuff.
Renamed previously existing rigs to voidsuits, restructured rig and voidsuit files.
Refactored the energy net and teleportation proc.
Totally rewrote AI core/intellicard transfer procs.
Added rig sprites by Mordeth221, added step by steap suit sealing/inability to interfere with suit sealing process.
Updated map paths to use voidsuits.
Added chemical dispenser functionality, added power sink, added atom/drain_power() proc for later use.
Added rigsuit verbs, added voice changer.
Renamed MASKINTERNALS to AIRTIGHT, added internals checks for airtight helmets.
Added drain_power() procs to vulnerable machinery.
Reimplemented data theft.
Added suit maluses for losing your cell while wearing one.
Transitioned the rig suits to a back-mounted item that also controls a chestpiece.
Converted rig module to a storage item, convert ERT voidsuits to hardsuits.
2014-11-14 22:57:26 +10:30