7 Commits

Author SHA1 Message Date
Spookerton 978f4511a5 examine signature changed to include distance
- distance is INFINITE, 0, or a positive integer based on get_dist() between
the examiner and examinee's turfs when they are on the same Z. When the
examiner is dead or a ghost, distance is always 0.
- also updates /examine( implementations to use it!
- adds w_class_to_name proc for reusing "It is a X item." examine behavior.
2024-01-31 13:49:52 +00:00
atermonera dca3418ba3 Nerfs mech armor 2022-10-23 18:04:16 -08:00
atermonera 7a9806d9b4 Removes weapons 2022-04-17 19:14:32 -08:00
MistakeNot4892 b22a0568a3 Sideports a couple of init unit tests from Neb. (#7893)
* Sideports a couple of init unit tests from Neb.

* Trying to unfuck initialize logic.

* Removing del()s.

* Adjusting return values to Initialize().

* Moving some dangerous object logic from obj onto the two types that use it.

* Rolling back some init changes and commenting out initialized atom unit test.

* this comment formatting is a minor war crime

* Removed sleep() from signaler circuit Initialize().

* Additional Init fixes post-rebase.

* Uncomments subsystem test since that's passing.
2021-02-21 12:03:34 -09:00
Kates 1e6de9d8b5 Revert strafing speed nerf. (#7618)
A 1.5x modifier was added to strafing speed without much of any info. This is not something that should had been added without at least clearly saying it in the PR that introduced it.

Maybe it could comeback for shitty actuators, but seeing as we only have a single actuator variant at the moment, this has to go.
2020-09-05 07:44:39 -07:00
Mechoid 3c30670b9c Exosuit Upkeep (#7473)
* Exosuit upkeep, lower slowdown of Durand and Gygax components, guns now slow far less.

* Time time time.

* Seeds survive. For now.
2020-08-17 15:19:20 -07:00
Mechoid 282b42dbc1 Exosuit Modular Internals, The Squeakening (#7329)
* Begins work on internal exosuit components, similar to Borgs.

* Large volume of work on exosuit components, Durand is tweaked to be higher cost in time and resources, since it requires AP to damage, without ions or explosives.

* Component Sprites

* Actually implement component repair, I knew I missed something.

* Magic numbers, properly typed lists, and indentations oh my

* Changeling
2020-08-05 16:20:46 -07:00