23 Commits
Author SHA1 Message Date
atermonera 9d71839ac6 Removes devices 2022-04-17 19:14:43 -08:00
atermonera 101740a7d3 Updates icon paths 2022-04-17 19:14:07 -08:00
0232be9531 Repaths obj/effect/effect, datum/effect/effect [MDB_IGNORE] (#8312)
* Repaths obj/effect/effect, datum/effect/effect

* linter fixes

* No new

Co-authored-by: Atermonera <forslandm@gmail.com>
2022-01-16 00:14:39 -08:00
Aronai SieyesandGitHub 1fd1d84deb Runechat (#8121)
* Message piece combiner returns a list

* Emote formatter returns a list

* Port Runechat

* Various onamonapoea

* Suggested changes, small opts

* Fix chat message on different size mobs

* Couple more runefixes

* Enable encoding chat emphasis in runechat

* Remove extra asterisks from rune audible messages

* Fix runedefines
2021-06-13 22:18:43 -09:00
Neerti 94062a21bf Implements status effect icons for various statuses. Cleans up various variable accesses to use setters instead. 2020-07-18 12:53:32 -04:00
Aronai Sieyes ad75bb86bd Alter playsound paradigm 2020-05-19 11:06:28 -04:00
ShadowLarkensandGitHub 54a8a5823d Saycode Overhaul -- Multilingualism (#6956)
* Port ParadiseSS13/Paradise#2100 - Saycode refactor

* Removed unused old carbon slimes code

* Port ParadiseSS13/Paradise#5099 - Saycode part 2

* Ported ParadiseSS13/Paradise#7170's /datum/browser Check Known Languages

* Port ParadiseSS13/Paradise#9240 - Get rid of alt_name in favor of GetAltName()

* Port ParadiseSS13/Paradise#10330 - You can now use multiple languages in one message

* Addressed Atermonera's review.

Translators now print the full message if they find any languages within the
message that the user doesn't understand, minus languages it cannot translate.

Additionally, the combine_message proc has been significantly simplified
by eliminating an ugly tree structure with the help of a little helper
proc.

The removal of the extra span inside each piece doesn't seem to have
visually changed the messages in any other way than changing where the
wordwrap happens, strangely enough. Must be something in IE's code being
picky about invisible elements. On the bright side, it splits *later*
than it did before, thus reducing the lines a message will take up by a
tiny amount.

Also, a bunch of things now have the 'filter_say' class from
PolarisSS13/Polaris#6998. Since span classes with no definition are
totally valid and just don't do anything, this PR does **not** depend on
that PR being merged first.

* Always gotta be one
2020-04-20 01:11:53 -07:00
Anewbe aade8c356f Items are now assumed to be conductive, rather than the opposite 2019-03-02 20:34:49 -06:00
Mechoid 0f56e2453a Mechoid makes mistakes. Fix telepathic gigaphones. 2018-07-30 12:58:41 -07:00
Mechoid 95f7a46979 Adds the Gigaphone, a suped-up Megaphone. 2018-07-26 00:13:11 -07:00
elgeonmbandGitHub 8560a35ec3 fixed megaphone lore 2017-11-04 01:59:00 -07:00
Cerebulon 38571fb8bc Adds in-hand sprites to several items.
Hand labeller, light replacer, megaphone, binoculars, powersink, suit cooler and lantern.
2017-03-23 22:03:17 +00:00
Neerti 828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
PsiOmegaDelta cc7c502fb8 Updates emag attackby usages to emag_act where it's not too much of a headache. 2015-06-16 09:34:13 +02:00
GinjaNinja32 c77605265c code/game/objects, code/game/machinery merge fix 2015-06-02 20:18:45 +01:00
volas 855755f808 sanitize() refactor: first pass (sanitize) 2015-03-22 23:31:19 +03:00
volas 8abd7d0735 correction of all copytext(sanitize(..)) to sanitize(copytext(..)) 2015-02-01 22:54:56 +03:00
Kelenius 10de826ca3 Removes FPRINT and TABLEPASS flags 2015-01-23 22:27:32 +03:00
Amunak 4882074739 Code formatting, EOL at EOF fixes, refactoring 2014-12-18 03:11:49 +01:00
Graham Lloyd 72e45ebf7b A first pass at more realistic w_class values 2014-04-03 17:54:06 -04:00
Chinsky b80006da9c Fix for #3713, dev part 2013-09-30 21:12:22 +04:00
Erthilo 0008d649b0 Silent fix for megaphone. 2013-09-02 12:26:06 +01:00
Erthilo 961ebcec35 Added Megaphones to all Heads offices. 2013-08-31 22:14:31 +01:00