28 Commits

Author SHA1 Message Date
Spookerton 978f4511a5 examine signature changed to include distance
- distance is INFINITE, 0, or a positive integer based on get_dist() between
the examiner and examinee's turfs when they are on the same Z. When the
examiner is dead or a ghost, distance is always 0.
- also updates /examine( implementations to use it!
- adds w_class_to_name proc for reusing "It is a X item." examine behavior.
2024-01-31 13:49:52 +00:00
Mechoid 0f3172ad86 Blob Maintenance: Stairs are Hard (#9146)
* Fix: Blobs respect gravity if not otherwise prevented.
Tweak: Blobs do not directly interact with stairs
Tweak: Blobs, when expanding against a stair's middle structure, can grow up Z-levels if the turf allows.
Tweak: Blobs, if controlled by a player, may grow upward or downward, if the turfs allow.
Fix: Blob Overmind is no longer affected by gravity.

* Fringe case deleted blobs are null-loc'd for GC so they are not stuck in-map.
Railing checks properly function.
2023-07-23 15:04:37 -08:00
spookerton ffba11e5ab rename a bunch of atom flags 2022-10-18 09:36:41 +01:00
spookerton 3abdbbaa1c replaces atom.initialized with ATOM_INITIALIZED
refactors atom/var/flags to atom_flags and area_flags
moves NOBLOODY, NOBLUDGEON, and PHORONGUARD to item_flags instead of atom_flags
corrects various misapplied flags
2022-10-18 09:36:36 +01:00
spookerton 1ccb2df2de trivial 1:1 overlays -> overlay proc changes
NB. In some cases we go from a more complex image() to a single icon_state string and I assume this works for every case but do not care to check because of the sheer scale of extra fiddly effort. Buyer beware, not my code.
2022-04-24 07:50:21 +01:00
atermonera 7a9806d9b4 Removes weapons 2022-04-17 19:14:32 -08:00
atermonera c7f1880394 Revert "What was supposed to be another straightforward major system overhaul that once again spiraled out of control (#8220)"
This reverts commit 4d8c43f106.
2022-03-29 16:01:32 -08:00
Atermonera 4d8c43f106 What was supposed to be another straightforward major system overhaul that once again spiraled out of control (#8220)
* get_tool_quality has numerical meaning

* Basic tools set tool quality

* Toolspeed is replaced by tool quality checks

* Addresses assorted results from live test

* Extra cleanup
2022-01-16 15:52:55 -08:00
MistakeNot4892 2f0a618d45 /atom New() => Initialize() [MDB IGNORE] (#8298)
* Find and replace argless atom New() to Initialize().

* Manual replacement of no-arg New() to Initialize().

* Manually replacing remaining New() overrides.

* Fixing linter issues with now-removed New() args.

* Tidying area init overrides.

* Porting Neb's atom subsystem.

* Trying to isolate init problems.

* Adjusting Init code post-test.

* Merging duplicate Initialize() procs.

* Merge resolution.
2021-11-14 00:09:14 -08:00
Atermonera 6ab622a2b5 Merge pull request #7205 from VOREStation/Arokha/playsound
Alter playsound paradigm
2020-05-28 16:05:59 -07:00
Aronai Sieyes ad75bb86bd Alter playsound paradigm 2020-05-19 11:06:28 -04:00
Aronai Sieyes 6df4f65f44 Add grey railing 2020-05-17 19:03:52 -04:00
Aronai Sieyes 6c6644f86c Rewrite examine() to pass a list around (#7038) 2020-04-29 13:42:16 -07:00
Andrew 504c28bc84 Combat Mechs Can Punch More Things (#6303)
* Combat Mechs Can Punch More Things

Removes the var to check for the 5 things it can attack, instead it can punch anything (but not everything will take damage).

Gives punching objects a check so you don't accidently smash something without meaning to.

Gives closets and canisters a proc to take_damage so they'll actually get smashed by the mechs.

* Take_Damage Boogaloo

* More take_damage Stuff

Adds click delay on attacking barriers.
Proper noises when attacking material doors and barricades.

More stuff can be broken by mech punch and simple mobs.

* Adds changelong

* usr to user
2019-07-24 12:58:39 -08:00
Neerti 76b077af4a Finishes seperating ZAS logic from CanPass(). 2019-02-10 01:46:38 -05:00
Neerti 8ec3691911 Merge pull request #5770 from Atermonera/standard_rotation
Standardizes rotation verbs
2018-12-28 04:36:52 -05:00
atermonera b8c9bb6c31 Standardizes rotation verbs 2018-12-08 21:27:10 -08:00
kevinz000 c2c688c4c8 caps 2018-12-06 18:34:37 -08:00
Anewbe c2794c571d Hopefully fixes some tool-conversion things 2018-08-03 15:13:29 -05:00
Anewbe 729ce71aa0 Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format 2018-08-02 21:45:15 -05:00
Aronai Sieyes 7d3aec96fd Arranges lots of things into planes (#5072)
* Rearranges a billion things into planes

* Make cryotubes fancy

* Update Travis

* Fix hiding logic
2018-03-28 12:59:12 -07:00
Leshana 5847319443 Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-05 15:50:13 -05:00
Neerti 2f7db506eb Adds Variable Click Delay
Now certain weapons can strike faster or slower than usual. No weapons currently do this as this PR just lays the groundwork for that.
The click delay can also be modified with traits. The slime agility modifier makes attacks happen 25% sooner.
Adds debug test verb to display a weapon's DPS. It's really basic but should be sufficient for future force adjustments I might do in the future.
2017-11-28 16:11:56 -05:00
Cyantime e85191acfd Tools used on railings now use their correct sounds 2017-11-22 18:38:30 -05:00
mistyLuminescence e76447a719 Loadout stuff, but done right! (#4094)
* Loadout and accessory path tweaks.

* updated: armbands

* except it's better now

* no ian shirt and psych medHUD, travis fixed?

* OKAY ROUND THREE
2017-10-19 09:36:15 -05:00
Spades edfa947278 These are not Vorestation edits. (#4088)
Y'all are confusing the shit out of us.
2017-10-16 23:01:30 -05:00
Anewbe 4b2e4eeca7 Improves catwalks and railings 2017-09-23 20:43:51 -05:00
Woodratt 3e90725a45 Catwalks and Railings
Added catwalks and railings. Ported from Vorestation who ported them from Eris.

Note, catwalks can be placed on plating (as is seen on the vorestation map Tether) and is done so here as well. However it doesn't seem like it is possible to build said catwalks on plating. Did not bother to adjust this at this time. Something to sort in the future.

Adjusted SC station dmm to use both the railing and catwalks as well as a couple fixes for the floor tile adjustment in a earlier commit.
2017-09-16 00:54:33 -07:00