80 Commits
Author SHA1 Message Date
Nyarlthotep e2345a82ba Adds colourable greatcoats and big hair ribbons
Adds colourable versions of the existing greatcoat and big hair ribbon items to loadout. Greatcoat recolour by corpsedoll.
2023-10-01 14:45:51 -03:00
Cerebulon d67bb58346 A couple of loadout fixes (Mostly Cloaks) 2023-07-31 14:53:52 +01:00
CerebulonandGitHub d4134ced6f Ports various downstream clothes (#9044)
* Ports various downstream clothes

* Two dresses by schnayy + more fixes

* Standardize loadout selection lists, var tracked cloaks, stray jacket pixels
2023-05-28 10:52:38 -08:00
MistakeNot4892 6c00aedbd7 Repathed ponchos to accessory/storage. 2022-10-31 00:17:53 +11:00
Cerebulon e5f251b02c Adds a bunch of halloween costumes, costumes in loadout, costume file sorting 2022-10-25 03:42:19 +01:00
Cerebulon 0ac100f6ef Fixes various reported bugs, more consistency 2022-10-10 19:43:27 +01:00
Cerebulon 805608c9f1 More tiny loadout fixes 2022-10-09 19:01:44 +01:00
Cerebulon 345e4587d7 further tweaks and fixes 2022-10-06 10:45:12 +01:00
Cerebulon 537b0901b1 Actually for consistency it should be this 2022-10-04 13:53:08 +01:00
Cerebulon 57c386cb96 Apologies to some overlooked suits 2022-10-04 13:18:26 +01:00
CerebulonandGitHub 3748572e9e Consolidates Loadout Lists (#8714)
* Consolidates loadout listings significantly

* requested tweaks

* Requested tweaks II
2022-10-02 14:57:37 -08:00
Frenjo 412572aa63 Fixes/standardises loadout option naming
Renames almost every loadout option to the new "category, type" system.
2022-08-30 00:23:56 +01:00
Frenjo a92c8bbc1a Tweaks loadout part III
Reduces the baseline loadout point cost of suits and overwear from 2 -> 1.

Increases the loadout point costs of the following items from 1 -> 2:
- Puffer Coat (all variants): (cold protection)
- Bomber Jacket (all variants): (cold protection)
- Hoodies (all variants): (cold protection)
- Labcoats (all variants): (bio protection)
- Winter Coats (all variants): (cold protection)
2022-08-28 22:29:41 +01:00
MistakeNot4892andGitHub 6425be0fa8 Merge pull request #8260 from Cerebulon/clothes-aug2021
Adds a Whole Buncha More Clothes
2021-09-01 10:04:13 +10:00
MistakeNot4892andGitHub 29fd66259c Merge pull request #8231 from Cerebulon/labcoats
New Labcoat Sprites
2021-08-31 10:10:12 +10:00
Cerebulon 707396462f Adds a Whole Buncha More Clothes 2021-08-29 05:46:49 +01:00
Cerebulon f5fb5d4a3c New Labcoat Sprites 2021-08-22 19:52:20 +01:00
Cerebulon 3714eb0867 Non-Departmental Light Jackets Port 2021-08-11 22:52:25 +01:00
MarinaGryphonandGitHub 593246b595 Linter diagnostics + bans non-var relative pathing (#8150)
* Linter diagnostics + bans non-var relative pathing

* Enable DreamChecker Annotations

* make it executable

* update hashFiles

* oops

* tries to fix it... again

* trying again

* path

* repath

* fix perms

* fixes weird capitalisation issue
2021-06-20 13:14:29 -09:00
dwinters99andGitHub a23eccdfb4 Adds more winter coats + moves existing winter coats to the same file (#8086)
* code changes

* icon changes

* armor redefine fix
2021-06-05 22:51:39 -09:00
Schnayy 284fd25b76 adds a bunch of clothes yet again 2021-03-09 00:04:12 -06:00
Greenjoe12345 74538d383e adds the ability to give loadout items a custom name/description 2020-08-31 01:20:59 +01:00
listerla d56974cb92 Colony Director -> Site Manager 2020-08-25 20:12:29 -04:00
Greenjoe12345andGitHub ed74e52130 ports a whole lot of Teshari stuff from Arkstation (#7431) 2020-08-12 11:16:42 -07:00
Killian b2923b3d38 miljackets 2020-05-09 21:20:43 +01:00
KasparoVy 50b9175cc6 Adds Colorable Apron & Tesh Labcoat
Adds a white colourable version of the blue apron
Adds a Teshari-fitted labcoat with an existing unused sprite and enables it for colouration in the loadout
2020-04-22 19:43:20 -04:00
Heroman3003andGitHub b2d43465a3 Lowers cost of ponchos and cloaks in loadout (#6705) 2020-02-18 22:23:58 -08:00
Schnayy a1da64416a Adds new clothing sprites. 2019-07-24 02:11:16 -05:00
Jonathon KeyandMechoid e27748bc51 Adds a colorable cloak in loadout (#6040) 2019-04-13 14:36:59 -07:00
mistyLuminescenceandMechoid a610e06762 Loadout item role tweaks (#5998)
* Loadout ItemRoles tweak
2019-03-30 01:09:51 -07:00
NaidhandMechoid aeaddc58fa Removes "allowed_roles" from Cloaks (#5783)
Department ponchos had this same line removed back in February as part of #4843 - now, the same is (hopefully) being done for cloaks.
2018-12-18 18:18:50 -08:00
CerebulonandAtermonera 799ba7cd99 Adds 12 new futuristic loadout clothing items + colour variants (#5744)
* Adds 12 new loadout clothing items + colour variants
2018-12-06 13:16:36 -08:00
Heroman3003 8d1ae5795b fixed mining cloak not being in loadouts 2018-07-28 09:13:43 +10:00
Mewchild a8600832d8 Adds non-head of staff department cloaks 2018-06-27 10:24:31 -05:00
Lorwp d6403126d5 Adds SAR to allowed_roles of certain loadout items 2018-05-17 21:18:49 +10:00
Mewchild 78efe65c1c Fixes miners not being able to take supply snowsuit 2018-04-27 12:12:24 -05:00
SchnayyandAnewbe 36236e1883 Sivian Western Sprite Pack (#4970)
* Adds: flamenco dress, bustle dress, cowboy duster, sheriff badge, tiny cowboy hat. To be added: 2 pairs of cowboy boots, stick horse.

* Adds 2 cowboy boots and a stick horse. yeehaw.

* Attempting to squash conflict that was caused by one of my OWN prs. For shame.

* attempting to fix conflict ft. anewbe
2018-02-27 14:24:20 -06:00
PrismaticGynoid 3e8109e8c6 Department ponchos for all
Removes the job restrictions on the department ponchos, making them able to be taken from the loadout by any job, just like the department jackets.
2018-02-15 16:26:55 -08:00
Anewbe ff1103c7d9 Removes the military clothing from the loadout, repaths things 2017-12-07 21:21:05 -06:00
BelsimaandAnewbe 2d3a306dea Loadout additions + fixes. (#4339)
* Loadout additions + fixes.

* Selection fix.
2017-11-27 19:21:49 -06:00
mistyLuminescenceandAnewbe e76447a719 Loadout stuff, but done right! (#4094)
* Loadout and accessory path tweaks.

* updated: armbands

* except it's better now

* no ian shirt and psych medHUD, travis fixed?

* OKAY ROUND THREE
2017-10-19 09:36:15 -05:00
Kholdstare34 becc2e4290 Adds heads of staff cloaks, adds them to the loadout. 2017-10-15 15:02:25 -05:00
Belsima a62c91ebd3 Appeases the mergelords. 2017-06-16 20:27:08 -04:00
Belsima 11ceb9e92f Adds snowsuits.
Also fixes department jacket access.
2017-06-08 10:02:30 -04:00
Schnayy b1cb74b318 Adds 4 new clothing sprites & puts them in the loadout.
Peacoats: Requested.

Black corset/skirt combo: Requested.

Flower dress: First ss13 sprite I made, threw it in.

Red swept dress: A new, nicer red dress.
2017-05-22 18:08:01 -05:00
Anewbe e9c4b5a3eb Merge branch 'master' of https://github.com/PolarisSS13/Polaris into cosmetic_things
# Conflicts:
#	icons/mob/back.dmi
#	icons/mob/items/lefthand.dmi
#	icons/mob/items/righthand.dmi
2017-04-07 16:11:50 -05:00
Anewbe 8e9db2b7d4 Aprons now have pockets 2017-04-02 00:28:20 -05:00
Anewbe 7bb3f5fbb7 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into cosmetic_things
# Conflicts:
#	code/datums/supplypacks/medical.dm
#	code/game/objects/structures/crates_lockers/closets/wardrobe.dm
#	code/modules/clothing/shoes/miscellaneous.dm
#	code/modules/clothing/suits/labcoat.dm
#	icons/mob/back.dmi
#	icons/mob/feet.dmi
#	icons/mob/human_face.dmi
#	icons/mob/items/lefthand.dmi
#	icons/mob/items/righthand.dmi
#	icons/mob/suit.dmi
#	icons/obj/clothing/shoes.dmi
#	icons/obj/clothing/suits.dmi
#	icons/obj/storage.dmi
#	maps/northern_star/polaris-2.dmm
#	maps/northern_star/polaris-5.dmm
2017-04-01 12:45:45 -05:00
Schnayy 5cf0d35d1d Adds Department Color Jackets
Moves/renames red&black jacket to sec_dep_jacket, adds supply, engineering, medical, and science jackets. Puts them all in the loadout.

Have one issue: when the jacket is open there are no handsprites. How do I fix that without duplicating sprites?
2017-03-28 03:39:10 -05:00
SchnayyandAnewbe ade40d627e Added 3 clothing sprites w/ appropriate ground/held sprites. (#3134)
* Added 3 clothing sprites w/ appropriate ground/held sprites.

1, white yoga pants, intended to be any color.

2, white kimono, intended to be any color.

3, red and black jacket.

All intended to be in the loadout.

* Put coding in. Jacket has pockets, same cold resistance as a hoodie. Kimono and yoga pants have color selectors. All are in the loadout.

* Removed cold protection from jacket & fixed missing mob sprites. Don't know what happened with the latter, was definitely there when I tested it.
2017-03-25 17:44:04 -05:00