Nyarlthotep
e2345a82ba
Adds colourable greatcoats and big hair ribbons
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Adds colourable versions of the existing greatcoat and big hair ribbon items to loadout. Greatcoat recolour by corpsedoll.
2023-10-01 14:45:51 -03:00
Cerebulon
d67bb58346
A couple of loadout fixes (Mostly Cloaks)
2023-07-31 14:53:52 +01:00
Cerebulon and GitHub
d4134ced6f
Ports various downstream clothes ( #9044 )
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* Ports various downstream clothes
* Two dresses by schnayy + more fixes
* Standardize loadout selection lists, var tracked cloaks, stray jacket pixels
2023-05-28 10:52:38 -08:00
MistakeNot4892
6c00aedbd7
Repathed ponchos to accessory/storage.
2022-10-31 00:17:53 +11:00
Cerebulon
e5f251b02c
Adds a bunch of halloween costumes, costumes in loadout, costume file sorting
2022-10-25 03:42:19 +01:00
Cerebulon
0ac100f6ef
Fixes various reported bugs, more consistency
2022-10-10 19:43:27 +01:00
Cerebulon
805608c9f1
More tiny loadout fixes
2022-10-09 19:01:44 +01:00
Cerebulon
345e4587d7
further tweaks and fixes
2022-10-06 10:45:12 +01:00
Cerebulon
537b0901b1
Actually for consistency it should be this
2022-10-04 13:53:08 +01:00
Cerebulon
57c386cb96
Apologies to some overlooked suits
2022-10-04 13:18:26 +01:00
Cerebulon and GitHub
3748572e9e
Consolidates Loadout Lists ( #8714 )
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* Consolidates loadout listings significantly
* requested tweaks
* Requested tweaks II
2022-10-02 14:57:37 -08:00
Frenjo
412572aa63
Fixes/standardises loadout option naming
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Renames almost every loadout option to the new "category, type" system.
2022-08-30 00:23:56 +01:00
Frenjo
a92c8bbc1a
Tweaks loadout part III
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Reduces the baseline loadout point cost of suits and overwear from 2 -> 1.
Increases the loadout point costs of the following items from 1 -> 2:
- Puffer Coat (all variants): (cold protection)
- Bomber Jacket (all variants): (cold protection)
- Hoodies (all variants): (cold protection)
- Labcoats (all variants): (bio protection)
- Winter Coats (all variants): (cold protection)
2022-08-28 22:29:41 +01:00
MistakeNot4892 and GitHub
6425be0fa8
Merge pull request #8260 from Cerebulon/clothes-aug2021
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Adds a Whole Buncha More Clothes
2021-09-01 10:04:13 +10:00
MistakeNot4892 and GitHub
29fd66259c
Merge pull request #8231 from Cerebulon/labcoats
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New Labcoat Sprites
2021-08-31 10:10:12 +10:00
Cerebulon
707396462f
Adds a Whole Buncha More Clothes
2021-08-29 05:46:49 +01:00
Cerebulon
f5fb5d4a3c
New Labcoat Sprites
2021-08-22 19:52:20 +01:00
Cerebulon
3714eb0867
Non-Departmental Light Jackets Port
2021-08-11 22:52:25 +01:00
MarinaGryphon and GitHub
593246b595
Linter diagnostics + bans non-var relative pathing ( #8150 )
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* Linter diagnostics + bans non-var relative pathing
* Enable DreamChecker Annotations
* make it executable
* update hashFiles
* oops
* tries to fix it... again
* trying again
* path
* repath
* fix perms
* fixes weird capitalisation issue
2021-06-20 13:14:29 -09:00
dwinters99 and GitHub
a23eccdfb4
Adds more winter coats + moves existing winter coats to the same file ( #8086 )
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* code changes
* icon changes
* armor redefine fix
2021-06-05 22:51:39 -09:00
Schnayy
284fd25b76
adds a bunch of clothes yet again
2021-03-09 00:04:12 -06:00
Greenjoe12345
74538d383e
adds the ability to give loadout items a custom name/description
2020-08-31 01:20:59 +01:00
listerla
d56974cb92
Colony Director -> Site Manager
2020-08-25 20:12:29 -04:00
Greenjoe12345 and GitHub
ed74e52130
ports a whole lot of Teshari stuff from Arkstation ( #7431 )
2020-08-12 11:16:42 -07:00
Killian
b2923b3d38
miljackets
2020-05-09 21:20:43 +01:00
KasparoVy
50b9175cc6
Adds Colorable Apron & Tesh Labcoat
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Adds a white colourable version of the blue apron
Adds a Teshari-fitted labcoat with an existing unused sprite and enables it for colouration in the loadout
2020-04-22 19:43:20 -04:00
Heroman3003 and GitHub
b2d43465a3
Lowers cost of ponchos and cloaks in loadout ( #6705 )
2020-02-18 22:23:58 -08:00
Schnayy
a1da64416a
Adds new clothing sprites.
2019-07-24 02:11:16 -05:00
Jonathon Key and Mechoid
e27748bc51
Adds a colorable cloak in loadout ( #6040 )
2019-04-13 14:36:59 -07:00
mistyLuminescence and Mechoid
a610e06762
Loadout item role tweaks ( #5998 )
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* Loadout ItemRoles tweak
2019-03-30 01:09:51 -07:00
Naidh and Mechoid
aeaddc58fa
Removes "allowed_roles" from Cloaks ( #5783 )
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Department ponchos had this same line removed back in February as part of #4843 - now, the same is (hopefully) being done for cloaks.
2018-12-18 18:18:50 -08:00
Cerebulon and Atermonera
799ba7cd99
Adds 12 new futuristic loadout clothing items + colour variants ( #5744 )
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* Adds 12 new loadout clothing items + colour variants
2018-12-06 13:16:36 -08:00
Heroman3003
8d1ae5795b
fixed mining cloak not being in loadouts
2018-07-28 09:13:43 +10:00
Mewchild
a8600832d8
Adds non-head of staff department cloaks
2018-06-27 10:24:31 -05:00
Lorwp
d6403126d5
Adds SAR to allowed_roles of certain loadout items
2018-05-17 21:18:49 +10:00
Mewchild
78efe65c1c
Fixes miners not being able to take supply snowsuit
2018-04-27 12:12:24 -05:00
Schnayy and Anewbe
36236e1883
Sivian Western Sprite Pack ( #4970 )
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* Adds: flamenco dress, bustle dress, cowboy duster, sheriff badge, tiny cowboy hat. To be added: 2 pairs of cowboy boots, stick horse.
* Adds 2 cowboy boots and a stick horse. yeehaw.
* Attempting to squash conflict that was caused by one of my OWN prs. For shame.
* attempting to fix conflict ft. anewbe
2018-02-27 14:24:20 -06:00
PrismaticGynoid
3e8109e8c6
Department ponchos for all
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Removes the job restrictions on the department ponchos, making them able to be taken from the loadout by any job, just like the department jackets.
2018-02-15 16:26:55 -08:00
Anewbe
ff1103c7d9
Removes the military clothing from the loadout, repaths things
2017-12-07 21:21:05 -06:00
Belsima and Anewbe
2d3a306dea
Loadout additions + fixes. ( #4339 )
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* Loadout additions + fixes.
* Selection fix.
2017-11-27 19:21:49 -06:00
mistyLuminescence and Anewbe
e76447a719
Loadout stuff, but done right! ( #4094 )
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* Loadout and accessory path tweaks.
* updated: armbands
* except it's better now
* no ian shirt and psych medHUD, travis fixed?
* OKAY ROUND THREE
2017-10-19 09:36:15 -05:00
Kholdstare34
becc2e4290
Adds heads of staff cloaks, adds them to the loadout.
2017-10-15 15:02:25 -05:00
Belsima
a62c91ebd3
Appeases the mergelords.
2017-06-16 20:27:08 -04:00
Belsima
11ceb9e92f
Adds snowsuits.
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Also fixes department jacket access.
2017-06-08 10:02:30 -04:00
Schnayy
b1cb74b318
Adds 4 new clothing sprites & puts them in the loadout.
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Peacoats: Requested.
Black corset/skirt combo: Requested.
Flower dress: First ss13 sprite I made, threw it in.
Red swept dress: A new, nicer red dress.
2017-05-22 18:08:01 -05:00
Anewbe
e9c4b5a3eb
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into cosmetic_things
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# Conflicts:
# icons/mob/back.dmi
# icons/mob/items/lefthand.dmi
# icons/mob/items/righthand.dmi
2017-04-07 16:11:50 -05:00
Anewbe
8e9db2b7d4
Aprons now have pockets
2017-04-02 00:28:20 -05:00
Anewbe
7bb3f5fbb7
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into cosmetic_things
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# Conflicts:
# code/datums/supplypacks/medical.dm
# code/game/objects/structures/crates_lockers/closets/wardrobe.dm
# code/modules/clothing/shoes/miscellaneous.dm
# code/modules/clothing/suits/labcoat.dm
# icons/mob/back.dmi
# icons/mob/feet.dmi
# icons/mob/human_face.dmi
# icons/mob/items/lefthand.dmi
# icons/mob/items/righthand.dmi
# icons/mob/suit.dmi
# icons/obj/clothing/shoes.dmi
# icons/obj/clothing/suits.dmi
# icons/obj/storage.dmi
# maps/northern_star/polaris-2.dmm
# maps/northern_star/polaris-5.dmm
2017-04-01 12:45:45 -05:00
Schnayy
5cf0d35d1d
Adds Department Color Jackets
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Moves/renames red&black jacket to sec_dep_jacket, adds supply, engineering, medical, and science jackets. Puts them all in the loadout.
Have one issue: when the jacket is open there are no handsprites. How do I fix that without duplicating sprites?
2017-03-28 03:39:10 -05:00
Schnayy and Anewbe
ade40d627e
Added 3 clothing sprites w/ appropriate ground/held sprites. ( #3134 )
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* Added 3 clothing sprites w/ appropriate ground/held sprites.
1, white yoga pants, intended to be any color.
2, white kimono, intended to be any color.
3, red and black jacket.
All intended to be in the loadout.
* Put coding in. Jacket has pockets, same cold resistance as a hoodie. Kimono and yoga pants have color selectors. All are in the loadout.
* Removed cold protection from jacket & fixed missing mob sprites. Don't know what happened with the latter, was definitely there when I tested it.
2017-03-25 17:44:04 -05:00