24 Commits

Author SHA1 Message Date
spookerton ffba11e5ab rename a bunch of atom flags 2022-10-18 09:36:41 +01:00
spookerton 3abdbbaa1c replaces atom.initialized with ATOM_INITIALIZED
refactors atom/var/flags to atom_flags and area_flags
moves NOBLOODY, NOBLUDGEON, and PHORONGUARD to item_flags instead of atom_flags
corrects various misapplied flags
2022-10-18 09:36:36 +01:00
atermonera 7a9806d9b4 Removes weapons 2022-04-17 19:14:32 -08:00
Atermonera 0232be9531 Repaths obj/effect/effect, datum/effect/effect [MDB_IGNORE] (#8312)
* Repaths obj/effect/effect, datum/effect/effect

* linter fixes

* No new

Co-authored-by: Atermonera <forslandm@gmail.com>
2022-01-16 00:14:39 -08:00
Cerebulon 22d073b193 Don't forget to wipe. 2021-08-23 14:41:07 +01:00
Rykka 0c7a7fd2b8 Massive Ambience and Sound Overhaul + Addition, Squashed Commit Edition 2020-08-21 06:53:05 -04:00
Draycu b1c6055630 Update rag.dm
Removed redundant returns!
2020-07-30 21:26:47 -05:00
Draycu a5134eef63 Update rag.dm
I forgot to include a '<'.
2020-07-24 21:23:42 -05:00
Draycu 08e24f229f Update rag.dm
Fixed space filled spooky magic code that got through compiling.
2020-07-24 21:17:30 -05:00
Draycu 55dde6dbe2 Rag Coding Fix
A quick one file fix for a rag coding issue related to face covering helmets not providing protection to smothering should rags be filled with chloral hydrate.  Basic face masks will not protect against the intent, but items like welding masks and space suit helmets will.

This is a fix for an issue brought up on a server downstream, pulled here to hopefully prevent any future conflicts arising should this file be modified in the future.
2020-07-24 00:42:44 -05:00
Cerebulon 52e6669bf9 Big Bastard Incidental Sound Port 2020-03-08 23:25:45 +00:00
Arokha Sieyes 5b15917d32 to_chat replacing stream operator 2020-02-17 13:14:08 -05:00
kevinz000 46c79c7d3e [READY]Makes a bunch of processes subsystems instead (#5814
* Converts various New() definitions to Initialization()
* Adds absolute pathing
2019-01-15 22:58:06 -08:00
kevinz000 2c0898f870 Regex 2018-10-14 20:03:17 -07:00
Leshana c91dc333cd Some more types which need Destroy to return qdel hints! 2017-06-14 01:13:54 -04:00
Neerti 828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
SinTwo fcea10c106 Fixes #2092 2016-08-15 11:33:41 -04:00
Yoshax ce9b4e8109 Adjusts molotovs to be able to use alcohol to set the rag alight 2016-05-27 15:39:35 +01:00
Yoshax 3044f6c080 Fixes never being able to light molotovs and makes throwing them less crap 2016-05-21 15:10:49 +01:00
Datraen beda3185eb Reverts the second mob clean up because of incomplete implementation.
This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
Kelenius df5a0d7941 Mob inventory cleanup
Replaces three item removal procs with one
Adds a proc to delete an item on the mob
2016-03-24 01:23:08 +03:00
Zuhayr 5eaf31c767 Fixed rag behavior; hold an item in hand to wash it. 2016-02-07 17:27:12 +10:30
Zuhayr f93ea6a78f Tweaks to previous commits.
More tweaks to IPC fixes.
Merge resolution/compile fixes.

Further work on properly integrating, updating and fixing prosthetic options.

Repathed internal organs to organ/internal.

More work on full synthetics, changelings, overheating.

Working on getting organs to qdel properly and spawn properly when robotized.

Finalized some overheating values, added remaining prosthetic icons.

Finalizing the testing version of the full prosthetic bodies branch.

Added suit cyclers to the autolathe and map.

Fixing runtime errors.

Fixing errors.

Changelog.

Replacing limb and organ strings with constants.

Prevented brainless species from becoming full cyborgs.

Fixed issues with brain/MMIs renaming themselves inappropriately.

Various fixes and oversights.
2015-12-24 21:13:40 +10:30
Zuhayr 565e39a28f Porting forensics from Aurora. 2015-12-10 19:16:28 +10:30