138 Commits

Author SHA1 Message Date
MistakeNot4892 6866ce9fdf Efforts towards making equip procs consistently return the mob. 2024-01-18 10:40:24 +11:00
MistakeNot4892 a8e0dc96a1 Attempting to make preview updates more consistent. 2024-01-14 22:02:07 +11:00
MistakeNot4892 5565cc813b Drakes now show properly in the preview window. 2024-01-14 17:21:12 +11:00
klorpa f445ffde0a Spelling Fixes (#8973)
* SpellingFixes

* OtherTypos

* OtherTypos
2023-04-08 21:39:28 -08:00
Seris02 419044be7a allows animations to be toggled in preferences 2023-02-12 15:45:37 +08:00
MistakeNot4892 e234e58c2c Getting vox tail icons and markings to work. 2022-11-09 21:53:02 +11:00
Cerebulon 50ba8a9184 Fix for custom tail icon layering 2022-10-18 20:37:17 +01:00
spookerton 2572f042a3 redo behavior of ssoverlays and atom overlay procs 2022-04-24 07:50:46 +01:00
Cerebulon 599c2c8c57 Adds a bunch of new bags and replaces nearly all bag sprites 2022-04-11 10:07:58 +01:00
Cerebulon 87fbb7036f Fixes tail layering over dresses/cloaks
Currently bug where it ALWAYS uses the north-sprite until something calls a human icon update? Uploading for diff mostly
2022-02-16 05:23:41 +00:00
Mechoid 27b8f6bda6 Ports Virgo's (https://github.com/VOREStation/VOREStation/pull/8021) character setup display. 2022-02-13 01:10:58 -08:00
Mechoid 576d0657ce Kaleidoscope 2: The Retabbening (#7697)
* Begins the Project

* Move things to where they belong, if viable.

* Merge and move those files.

* Finish filenames, fix Taj ears.

* Tweak to Ater's Requests

* The Great Mergening with 03_body.

* Per Requests

* Continue per request. Plot nefarious plans to make Saviks usable as battlemounts.

* Smarter Proc Use

* Tweaken
2020-11-19 10:04:09 -08:00
KasparoVv 0fbcaf7a45 Fixes Only One Accessory Equipped at Spawn & in Character Preview (#7727)
Ported from https://github.com/Aurorastation/Aurora.3/pull/10205, credit to fernerr

Now you can see all the accessories (within standard equipping logic) you've selected in the character preview.

Addditionally, these accessories will now all be equipped when you spawn instead of filling your backpack unless it's actually necessary.
2020-10-17 03:07:08 -07:00
atermonera eadb08bf9f Revert "Kaleidoscope, Toolbox (#7608)"
This reverts commit a68014a9ae.
2020-09-26 11:57:34 -07:00
Mechoid a68014a9ae Kaleidoscope, Toolbox (#7608)
* Begins the Project

* Move things to where they belong, if viable.

* Merge and move those files.

* Finish filenames, fix Taj ears.

* Tweak to Ater's Requests
2020-09-21 09:10:09 -07:00
KasparoVy 213b6bba25 Streamline (Facial) Hair & Marking Character Customization
Adds the ability to shift to the previous or next facial hair style. The buttons are behind the style because this way you don't have to move your mouse when the style changes.

If you click forward while on the last style, it'll shift to the first one.
If you click backward while on the first style, it'll shift to the last one.

For markings, you can now pick a marking and inject it infront of another so long as it isn't the one you picked, or the one directly behind in the list order.
2020-05-21 03:49:41 -04:00
Leshana 092f415375 Fix Sundry Runtime Errors XII (#7007)
* Fix Runtime in atoms_movable.dm,597: list index out of bounds

* Fix Runtime in floor_attackby.dm,118: Cannot execute 0.is crowbar().

* Fix null values being present in mob_list.

* Another fix for Runtime in update_icons.dm,254: Cannot execute null.GetUIState().

- This time lets just ensure dna is instantiated no matter who is calling dress_preview_mob().

* Fix Runtime in suit_storage_unit.dm,792: Cannot execute null.set machine().

- Also fixed other mixups of usr vs. user that I found in the same file.

* Fixes Runtime in find_spawning.dm,688: Cannot read null.origin_tech

- if this else if block is reached, new_item must not exist, so we obviously can't set origin_tech on it. Examination of the code seems to suggest the original author intended that for any "talking" items to have arcane and precursor tech; since src is now being made talking, src should get the tech.

* Fix talking artifacts downgrading arcane/precursor tech

- Bump up the values by one for talking artifact items instead of overwriting whatever the value was.
2020-04-22 12:44:35 -07:00
Mechoid 21bac39c21 High-priority Job Display 2020-02-29 16:12:04 -08:00
lemon dcdd450d4b Adds holopda from Aurora 2020-02-24 16:55:12 -05:00
Mechoid 58e2ce2fb4 Change various global species lists to GLOB versions. 2019-12-05 23:55:22 -08:00
Neerti bed4c1840f Fixes character preview. 2018-12-31 06:37:44 -05:00
Arokha Sieyes 53a185f838 U_I Phase 2.0: Code cleanup
Removing calls to update_icons_layers and the like, stubbing them to help track down future calls.
2018-03-08 19:33:44 -05:00
Arokha Sieyes 62e0c122fa U_I Phase 1.4: More preview fixes, not done yet 2018-03-08 19:31:56 -05:00
Arokha Sieyes 3be602dece U_I Phase 1.3: Previews are broken, so that's a thing 2018-03-08 19:31:55 -05:00
Arokha Sieyes f2fef6f410 Planes Framework (#4545)
* Polaris initial plane upstream merge

* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT

* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.

* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking

Setting stuff like colorblindness variety and things.

* Remove NIF reference, fix lighting layer define

* Handle effects above lighting plane

* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE

* Merge: 3000% human/update_icons() speed improvement

* Merge: Avoid ghosts pointing at things
2018-01-17 13:45:54 -06:00
Anewbe c68fb0861f Ports the background icons for char setup 2017-10-27 23:00:34 -05:00
Leshana 1b0474d57a Fixes Runtime in preferences_setup.dm,230: Cannot read null.title
proc name: dress preview mob (/datum/preferences/proc/dress_preview_mob)
2017-05-25 15:37:43 -04:00
Anewbe 79390b6177 Adds rugged style PDAs 2017-02-04 22:42:06 -06:00
redstryker 0fbbc0198b Messenger Bags 2016-09-14 22:34:47 -04:00
PsiOmegaDelta d405dfb102 Can now toggle loadout and job preview equipment separately. 2016-07-10 04:53:49 +01:00
EmperorJon 5a545854a4 Underwear Datums (#1794)
* One more step to bringing our preferences/setup stuff in line with Bay.

* Whoopsy

* Jon is a moron, more at 11.
2016-05-29 17:29:36 +01:00
Jon 21f898e047 First commit of manual port of BS12
#13042
and
#13086
2016-05-29 00:56:11 +01:00
Yoshax 3337302e82 Makes randomise appearance slightly less crap and actually randomise
Fixes #1227
Fixes #369
2016-05-19 21:20:17 +01:00
Yoshax aa592e3b35 Gender tweaking
Limits biolgical gender by species and defaults to male/female.
Can also set gender identity which determines which is displayed upon examination and suchlike along with being shown in medical records
2016-04-20 20:07:14 +01:00
Kelenius bc1bbafaad new_player: absolute pathing 2016-03-17 16:35:09 +03:00
Yoshax ea32fb2bd0 Fixes errors 2016-03-12 01:53:02 +00:00
Yoshax b2916bbb56 Splits underwear into top and bottom 2016-03-11 19:26:50 +00:00
Zuhayr 84a045ffe5 Moved age min and max to the species datum. 2016-02-09 18:20:23 +10:30
Zuhayr 7c3993b68b Revert "Revert "Bay update."" 2016-02-07 16:33:30 +10:30
Zuhayr 98d983577c Revert "Bay update." 2016-02-07 16:07:05 +10:30
Zuhayr e557a71fdc Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 2016-01-20 08:01:14 +10:30
Zuhayr f93ea6a78f Tweaks to previous commits.
More tweaks to IPC fixes.
Merge resolution/compile fixes.

Further work on properly integrating, updating and fixing prosthetic options.

Repathed internal organs to organ/internal.

More work on full synthetics, changelings, overheating.

Working on getting organs to qdel properly and spawn properly when robotized.

Finalized some overheating values, added remaining prosthetic icons.

Finalizing the testing version of the full prosthetic bodies branch.

Added suit cyclers to the autolathe and map.

Fixing runtime errors.

Fixing errors.

Changelog.

Replacing limb and organ strings with constants.

Prevented brainless species from becoming full cyborgs.

Fixed issues with brain/MMIs renaming themselves inappropriately.

Various fixes and oversights.
2015-12-24 21:13:40 +10:30
Zuhayr d71573e749 Further work on properly integrating, updating and fixing prosthetic options.
WIP
Allowed heads/bodies to be prosthetic. Removed IPC. Refactored some flags.
2015-12-24 21:10:33 +10:30
Chinsky e89eae05bb Fixes #9197 2015-12-12 14:23:00 +03:00
Neerti b635a64530 Fixes socks. Again. For the third time. 2015-11-20 08:50:30 -05:00
PsiOmegaDelta e715c16093 Character setup refactoring.
Begins breaking down the large character setup in more manageable modules, allowing for easier additions, edits, and removals.

(cherry picked from commit e116721977)

Conflicts:
	code/modules/client/preferences.dm
	code/modules/client/preferences_savefile.dm
	polaris.dme
2015-11-20 07:46:31 -05:00
Neerti 4f77afece1 Revert 58ef59734f 2015-11-08 10:09:14 -05:00
Neerti f3c1be4241 Fixes socks and preview icon. 2015-11-06 23:20:50 -05:00
Neerti 45f15930a0 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 11/6/2015_neerti_breaks_everything_bay_merge
Conflicts:
	.travis.yml
	code/_helpers/lists.dm
	code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
	code/global.dm
	code/modules/client/preferences.dm
	code/modules/client/preferences_savefile.dm
	code/modules/reagents/dispenser/dispenser2.dm
	polaris.dme
2015-11-06 17:41:18 -05:00
PsiOmegaDelta e116721977 Character setup refactoring.
Begins breaking down the large character setup in more manageable modules, allowing for easier additions, edits, and removals.
2015-10-18 17:34:35 +02:00