Commit Graph

10 Commits

Author SHA1 Message Date
Neerti
e8c51b9291 Makes R_EVENT go everywhere. 2020-03-11 23:17:24 -04:00
Atermonera
72f8a9c5f5 Merge pull request #6722 from Heroman3003/powerfix
Fixes MCs not being rechargable
2020-02-24 13:24:38 -08:00
Atermonera
48eba82446 Merge pull request #6710 from Cerebulon/precisionplacement
Ports precision placement of items
2020-02-21 23:34:56 -08:00
Heroman
5d786ff855 Fixes MCs not being rechargable 2020-02-22 11:28:17 +10:00
Cerebulon
f801cc95be Allows precision placement of most items 2020-02-19 21:16:26 +00:00
Leshana
42d25f823d Fix issues with New and Destroy in NTNet
- New() on atoms needs to call parent.
- Destroy() needs to return a qdel hint.
- Only add yourself to processing in Initialize() to make sure globals are instantiated.
2020-02-12 00:03:13 -05:00
Andrew
504c28bc84 Combat Mechs Can Punch More Things (#6303)
* Combat Mechs Can Punch More Things

Removes the var to check for the 5 things it can attack, instead it can punch anything (but not everything will take damage).

Gives punching objects a check so you don't accidently smash something without meaning to.

Gives closets and canisters a proc to take_damage so they'll actually get smashed by the mechs.

* Take_Damage Boogaloo

* More take_damage Stuff

Adds click delay on attacking barriers.
Proper noises when attacking material doors and barricades.

More stuff can be broken by mech punch and simple mobs.

* Adds changelong

* usr to user
2019-07-24 12:58:39 -08:00
Unknown
7594c28f21 Updates Part Twelve 2019-04-14 14:38:30 -04:00
Unknown
042720823a Updates Part Eleven 2019-04-13 19:30:30 -04:00
Unknown
dfd9415458 Modern Modular Computers 2019-04-13 14:58:08 -04:00