Commit Graph

71 Commits

Author SHA1 Message Date
LeighKnapenberger
44d4986a2e Update seed_datums.dm 2020-01-31 00:16:22 -05:00
Ketrai
d434a9d12b adds gnomes. (#6595)
* adds gnomes

* Makes the house nice and bright.

* copypasta error

* Odd

* makes gnomes adminspawn only.

Co-authored-by: KitKetKetrai <49008286+KitKetKetrai@users.noreply.github.com>
2020-01-08 10:46:42 -08:00
Mechoid
d9076dbaff Xenoflora expansion take2 (#6592)
Xenoflora
2020-01-08 10:44:41 -08:00
Heroman
63f70a8a2c Fixes some kitchen screwery 2019-07-18 21:27:47 +10:00
Heroman3003
128549881f Returns logs from plants (#6274)
* Returns logs from plants

* Returns production of planks from fruit with wood pulp
2019-07-08 14:32:21 -07:00
Mechoid
36fd0198e7 Starts work on CIVILIAN EXPANSION 2019-06-26 16:04:37 -07:00
Anewbe
0c0246e3fa Still more simple_mob conversions (#5523)
* Fixes 6 pAI faces

PAIs are no longer coded to only recognize 9 emotions. This enables the use of the neutral, silly, nose, smirk, exclamation points, and question mark faces as a pAI. Before, those buttons did nothing.

* Fixes the PDA Halogen Scanner's tendency to be number one.

* Unfolded pAIs can be picked up

Because who doesn't want a robotic cat on their head? Adds in the missing code to allow pAIs to actually be picked up, and held sprites for the newer 4 chassis options.

* Adds the Gigaphone, a suped-up Megaphone.

* Constant Chip has a sprite

* Fireaxe cabinets find their fireaxes in initialize(), rather than new()

* Speeds up alcohol

* fixed mining cloak not being in loadouts

* Admin Supermatter Setup now closes the monitoring room shutters (#5442)

* Admin Supermatter Setup now closes the monitoring room shutters

* Fixes a copy-paste error

* Begins work on lightning.

* Fixes #5447 (Deadspy submap not overwriting mapgen) (#5448)

* Map fix

* fixed deadspy.dmm

* Added Squid plushies of varying colours

I added a few Squid plushies in different colours, changing the files code/game/objects/items/toys.dm
and obj/toy.dmi

* Added hat functionality to Squid plushies

I added the ability to wear my Squid plushies as hats. They're damn good hats.

* Replaces Skrell namegen (#5453)

Created a first name list for Skrell, to replace the syllable assembler.

Created a surname list for Skrell to replace the syllable assembler.

Replaced the Skrell namegen with pre-written namelists, instead of the old syllable assembler.

* Mechoid makes mistakes. Fix telepathic gigaphones.

* Lets people be colorblind

Adds four types of colorblindness to the traits in the setup menu - protanopia, deuteranopia, tritanopia, and monochromacy. Previously, there were ones defined in the code, but not actually usable to players.

* Whoops, worded that wrong

* Adds beams to the Type var list for View Variables.

* Unfuck my Master

* Adds beams to the Type var selection in View Variables.

* Finishes thunderstorms.

* Adds logging.

* APC Sprite Change

- Port from Virgo recolored slightly to match closer to the old sprite
- Addition of directional sprites for the APCs

* Refactors supply controller.
Supply consoles now run nanoUI

* Missing '

* [Excitedly updates changelog]

* btw i use arc

* Removes supermatters from cave PoIs.

* Holomap Port

- Port of Holomaps from Virgo

* Changing species (via ling or admin button) should no longer ruin your HUD

* Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format

* Removes empty file, gives the QM a control console again (Was replaced with an ordering console)

* Hopefully fixes some tool-conversion things

* Makes the Northern Star still compile

* Keeps NS up to date

* Taj and Unathi should have explorer mask sprites now

* Corgi rune now summons the corgi in a flash of harmless lightning

* Forces mech construction to work with the is_tool() procs

* Various things and floors no longer associate with dirt

* MultiZ falling tweaks

* Fixes the clusterbang grenade

* Added new hairstyles

* Added new hairstyles

* Fixes spelling of Strike in Lightning Strike admin verb

* I don't know how we keep breaking falling

* Hallucinations now use the old system again, but with the more modern components.

* Ambience Refactor (#5476)

* Refactors how ambience is assigned, removes bad ambience, ports good ambience from tg

* Apparently that file is still used, not worth the salt to remove it.

* Changelog

* The speed-related chem effects are no longer a one-or-none affair, oxy causes slowdown

* Corrects noted issues

* Add some missing sprites for xenoarch excavation.

* Become thwarted, thot.

* Fixes the Ultra AC2's burstfire bug.

* The Major Bill's shuttle is actually contagious now.

* penguins are from earth

capitalize this, anewbe, i dare you

* Mechoid's a butt

* Adds new job/department specific teshari clothing to the loadout (#5481)

* adding the new department specific teshari outfits

* Slightly cleans up hooded suit code (#5471)

* FBPs can have brute damage repaired externally again

* Windoors fix

* Cleans up some largecrate code

* Weather refactor.

* NanoUI makes me sad.

* Drinking more booze gets you drunk faster

* Ports the supermatter grenade, supporting code

* May or may not make movement seem smoother

* Fixes the Sleepy Ring

* Partially ports the GLOB system

* Fixes the bug(s) that allow meat bodies to have metal brains

* ports VOREStation/VOREStation#4165 - i forgot to check if advanced who was a thing here

* Optimizes supply UI

* Transfer shuttle grammar fixes

* Fixes borked E and W fish sprites

* Fixes incorrect ETA in crew transfer announcement

* Mech Mini 'Revamp'. Will need playtesting. (#5480)

* Exosuits are now capable of holding more equipment, of specific types.

* Tweaks regarding feedback in staffside thread, other concerns.

* Tweak to be more consistent. Why did the Odysseus have two universals. Tweak to weapon restriction on Med - > Odyss

* Weapons only fit in universal combat slots.

* Adds smart magazine, magazine functionality

* Adds a new subset of grenades that shoot projectiles

* Low alpha now makes HUDs and tooltips not show up on you

* Fixes a UI bug with emptying currently-open bags into smartfridges...hopefully. (#5515)

* Update smartfridge.dm

* actually indicates which line solves the bug

* Adds a whole bunch of Exosuit weapons and other miscellaneous parts.

* Minifrags now use the small fragments mainly as they should.

* Iced beer no longer freezes you to 3 degrees C, which is enough to seriously burn a Skrell. Seriously, that's weird.

* Touch stuff in reference to responses.

* NanoUI now processes again

* Converts more simple_animal mobs to simple_mob

* Submap correction
2018-08-28 11:25:33 -07:00
Heroman3003
2f0d9aab04 Fixed watermelon not having kitchen_tag 2018-05-28 09:33:10 +10:00
Cerebulon
818ff82c4d Fixes pumpkins and watermelon sprites 2018-04-21 06:08:20 +01:00
SunnyDaise
1f80c3336d Onions, Food and Plant Tweaks (#4629)
* Onyonyon

* Fixes Potato's and adds Changelog.
2018-01-27 16:53:54 -08:00
Cyantime
3b71498ddc Fixes potato reagentID (#4637)
* Vodka can be produced again
2018-01-27 16:52:40 -08:00
SunnyDaise
a0bd8f6915 Adds Apple Juice. 2018-01-17 07:29:40 +00:00
Mechoid
5d390ca67b Brings back the aliens as they were when removed, minus huggers (until we can get a suitable replacement), for admins to use. 2017-09-03 01:46:08 -07:00
Arokha Sieyes
9660186dfd Not So Simple Animals (#3103)
* Merge two not-really conflicts

Thanks git, that whitespace conflict was super important?

* DME merge

* Added defines for mobs used by simple animals.

* Lost a slime along the way

* Disable debug settings

* HONK!!!

* Remove redundant hostile decls

* Replace loc= with forceMove in old SA code

I guess I should think of the children.
2017-03-22 14:30:07 -05:00
Anewbe
0cb1f8c27a Cleans up the code to match recent Tajaran rewrite 2016-08-13 23:07:00 -05:00
Zuhayr
764c78b25f Ported and rewrote several cooking machines from Apollo by request.
# Conflicts:
#	maps/exodus/exodus-1.dmm
2016-06-29 13:59:24 -04:00
Serithi
74f72c8e25 Adds in lavender. Doesn't need much nutrient or water (assuming i did the numbers right, feel free to fix them if i did a dumb), contains a small amount of bicard, and is purple. What more could one want from a flower? 2016-05-25 13:08:33 -07:00
Zuhayr
cbc506fd51 Removed xenomorphs. 2016-02-20 11:50:18 +10:30
Jon
706d720757 Fight me etc. 2016-01-24 00:35:23 +00:00
Datraen
6660b6f61c Tweaks plants to create a more diverse selection, different environment constants. 2015-11-05 18:43:05 -05:00
Zuhayr
f9134028b6 Fixes #9777 2015-06-10 23:14:34 +09:30
Zuhayr
48b063a96e Fixes #9620 2015-06-10 23:14:33 +09:30
Yoshax
e68f9cec70 Adjusts fruits and stuff to have more juice and stuff. 2015-04-22 15:05:38 +01:00
Zuhayr
bf8ad6d585 Rebalanced xenoflora sprites, fixed numerous issues. 2015-03-22 16:13:15 +10:30
Zuhayr
fb52e095d0 Fixes #8543 2015-03-20 12:37:55 +10:30
Zuhayr
033f758abd Fixes #8477 2015-03-17 20:04:07 +10:30
Zuhayr
145b4442e5 Fixes #8388 2015-03-17 19:49:18 +10:30
Zuhayr
227fda7b4c Fixes #8245 2015-02-28 16:59:37 +10:30
Zuhayr
d0451eaa2d Fixes #8249 2015-02-28 16:30:34 +10:30
Zuhayr
728cb3cffa Working on vines. 2015-02-18 23:37:27 +10:30
Zuhayr
15e666150e Readded pumpkin carving and poultice making. Added a description generator and cache. 2015-02-13 05:02:21 +10:30
Zuhayr
a9d55a17b8 Readded mob products. 2015-02-12 23:24:44 +10:30
Zuhayr
fdf0360a69 Collapsing all fruit into one object type. Refactoring reagent grinder and removing juicer. WIP. 2015-02-04 10:55:33 +10:30
Zuhayr
e323bbf6db Integrated xenoarch plants into regular system again. WIP. 2015-02-04 10:54:27 +10:30
Zuhayr
93cf4f73c5 More work on the vine system, fixing multiple bugs. 2015-02-04 10:52:48 +10:30
Zuhayr
09e4be2b1b Collapsed space vines, glowshrooms and biomass into one spreading-plant system. 2015-02-04 10:49:41 +10:30
Zuhayr
43802dceb7 Removed TRAIT_LIFESPAN. 2015-02-04 10:49:30 +10:30
Zuhayr
8790bfd014 Mature mob-plants have a chance of self-harvesting if the tray lid is not closed. 2015-02-04 10:49:21 +10:30
Zuhayr
0e93c1cf7b Rewriting the /obj/effect/glowshroom into a more general system. 2015-02-04 10:49:09 +10:30
Zuhayr
d616040e8c Renamed some files, did some path replacements 2015-02-04 10:48:18 +10:30
Zuhayr
5359d62735 All mobs produced from hydroponics will look for a player. 2015-02-04 10:47:48 +10:30
Zuhayr
c789f58b3c Converted seed genetics over to a macro-based list of traits 2015-02-04 10:47:24 +10:30
Zuhayr
d08861e25b Moved gas/light/pressure from hydro tray to seed datum 2015-02-04 10:46:10 +10:30
Zuhayr
92d00eb87d Tweaks and fixes for growth and icon generation. 2015-02-04 10:44:16 +10:30
Zuhayr
f978e782f1 Tweaks. Trays now display their status when examined rather than attacked with an empty hand. 2015-02-04 10:44:00 +10:30
Zuhayr
06f26604d1 Xenoflora is now a sub-department of Xenobio rather than Science. 2015-02-04 10:43:50 +10:30
Zuhayr
983ca55c9d Autopopulates the plant and product icon lists at roundstart. Should make missing plant icons obnoxiously easy to spot due to a world output in bright red. 2015-02-04 10:43:33 +10:30
Zuhayr
b3e31bfa14 Reduced darkness of hydro icons. 2015-02-04 10:43:25 +10:30
Zuhayr
78e61d9ccd Tweaks to xenoflora, added plant icons and colours to all plants. 2015-02-04 10:42:39 +10:30
Zuhayr
26fe1a11a4 Adds exploding fruits. 2015-02-04 10:39:14 +10:30