* Edited white cane inventory/ground sprite, and changed in-hand sprites to ones from Yawn Wider
added a telescopic cane, ported from Yawn Wider (credit to gozulio)
ported the crutch item from world server
both new items were added to loadout
* Edited white cane inventory/ground sprite, and changed in-hand sprites to ones from Yawn Wider
added a telescopic cane, ported from Yawn Wider (credit to gozulio)
ported the crutch item from world server
both new items were added to loadout
also fixed config.txt fuckup
* fixed a spelling error
* Fix Air Pump loop sound stacking multiple times per pump.
Turns out that the # was so, so, so far off. It was acting as if it was 0.4 seconds per loop, for an 11 SECOND SOUND FILE.
My bad.
* Reduce it to 70 deciseconds, because I'm dumb.
* Ports avoiding overwriting raw globals with null during global init.
* From tgstation/tgstation#31882
* Previously globals declared without an initial value would get set to
null when globals are initialized. This might be fine, but typically if
a global isn't given an initial value at declaration its because other
(probably legacy) code intends to initialize it. That code might run
before global variable initialization, and thus be overwritten with null
when global variables initialize.
* Adds comments and global typed lists to GLOB macros
* Credit to tgstation/tgstation#38893 and tgstation/tgstation#44825
* Document what the global var declaration macros do.
* Add macros to declare typed global lists.
*Fix machines eating components if you put them in and then cut the wires.
*Fix descriptions of frames showing the requirements of the last board that was in them even after taking it out.
- Added sofas (no options to build one in round yet, will be added after this pull).
- Add neonsigns, currently one neon sign, Cafe. (Code is copy pasta from holosigns).
- Add boxes with mugs and cups.
- Neon signs and holosigns now emit light while on.
- Merged the Coffee Shop with the Library.
- Moved the Locker Room to where the Coffee Shop was, adjusted the holodeck.
- Old Locker Room turned into a construction area.
- Adjusted holodeck maps to new orientation.
- Changed sprite of barcode scanner.
- Cleaned up furniture icon dmi, fixed arm rest icons for shuttle chairs.