* Work on the Bluespace Worm, Again.
Space worms propagate their sprites/tooltips/meat types/segment types from the head back.
Space worms have modified organ lists, only having a brain in their head.
Bluespace worms have a unique sprite done by Sypsoti/Schnayy
Bluespace worms have more xeno-organs in addition.
Bluespace worms convert eaten things to Magmellite, instead of Phoron.
* Target through walls.
Distance traveled when not hitting a solid structure during charge is based on the length of the worm.
Bluespace Worms drop xeno hide.
* can_demolish includes trees and barricades
simplemobs can now actually attack trees
* Truncated version of my Bluespace Worm pr.
Simplemob AI can be permitted to demolish walls, mineral turfs, and other common obstructions.
Simplemob AI can be given vision through walls, to make greater use of wall demolishing.
Spaceworm now has an AI controller with x-ray and demolishing capability to tunnel through rock / into buildings, and a wind-up charge that devours impacted mobs or structures.
* Thermic spiders are demolishers, and able to detect prey through walls.
* Inert.
* Decreased chance for thermic spiders to spawn, matching carriers and webslingers.
* Adjust for continued response & thoughts.
Thermic dropped to only Demolishing by default. Still a barricade buster, not a wallhacker.
Phorogenic bumped to be Demolishing. It's big, purple, and unlikely to care there's a twig in the way of its target.
Thermic now has an xray variant for PoI or adminspawn, similar to carriers having the recursion variant.
* Spiders:
Demolishing Phorogen and Thermic moved to subtypes
AI targeting only loops over range once, typecache manually checked for machines instead of making a new list from range again.
* AI targeting dist check instead of range
== FALSE check is a ! prefix, me.
Worm no longer early returns off its overshoot charge call as it does nothing but end the proc regardless of a successful movement
* Pain in two letters.
* Restore blob chunks to the world.
Blobs have chunks they spawn on death, carrying an artifact effect related to the blob type. The chunk carries a copy of the parent blob's type datum, to prevent modification of a blob causing issues with the chunk, and vice versa, if both somehow exist at the same time.
* Organization, origin tech.
* Convert to List Based system, drop transferring type datums directly as discussed in DMs
* Added Volatile Alluvium chunk effect.
Nanite swarm chunks exist, but don't do anything special for now.
Blob Chunks can sniff a mob to take their faction.
* Copy requires static
* Chunk and effect code cleanliness
lifemerger now utilizes a timer&callback instead of spawn()
Renames the head of security's hat to the head of security's cap for consistency.
Updates the path of the head of security's cap to /obj/item/clothing/head/helmet/HoS/cap.
Lowercases many item names.
Adds some missing 's to a couple of items.
* add new, generic decacode crate for POIs
* Update demonpool.dmm
* remove some blood drips, removed brackets
* actually remove the brackets this time
* refactors abandoned crates
-makes loot generating crates a subtype of generic, non loot generating decalock crates for PoI purposes
-updates code and map files for new nomenclature
Ties and medal accessories can now be attached to space suits, most notably zaddat shrouds. Fashion guild members encouraged to put in some more overtime to meet demand.