Chinsky
5e0676df49
Merge pull request #7631 from Zuhayr/dev-freeze
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More fixes.
2015-01-02 20:52:27 +03:00
Loganbacca
f3b893942f
More cargo train fixes
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- Fixes #5906
- Fixes #5939
- Fixes #6282
- Fixes #6634 (properly this time)
- Fixed a bug with updating train stats (causing trains to be super slow if hitched while running)
- Updated train verbs (start/stop/remove key) to only show up if you are in the same turf
- Moved all train specific verbs to their own verb category: "Vehicle"
2015-01-03 01:27:10 +13:00
Zuhayr
e63798ea4e
Fixes oversight with decompiler.
2015-01-02 20:42:59 +10:30
Zuhayr
261f3f935c
Fixes #7627
2015-01-02 19:19:01 +10:30
Zuhayr
89955dbb36
Fixes #7628
2015-01-02 19:02:11 +10:30
Zuhayr
041cd3f3f3
Fixes #7629
2015-01-02 18:58:52 +10:30
Zuhayr
6cae51a945
Fixes #7625
2015-01-02 18:48:06 +10:30
Loganbacca
dbeec8915e
Cargo train fixes
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- Partial fix for #6634
- Fixes #7414
- Fixes #7609
2015-01-02 00:05:47 +13:00
Zuhayr
cdfa2a5205
Merge pull request #7586 from Zuhayr/dev-freeze
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Fixes the remainder of #7567 , plus other fixes.
2014-12-31 22:48:39 +10:30
Zuhayr
fdc8261f0a
Causes spawned alien species to use their default base colour. Adds base colour for Skrell.
2014-12-31 19:34:46 +10:30
Chinsky
fe403d013b
Merge pull request #7583 from atlantiscze/cellrate-hardsuit-stuff
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Hardsuit Powersink Adjustments
2014-12-31 08:17:20 +03:00
Zuhayr
a5b937c1e8
Readded null check.
2014-12-31 14:12:10 +10:30
Zuhayr
842fe11c59
Fixes a runtime with embedding a deleted weapon.
2014-12-30 16:10:37 +10:30
Atlantiscze
90a83c19cf
Hardsuit powersink module now uses CELLRATE properly
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- Adds CELLRATE (and SMESRATE for SMESs) into drain_power proc.
- Adds "amount" parameter to drain power proc, sets the powersink module to 40kW draw (80 cell charge/s), which should correspond with normal cell recharger.
- Removes drain_power from all machinery, and adds drain_power to machinery/power. This means you can only drain from machines that have something to do with wiring or electricity.
2014-12-29 20:40:57 +01:00
Zuhayr
c7f0d7cfc7
Merge resolution.
2014-12-30 05:52:59 +10:30
Zuhayr
c6d7a94396
Merge pull request #7575 from mwerezak/voxfix
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Fixes vox leap special_role check
2014-12-30 05:51:40 +10:30
mwerezak
c4fbe8df34
Fixes vox leap special_role check
2014-12-29 13:04:02 -05:00
Chinsky
d6d1bc15de
Merge pull request #7557 from Zuhayr/dev-freeze
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Some fixes, siemens coefficient rebalance for species.
2014-12-29 20:56:08 +03:00
Hubblenaut
cfbe4bf8c1
Minor attack message change
2014-12-29 17:04:14 +01:00
Zuhayr
a22f90414b
Fixing weird directory structure stuff.
2014-12-30 01:32:56 +10:30
Atlantiscze
84909f2fbd
NOCLONE -> HUSK
2014-12-29 15:58:21 +01:00
Zuhayr
0af10fc98e
Merge branch 'combat_fixes' of https://github.com/Hubblenaut/Baystation12 into dev-freeze
2014-12-30 01:27:14 +10:30
Zuhayr
1c3e771e07
Merge pull request #7556 from mwerezak/xenobalance
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Xeno Balancing
2014-12-29 19:21:21 +10:30
Zuhayr
505d84049c
Properly implements the species insulated var (renames it to siemens_coefficient), includes it in electrocution, rebalances species values accordingly.
2014-12-28 19:16:07 +10:30
Zuhayr
85643543dc
Fixes runtime with bald humans.
2014-12-28 18:58:22 +10:30
Zuhayr
da21480295
Fixes #7546
2014-12-28 17:52:58 +10:30
mwerezak
3bc118b5e6
Weed regeneration heals internal organs
2014-12-28 02:15:37 -05:00
mwerezak
6cf010f737
Converts \green macro to span tag
2014-12-28 02:06:02 -05:00
Zuhayr
8d7b68d1f5
Fixes double space issue with pain emotes.
2014-12-28 17:19:30 +10:30
mwerezak
f3d7e0853c
Replaces a few old for loops with visible_message()
2014-12-28 01:22:49 -05:00
mwerezak
fe348726f2
Alien weed regeneration now mends broken bones
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Also, weed regeneration is reduced unless xenos are resting.
2014-12-28 01:22:26 -05:00
mwerezak
6f5f92247a
Xeno balancing
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Makes xenos slightly faster across the board, so that sentinels are now
on par with humans in terms of base speed. Makes facehuggers become
stunned when thrown, removes helmet protection.
2014-12-28 01:22:01 -05:00
Ccomp5950
5e7b95ad14
Merge pull request #7543 from Zuhayr/xenofixes
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Xeno fixes.
2014-12-27 22:03:38 -05:00
Zuhayr
85fe8b293b
Merge pull request #7544 from Zuhayr/dev-freeze
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Several fixes.
2014-12-28 13:10:02 +10:30
Hubblenaut
534befe753
Merge remote-tracking branch 'upstream/dev-freeze' into dev-freeze
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Conflicts:
baystation12.dme
code/modules/mob/living/carbon/human/unarmed_attack.dm
2014-12-28 00:04:53 +01:00
Ravensdale
358e6c0d70
Wording tweak1
2014-12-27 14:23:59 -08:00
Hubblenaut
88b967f58c
Fixes merge conflict, uses force
2014-12-27 22:51:27 +01:00
Ravensdale
1e90bf460c
Fixes a comment, bleh.
2014-12-27 10:57:13 -08:00
Ravensdale
da6a6961ce
Corrected oversight
2014-12-27 10:45:55 -08:00
Ravensdale
93db93cd51
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into essEssDee
2014-12-27 10:26:24 -08:00
Ravensdale
393593046e
Overhauls SSD mechanic.
2014-12-27 09:16:50 -08:00
Atlantiscze
5c60361f24
Changeling Fix
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- Fixes #7550 and one other bug which is not on issue tracker
- Uncomments one line of code which caused #7550 , considering reasons for this being commented out no longer apply. (parasting is no longer cheap OP ability you have from start) Changeling rewrite is probably going to occur soon anyway.
- Removes one line which caused bug with "Absorb" ability - victim was immediately absorbed after the "You stab the X with proboscis" part, instead of waiting few seconds as it should.
2014-12-27 15:16:40 +01:00
Zuhayr
011b9a6c1f
Amending stun commit.
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Stun will properly be set to 0 if the species has NO_PAIN.
2014-12-27 09:20:12 +10:30
Zuhayr
36d5525437
Extremely minor runtime fix.
2014-12-27 08:45:30 +10:30
Zuhayr
49ca5ee0ca
NO_PAIN will now properly stop hard stun from taking effect.
2014-12-27 08:29:58 +10:30
Zuhayr
8acb3b6402
Typo from robotslash commit.
2014-12-27 08:19:16 +10:30
Zuhayr
4a9a6636a0
Fixed incorrect cuff resist time when species with can_shred() resisted.
2014-12-27 08:11:35 +10:30
Zuhayr
e3cec50583
Fixed incorrect role check on leap().
2014-12-27 08:11:18 +10:30
Zuhayr
86cd10057d
Fixed brain transplant issue.
2014-12-27 08:10:21 +10:30
Zuhayr
0511ea9567
Added proc for can_shred() on robots.
2014-12-27 08:10:05 +10:30