Holopads can receive and send emotes.
The AI, when using 'me', will check if a holopad is being used. If so, the holopad will output the emote. If not, it's outputted from the core.
The AI will hear emotes from near an active holopad.
There is a new obj verb called 'see_emote()', that works similarly to hear_talk().
custom_emote() modified to have 'seeing_obj' list. May be resource-intensive, not sure.
pAIs can now hear emotes, without issue.
Carded AIs can hear emotes, but they hear themselves twice.
Mechs do not hear emotes correctly at this time.
* Both admins and regular players can toggle deadchat off
* Having deadchat on still requires you to be a ghost or an admin/mod to be able to /see/ deadchat
* Added a proc to be called whenever a ghost emotes something
* Added emote_dead, which displays the *fancy* emote text to admins, mods, and those with M.stat DEAD