Commit Graph

1491 Commits

Author SHA1 Message Date
Atermonera
0da61521e1 Merge pull request #6435 from Novacat/nova-alerts
Fixes oversight with instruments
2019-09-02 22:54:06 -08:00
Atermonera
8388b6b56e Merge pull request #6434 from Heroman3003/hardening
Adds hardhats to engineering lockers
2019-08-31 14:12:24 -08:00
Novacat
7f49c680e5 Ports MREs from Baystation (#6424)
* Ports MREs from Baystation

- Ports MREs from Baystation
- Adds an 'Emergency ration' that contains liquidfood rations
- Two new ration packs that have the new rations.

* Placates travis

* Lynxlog

* Adds liquidprotein rations

* Sacrifice for travis

* Changes desc

* Fixing missing filling in crayon paste

* Fixes missing side for random rations

* Renames Paste Supplypack

* aaaaa minor error

* Slight organization

* Fixes some errors

* Why am I like this
2019-08-31 14:00:14 -08:00
Unknown
0312d93662 Fixes oversight with instruments 2019-08-31 14:29:55 -04:00
Heroman
0f2cfe7d0b Adds hardhats to engineering lockers 2019-08-31 07:01:53 +10:00
Mechoid
f294be6c56 Exploration Expansion 1: Or, How I Learned To Love The Tree (#6358)
* Mechoid code everything!

* Telecube

* Adds 2 PoIs

* H u g e commit.
2019-08-21 13:21:33 -08:00
TheFurryFeline
bbf0dac15e Freebie Orange Jumpsuit
Splits the orange jumpsuit into two objs. One for loadout and one for prison clothes. Closets updated to reflect changes. Follow-up of https://github.com/VOREStation/VOREStation/pull/5561 which has no effect here but will fix a bug that results from it.
2019-08-05 19:33:47 -04:00
Andrew
504c28bc84 Combat Mechs Can Punch More Things (#6303)
* Combat Mechs Can Punch More Things

Removes the var to check for the 5 things it can attack, instead it can punch anything (but not everything will take damage).

Gives punching objects a check so you don't accidently smash something without meaning to.

Gives closets and canisters a proc to take_damage so they'll actually get smashed by the mechs.

* Take_Damage Boogaloo

* More take_damage Stuff

Adds click delay on attacking barriers.
Proper noises when attacking material doors and barricades.

More stuff can be broken by mech punch and simple mobs.

* Adds changelong

* usr to user
2019-07-24 12:58:39 -08:00
Mechoid
40277238a4 Pipe Clamps, Shutoff Valves, and Leaking Tubes, oh my. (#6279)
* Pipe Clamps, Shutoff Valves, and Leaking Tubes, oh my.

* Fix processing fuckery.

* Deal with Forever-Seals, and Infini-clamps.

* Update clamp.dm
2019-07-24 00:44:59 -08:00
Atermonera
887804ea10 Merge pull request #6245 from Ketrai/ROCKSDOJUSTROCK
The great rock update.
2019-07-13 14:21:19 -08:00
Heroman
a8715d8ed4 Proper way of making it work 2019-07-11 16:42:45 +10:00
Heroman
66ba1a5ccc Makes it work properly with non-mobs 2019-07-11 16:38:15 +10:00
Heroman
24f8780ad2 Makes airtight plastic flaps less of a free pass 2019-07-11 16:23:26 +10:00
Ketrai
6cc36acccb makes ledges work, kinda. 2019-07-05 17:03:51 +02:00
Atermonera
1f4b96fab6 Merge pull request #6263 from Nalarac/patch-6
Nerfs Simple Doors
2019-07-03 19:07:38 -08:00
Andrew
4f8173e3b7 Fixes bullet_act to Proj.force 2019-07-02 21:28:37 -05:00
Andrew
e6b3c67465 Nerfs Simple Doors
Simple doors would take the integrity of the material (150 for steel AND resin), divide it by 10, and use that hardness as health. Damage taken by the door would have its force divided by 100. This meant that in order to do 15 damage to a steel door with a baton, you'd need to hit the door 100 times. Now you only need to hit the door 10 times.

Also makes it so bullets/lasers work against the doors

Summation: Resin doors take 10 baton hits to break. (Resin walls take 14.)
2019-07-02 21:24:52 -05:00
Heroman
1a64480516 Fixes ppflowers having no icon sometiems 2019-07-02 11:23:52 +10:00
Ketrai
b75b7e013e adds ledges, adds more contrasts. 2019-07-01 16:52:33 +02:00
Heroman
896897a398 QoL improvements for broken components 2019-06-28 19:33:35 +10:00
mistyLuminescence
0d51ea81d5 tinytweaks (#6206)
* tinytweaks

* 5 != 2

* smfix

* requested changes + fixes exploit from 6212

* it compiled and worked anyway but go off i guess travis

* requested changes
2019-06-21 16:06:44 -05:00
Mechoid
e0a6d779b5 Fix Puzzledoors not being locked when no lock is found. 2019-05-31 20:37:04 -07:00
Mechoid
20ba94d209 Makes sif trees pretty. Also, scale can now be adjusted in the X axis and Y axis separately. 2019-05-05 14:23:44 -07:00
Heroman
8d8b12edc2 Fixes message on window frame fastening 2019-04-21 11:08:53 +10:00
Neerti
1c7ae2030d Merge pull request #6112 from Heroman3003/unredundanting
Removes redundant fix for a bug that never existed
2019-04-20 13:54:19 -04:00
Atermonera
fd79148e8d Merge pull request #6101 from Heroman3003/icon-window-fix
Fixes mapping tool icons for fulltile windows
2019-04-18 09:19:20 -08:00
Atermonera
ca4f0517d9 Merge pull request #6100 from Heroman3003/silicate-fix
Fixes silicate making fulltile windows invisible
2019-04-18 09:09:21 -08:00
Heroman
992db2f87d Removes redundant fix 2019-04-18 15:45:56 +10:00
Heroman3003
21f7057b30 Fixes mapping tool icons for fulltile windows 2019-04-17 10:38:35 +10:00
Heroman3003
28074e971d Fixes silicate making fulltile windows invisible 2019-04-17 10:24:05 +10:00
Heroman3003
e27c9c3f0a Fixes fireaxe cabinets 2019-04-16 10:54:44 +10:00
Neerti
4ff3ee1432 Merge pull request #6023 from Mechoid/Precursotech_Baseline
Base features for Precursotech and Anomalotech Expansion
2019-04-13 22:44:21 -04:00
Neerti
0696ffe346 Fixes closet initialization (#6033) 2019-04-13 14:04:35 -07:00
Mechoid
d363779800 Base features for Precursotech and Anomalotech Expansion
* Adds Imperion sprites.
* Adds more Xenoarch sprites (most from Schnayy)
* Adds Precursor tech and Anomaly tech.
* Adds Precursor and Anomaly machine components. Machines tweaked to allow usage.
* Bioprinter can print random-species organs with Precursor tech.
* Adds Verdantium, Lead, and Marble to mining.
* Marble rebalanced to compensate.
* Tweaks Xenoarch find spawning
* Xenoarch can now find Imperion circuits (useless for now).
* Xenoarch can now find boats, and sometimes an oar, of a random material.
* Particle smasher added to make Morphium, Valhollide, and Supermatter.
* Morphium and Verdantium coins added.
* RnD machines can accept more materials. No recipes tweaked.
2019-03-31 16:29:46 -07:00
Neerti
1afbe8d4b0 Explorer Update - Cataloguers (#6016)
* Explorer catalog scanners.
2019-03-30 13:18:15 -07:00
Novacat
4acb50dabd Ports Stasis Cages from Baystation (#6017)
* Ports Stasis Cages from Baystation
2019-03-30 11:55:09 -07:00
Atermonera
56b1f1eaff Merge pull request #5997 from mistyLuminescence/plantbeakers
Beakers for Botany
2019-03-26 13:16:11 -08:00
mistyLuminescence
f33073ba64 Beakers for Botany 2019-03-10 19:57:45 +00:00
Heroman
41d2d5e2f2 Fixed construction of fulltile electrochromic windows 2019-03-10 09:05:35 +10:00
mistyLuminescence
4b99995c02 Adds departmental turtlenecks 2019-03-07 01:05:05 +00:00
Anewbe
aade8c356f Items are now assumed to be conductive, rather than the opposite 2019-03-02 20:34:49 -06:00
Anewbe
e10556248b Merge pull request #5935 from TheFurryFeline/patch-1
Nerfs Sonic Speed Wheelchair
2019-02-10 17:32:57 -06:00
Neerti
76b077af4a Finishes seperating ZAS logic from CanPass(). 2019-02-10 01:46:38 -05:00
Neerti
d880379bbf Starts work on unbreaking CanPass() 2019-02-09 20:45:49 -05:00
elgeonmb
3e9624caa9 Adds the Zaddat Race + Modifies pressure damage calculations (#5869)
* Redoes the suit-wearing bugs, renaming them to the Zaddat.

(If this shows up on the main Polaris repo, I fucked it again, please yell at me until I unfuck it)

* finishes the zaddat species pending someone yelling at me and or me getting more/better sprites

adds three new accessories of dubious stylistic value for the gaudy-ass suit people

* i lied
engineers and other Zaddat who start with a hat will no longer burn in the harsh light of the station.
scarves and other decor items can now be equipped to space suits. cape, half-cape, and sash items now have valid slot flags

* gives zad a larynx

* gives Zaddat assisted languages

* zad sprites now have weird growths

* activate starvation mode

* mask is now red-faced so as not to give the zaddat skin cancer

* adds shrouds and zaddat hypos to cargo. renames zaddat hypos to glucose hypos since like, technically anyone can use them

* aand adds zad hypos to the fitness machines. thanks for letting us not starve, spacer guild

* adds zad hypos to the fitness vendor

* new purple zaddat icons (untested, probably fine)

* appeases anewbe

* something bad has happened

* Updates Zaddat per forum discussion
Flashes now deal significant burn to zaddat, enough to put them in crit with two flashes
Zaddat (and diona and vox) can no longer wear rigs
Shrouds no longer protect against shock damage, but do protect against radiation damage
Prometheans can now wear shrouds
Sprites are much prettier

* adds changelog

* Update zaddat.yml

* appeases anewbe
2019-02-06 23:34:21 -06:00
TheFurryFeline
8562e5113d Spaces, Spaces, Spaces.....
Removes the space that Travis was screaming about.
2019-02-06 15:47:44 -05:00
TheFurryFeline
173347f88f Nerfs Sonic Speed Wheelchair
Porting a few things from CHOMPstation, essentially to make it so that you're not going at Mach 3.
2019-02-06 15:25:17 -05:00
Neerti
9ff8103153 Merge pull request #5636 from kevinz000/pixel_projectiles
[READY]Ports /tg/station pixel projectiles, processing subsystems, timer subsystems, and some misc stuff to make it all work
2019-01-26 04:25:17 -05:00
atermonera
34d47b8580 Stasis bags don't murder patients 2019-01-19 16:45:56 -08:00
kevinz000
c06a1eb504 Merge remote-tracking branch 'polaris/master' into pixel_projectiles 2019-01-16 08:19:12 -08:00