Commit Graph

16891 Commits

Author SHA1 Message Date
Anewbe
103c83883e Lowercases the Giant Crab name (#4763) 2018-02-09 22:28:58 -08:00
Mechoid
2723e5d336 Higher-tier Mech-Equip Tweak (#4765) 2018-02-10 00:16:15 -06:00
Anewbe
73150947c7 Merge pull request #4766 from Neerti/2/9/2018_poi_adjustments
POI Adjustments
2018-02-10 00:14:13 -06:00
Anewbe
05e9ae8cb1 Merge pull request #4767 from Screemonster/twoforthepriceofone
removes redundant override in human emp_act()
2018-02-10 00:10:00 -06:00
Anewbe
cc710a3afd Merge pull request #4761 from Neerti/2/8/2018_shield_gen_tweaks
Tweaks Shield Generators
2018-02-09 16:26:37 -06:00
Anewbe
f5b6f155cc Merge pull request #4762 from Verkister/patch-3
Fixes vis_enabled becoming unobtainable if something happens to apply plane_holder to mob before client
2018-02-09 16:26:02 -06:00
Mechoid
736134d10f Merge pull request #4707 from Cerebulon/virologyRetoothing
Gives Virology teeth again
2018-02-09 11:49:45 -08:00
Screemonster
47319874fb removes redundant override in human emp_act() 2018-02-09 06:19:02 +00:00
Neerti
5532894cde POI Adjustments
Drone subtype added that is slower than the regular type, so that fleeing is an option now.
All drones on surface POIs have been replaced by this subtype.
Fixes power issues in several POIs.
Makes POI SMESes more robust and start full.
APCs in POIs will no longer send an alert to the station.
Fixes missing area in bonfire POI.
Tweaks name and desc of big stompy drone mechas.
2018-02-09 00:26:21 -05:00
Cerebulon
2e0d873ba5 Fixed duplicate deafness 2018-02-09 03:46:44 +00:00
Anewbe
f0ce7f9643 Falling one floor is no longer a death sentence (#4759) 2018-02-08 12:59:24 -08:00
Mechoid
251297a2ba Promethean Balancing, Lore-compliant Modification of Security Equipment (#4722)
* Works on Balancing Prometheans

* Reorganize from Master Merge

* Tries to fix that gun conflict that the DMI merger apparently did fine?
2018-02-08 14:58:17 -06:00
mistyLuminescence
4e4ba35444 Surgeon/Research/Medimerc borg fixes. (#4751)
* Surgeon borg fixes.

* Merc combat medic borgs too.

* No med stacks

* chembags

* no chem bags (sorry, I tried!)
2018-02-08 14:44:41 -06:00
Anewbe
f25da053a7 Merge pull request #4753 from Atermonera/ethyl_fix
Ethylredox removes alcohol
2018-02-08 14:36:12 -06:00
Anewbe
62d1e6c00d Merge pull request #4757 from Cyantime/patch-2
Reduces armor values on the vey-med voidsuit
2018-02-08 14:34:12 -06:00
BillyBangles
64b98e0dae Adds 2 new cave POIs (#4743)
* adds temple and ritual POIs

as well as ever-burning candles, a candleabra, and a neat red crystal that looks like supermatter but isn't

* fixes all cases of 'candelabra' spelling

i am a dunce

* fixes main map changes

i don't even know what i fuckin did to this thing??? ?? ??? ???

* removes unnecessary light() proc
2018-02-08 14:10:02 -06:00
Cameron653
1bb37998eb Makes teshari hide work once more. (#4745)
* Makes teshari hide work (+1 squashed commits)

Squashed commits:

[93fd7b7] Makes teshari hide function correctly oncemore.

* Changes the stun check to a method that actually works.

* boop~
2018-02-08 14:08:19 -06:00
Verkister
78533e328b Fixes vis_enabled becoming unobtainable*
*(If something happens to apply plane_holder to mob before login)
Yeah a feature somewhere down there relied on the mob getting its plane_holder before client (and thus making the only vis_enabled init right here that required the lack of plane_holder on login completely unobtainable) and I was vaguely told to fix this here instead of fixing the forementioned downstream feature.
2018-02-08 19:27:24 +02:00
Neerti
ceb0b93068 Tweaks Shield Generators
Adjusts numbers on shield generators, so that they can protect the station with roughly similar amounts of power they would need on the old map, before multiZ.
Cleans up a bit of initialization code for shield gens.
2018-02-08 05:37:56 -05:00
Cyantime
b31a108083 Reduces armor values on the vey-med voidsuit 2018-02-07 17:07:06 -05:00
atermonera
05fe601430 Ethylredox removes alcohol 2018-02-07 13:17:00 -08:00
Anewbe
442b5cbdf6 Comments out the automatic firemode code (#4748) 2018-02-07 09:59:42 -08:00
Neerti
54d7537f9c Merge pull request #4738 from Anewbe/hypospray_changes
Hyposprays and autoinjectors have a delay when used on a target that is not in help intent
2018-02-07 04:49:04 -05:00
Anewbe
8dcaeed33d Merge pull request #4728 from Cyantime/patch-1
Attacked mobs will always target attacker
2018-02-06 23:59:23 -06:00
Neerti
2cb7aab49c Merge pull request #4733 from Anewbe/budget_insulated
Budget Insulated Gloves tweaks
2018-02-07 00:52:56 -05:00
Burrito-Justice
e813ce4666 Updates all medical sprites to Bluebay (#4712)
* Updates all medical sprites to bluebay

* Forgot Odysseus w h o o p s

* heck forgot to change thing
2018-02-06 23:11:09 -06:00
Andromeda-K22
58cf8000ba Automatic firemode for guns (#4730)
* New gun firemode: automatic

Full-auto destruction at the tip of your fingers! If you're an admin. Switch the automatic var to 1 to make any gun automatic.

This code is largely donated by Mport and the SS:CM project. Relevant modifcations are located in automatic.dm, special.dm, and automagical.dm

* Removes '/blue's

* Removes a block of pseudocode.

* Welp. Missed some things.

* Automatic removed from the Suppression gun, as requested by @Anewbe in #4730

* Requested changes.
2018-02-06 22:57:53 -06:00
Cerebulon
e7bab878ba Capped antibiotic resistance at 90% and at-generation maximum to 70, other requested changes already implemented. 2018-02-07 04:06:13 +00:00
Cerebulon
d592d1fc17 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into virologyfixes 2018-02-07 03:40:06 +00:00
Anewbe
a234890b76 Merge pull request #4735 from elgeonmb/patch-3
moves us out of the kara system, pt 1
2018-02-06 21:08:12 -06:00
Anewbe
e40600c1e5 Merge pull request #4729 from VOREStation/vplk-ss-xenoarch
Move Xenoarcheology globals and initialization into a subsystem
2018-02-06 16:09:33 -06:00
Anewbe
e565108ce7 Hyposprays and autoinjectors have a delay when used on a target that is not in help intent 2018-02-06 13:35:30 -06:00
Neerti
3fd1571a4b Merge pull request #4724 from Anewbe/ghettoChutes
Fixes ghetto chutes
2018-02-06 14:14:30 -05:00
Neerti
8f0cb65b4f Merge pull request #4732 from elgeonmb/patch-2
very small grammar fix
2018-02-06 14:13:04 -05:00
Neerti
b8aa3ec0fc Merge pull request #4742 from MarinaGryphon/landing-fix
Fixes #4740.
2018-02-06 14:11:32 -05:00
Neerti
563d62d663 Merge pull request #4731 from Anewbe/phase_pistol
Phase pistol
2018-02-06 14:06:17 -05:00
Marina Gryphon
42e896da0d Should fix #4740. 2018-02-06 11:28:26 -06:00
elgeonmb
66c36b6beb moves us out of the kara system, pt 1 2018-02-05 23:21:20 -08:00
Anewbe
223de61bd4 Glove nerfs and tweaks 2018-02-06 00:45:43 -06:00
elgeonmb
f352cf2ccc very small grammar fix
it's -> it is, it has
its -> belonging to it, of it
2018-02-05 22:42:11 -08:00
Leshana
676efe73e5 Move Xenoarcheology globals and initialization into a subsystem
* Move the global spawning_turfs lists from master_controller into SSxenoarch.  Rename all references.
* Move the call to SetupXenoarch from master_controller.setup() to SSxenoarch.Initialize()  Put SSxenoarch init order near the end to match current behavior.
2018-02-06 01:08:10 -05:00
Anewbe
441bb3430e Corrects some small mistakes 2018-02-05 19:34:33 -06:00
Cyantime
46f9b36400 Attacked mobs will always target attacker 2018-02-05 19:12:45 -05:00
Anewbe
c30d1ca57b Tweaks the Explorer suit 2018-02-05 18:01:11 -06:00
Anewbe
52398aa0cf Adds Phase Pistols 2018-02-05 17:53:12 -06:00
Leshana
2c90995dcc Let objects register to be informed when shuttles have been setup.
* Switch /obj/shuttle_connector to use it instead of the icky process hack.
2018-02-05 15:50:15 -05:00
Leshana
8bec38ee00 Implement SSshuttles subsystem
* Replaces the shuttle_controller and shuttle process with the shuttles subsystem.  Instead of docking ports being initialized by the game ticker, its part of the StonedMC Master init order.
* The main advantage of this is control over the initialization order, as well as letting Master be aware of CPU we're using up with shuttle processing.
* By being part of the Master init order, we reduce the uncertainty about "are objects initialized yet?" which is nice, since shuttle docks break if machines aren't finished initializing!
2018-02-05 15:50:14 -05:00
Leshana
5847319443 Update every initialize() proc to return an initialize hint.
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-05 15:50:13 -05:00
Leshana
44dc4b7286 Implement SSatoms
* Moves proc/initialize() from being on /atom/movable, /are and /turf/simulated to being on /atom - Now turfs can initialize too
* Added the SSatoms subsystem which controls initialization of atoms at roundstart and during normal conditions.
* Disabled the old auto_init = 0 behavior, ALL atoms should get initialized() called on them now.
* Refactored the way initialize() is called during /New() to utilize SSatoms instead of SScreation
* Removed SScreation, as it was only a stop-gap until SSatoms could be ported.
* Updated the maploader to inform SSatoms when it is loading maps instead of SScreation.
* Updated the template map loader to use SSatoms to perform initTemplateBounds
* Renamed 'initialized' var in seed_storage to deconflict.
* Removed usage of auto_init = 0, replaced with a no-op initialize() proc for atoms that don't need initialization.
2018-02-05 15:50:06 -05:00
Cerebulon
c28d64e91d Shantak Piss Fix 2018-02-05 06:56:24 +00:00