Commit Graph

4694 Commits

Author SHA1 Message Date
MrSnapwalk
34eb2872b6 Makes the code compile by adding a comma and removing some unused lines. 2015-05-10 02:03:28 -05:00
MrSnapwalk
89aa07fdf9 Adds new pAI sprites by WalterJe, adds a few more emotions (neutral, silly, :^), smirk, exclamation points, and question mark). Adjusts Tudoreleuu's custom item sprite to fit the new screen sprites. 2015-05-10 00:40:13 -05:00
PsiOmega
b98461c2af Station alarm monitor changes.
Replaces a couple of station alarm monitors with variants that display all alerts; fire, atmospherics, power, camera and motion rather than just the first 3.
Adds a basic station alarm monitor on the engineering outpost.
2015-05-08 11:22:29 +02:00
PsiOmega
7cbd72d1be Cleanup. 2015-05-07 09:09:12 +02:00
PsiOmega
10edb06036 Do not copy-paste code.
Do not copy-paste code.
2015-05-07 08:43:24 +02:00
PsiOmega
9e4dacc765 Merge remote-tracking branch 'upstream/master' into dev
Conflicts:
	code/game/machinery/machinery.dm
	code/game/objects/items/weapons/storage/misc.dm
	code/game/response_team.dm
	html/changelogs/HarpyEagle-NeckgrabFix.yml
2015-05-07 08:14:57 +02:00
mwerezak
3e1e137cec Adds device powercells
Adds a type of smaller power cell for powering devices. Not used by much
at the moment, but it's one step closer to a more coherent picture of
power cells.
2015-05-06 23:41:57 -04:00
Chinsky
d1b4289b74 Merge pull request #9118 from PsiOmegaDelta/HaltSecurity
Fixes #9065.
2015-05-06 17:25:11 +03:00
PsiOmega
4af458ef6c Fixes #9065.
Central Command ids now at least makes security equipment respect you.
2015-05-06 15:23:44 +02:00
PsiOmega
767c6a151b Fixes #9107.
The empty donut box no longer uses a non-existing item state.
2015-05-06 15:06:19 +02:00
PsiOmega
e9b32cf26e Ensures drained_this_tick is actually set. 2015-05-06 12:30:05 +02:00
PsiOmega
72ffea6fd3 Attempts to ensure the powersink remains processed correctly, moves processing disconnection into Destroy(). 2015-05-06 12:25:50 +02:00
PsiOmega
78a9a43de6 Merge remote-tracking branch 'upstream/master' into dev
Conflicts:
	code/controllers/master_controller.dm
	code/game/objects/items/devices/powersink.dm
2015-05-06 12:19:50 +02:00
Atlantiscze
024dabef7b Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into newmalf-merge 2015-05-05 22:13:58 +02:00
Atlantiscze
91e3ced65e Powersink Fix
- Fixes powersinks lasting for infinite duration before exploding.
- Minor adjustment to powersink drain rates. Powersink now drains up to 1.5MW instead of  1MW. It also attempts to drain up to 5kW instead of 2kW from each APC, unless powernet supplies enough power. They can still be overpowered by pumping more than 1.5MW into the grid, which is possible if you either install more coils into main SMES, or use the solars. Even 1MW of default SMES is enough to slow the drain effect considerably, espicially if you can isolate it with breakers.
- Fixes "APC Flickering" issues caused by powersinks. Powersinks are now processed immediately after powernets, which ensures they are first to take power from that powernet. This is unfortunately necessary as APCs would take power first, which is not desired.
- Minor refactor while i was at it - absolute paths, span classes, visible_message() instead of for cycle. No gameplay effect.
2015-05-05 18:49:11 +02:00
PsiOmega
1c38be5cfd Crayons are now children of pens. 2015-05-05 08:41:24 +02:00
PsiOmega
151c5204ee Merge remote-tracking branch 'upstream/master' into dev
Conflicts:
	code/modules/projectiles/gun.dm
	html/changelogs/RavingManiac-master.yml
2015-05-05 08:11:28 +02:00
Kelenius
873b38e0a5 Merge branch 'dev' into ofChemistryAndStuff
Conflicts:
	code/game/objects/effects/chem/chemsmoke.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm
	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Dispenser.dm
	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Other.dm
	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
2015-05-04 22:36:35 +03:00
Ccomp5950
4a7d970bce Merge pull request #9090 from Kelenius/ofLogsAndTypos
Fixes a few log-destroying lines
2015-05-04 15:30:13 -04:00
Kelenius
33dde892e2 Fixes a few log-destroying lines 2015-05-04 21:33:30 +03:00
Chinsky
8294f02c1b Merge pull request #9072 from PsiOmegaDelta/BrokenGrills
Grilles and rod tweaks.
2015-05-04 21:25:24 +03:00
Chinsky
3f03fea06e Merge pull request #9074 from RavingManiac/dev-2
Explosion tweaks and fixes
2015-05-04 21:25:12 +03:00
PsiOmega
1edb39b556 Merge remote-tracking branch 'upstream/dev' into BrokenGrills 2015-05-04 14:58:24 +02:00
PsiOmega
6658f52ced Merge remote-tracking branch 'upstream/master' into dev 2015-05-04 14:56:15 +02:00
PsiOmegaDelta
d86dd60c63 Merge pull request #9064 from Loganbacca/smokeFix
Chem smoke fadeOut sanity checks
2015-05-04 14:52:33 +02:00
RavingManiac
97adee16db Recursive explosion resistance values for walls, space tiles, grilles and airlocks tweaked
Lattices now spawn properly when a floor tile is destroyed by an explosion. Probabilities involved tweaked
2015-05-03 21:53:02 +10:00
PsiOmega
3866fda394 Merge remote-tracking branch 'upstream/master' into dev
Conflicts:
	code/ZAS/Turf.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/living.dm
	code/modules/recycling/sortingmachinery.dm
2015-05-02 21:50:11 +02:00
PsiOmega
46ad005b50 Adds two missing pooling instances and corrects broken grilles health status. 2015-05-02 21:46:30 +02:00
PsiOmega
ca7fa2aa19 Grilles and rods.
Grilles no longer return more rods than they were created from when destroyed (by method other than wirecutters).
Rods are now acquired from and returned to a pool.
Also adds a pre-broken grille for mapping, avoids the case where one might be able to destroy the same grille twice.
2015-05-02 21:35:02 +02:00
Chinsky
a9b1f8bfe0 Merge pull request #9042 from PsiOmegaDelta/Buttons
Small remote button refactor.
2015-05-02 19:50:24 +03:00
Loganbacca
6238dabf88 Chem smoke fadeOut sanity checks
Ported updates from /tg/ to fadeOut code. Updates written by vista-
2015-05-02 13:33:25 +12:00
mwerezak
b10c64d48b Adds a closet breakout animation, fixes spamming the breakout proc 2015-05-01 16:19:52 -04:00
mwerezak
98a4f54b88 Adds span classes, moves secure closet procs 2015-05-01 01:23:53 -04:00
mwerezak
cd707d8279 Resist verb cleanup
Fixes #8922 and cleans up resisting.
Moves various code pieces to new procs, subtypes, or other objects where
appropriate.
2015-05-01 01:23:26 -04:00
Chinsky
3d7bfd8aff Merge pull request #9007 from PsiOmegaDelta/Initialize
Removes the need for spawn() in New() procs.
2015-04-30 21:12:06 +03:00
PsiOmega
fcfdcecd3a initialize() should now always be called, be it on game starting up or object being created after game start.
Partially fixes #9036.
2015-04-30 19:28:35 +02:00
PsiOmega
904efa322f Breaks up the remote door control button into subtypes, depending on what is remotely controlled.
Also ensures that the door button respects cut wires, etc.
2015-04-30 18:26:31 +02:00
Kelenius
a2cea5c49c Merge branch 'dev' into ofChemistryAndStuff
Conflicts:
	code/modules/reagents/Chemistry-Recipes.dm
2015-04-28 19:22:35 +03:00
Kelenius
317abc6b79 Merge branch 'dev' into ofChemistryAndStuff
Conflicts:
	code/datums/recipe.dm
	code/game/machinery/bots/farmbot.dm
	code/game/machinery/bots/medbot.dm
	code/game/mecha/equipment/tools/tools.dm
	code/game/objects/effects/chem/chemsmoke.dm
	code/game/objects/effects/effect_system.dm
	code/game/objects/items/toys.dm
	code/game/objects/items/weapons/extinguisher.dm
	code/game/objects/items/weapons/mop.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/organs/organ_internal.dm
	code/modules/reagents/Chemistry-Holder.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/Chemistry-Recipes.dm
	code/modules/reagents/reagent_containers/food/snacks.dm
	code/modules/reagents/reagent_containers/pill.dm
	code/modules/reagents/reagent_containers/spray.dm
	maps/exodus-1.dmm
2015-04-28 10:49:26 +03:00
PsiOmega
86d2fa5f61 Build fixes. 2015-04-28 09:04:00 +02:00
PsiOmega
f760d44127 Merge remote-tracking branch 'upstream/master' into dev
Conflicts:
	code/game/objects/items/weapons/candle.dm
	code/modules/paperwork/paper.dm
2015-04-28 08:43:31 +02:00
PsiOmegaDelta
bf43270624 Merge pull request #9015 from Kelenius/ofChemAndOne
Chemistry update - part one
In spite of the sassy tone.
2015-04-28 08:39:27 +02:00
Kelenius
d9e2947b32 Updates chemistry colors 2015-04-28 09:23:39 +03:00
PsiOmegaDelta
1e457f6e34 Merge pull request #9009 from Yoshax/icanintosurgery
Fixes antag surgery kit
2015-04-28 07:35:58 +02:00
Chinsky
1328414485 Merge pull request #8960 from mwerezak/item-color
Fixes #8577, cleans up item_color, clothing/under and backpacks
2015-04-28 06:25:35 +03:00
Chinsky
bf7dc5be9d Merge pull request #8994 from PsiOmegaDelta/AirlockPressure
Airlocks can now crush more things.
2015-04-28 06:25:23 +03:00
Yoshax
aa115f5bb2 Fixes antag surgery kit 2015-04-27 16:41:47 +01:00
RavingManiac
89a72fb326 Candle burn time increased to ~30 minutes
Some fluff added to candle description explaining how they burn in space
2015-04-27 12:10:54 +10:00
Zuhayr
1c627a94b9 Merge pull request #8991 from Kelenius/ofBotsAndMobs
Updates bots to be mobs. Several changes.
2015-04-27 11:29:32 +09:30
mwerezak
549270c73c Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into item-color
Conflicts:
	code/game/machinery/washing_machine.dm
	code/modules/mob/living/carbon/human/update_icons.dm
2015-04-26 14:53:01 -04:00