MrSnapwalk
34eb2872b6
Makes the code compile by adding a comma and removing some unused lines.
2015-05-10 02:03:28 -05:00
MrSnapwalk
89aa07fdf9
Adds new pAI sprites by WalterJe, adds a few more emotions (neutral, silly, :^), smirk, exclamation points, and question mark). Adjusts Tudoreleuu's custom item sprite to fit the new screen sprites.
2015-05-10 00:40:13 -05:00
PsiOmega
b98461c2af
Station alarm monitor changes.
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Replaces a couple of station alarm monitors with variants that display all alerts; fire, atmospherics, power, camera and motion rather than just the first 3.
Adds a basic station alarm monitor on the engineering outpost.
2015-05-08 11:22:29 +02:00
PsiOmega
7cbd72d1be
Cleanup.
2015-05-07 09:09:12 +02:00
PsiOmega
10edb06036
Do not copy-paste code.
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Do not copy-paste code.
2015-05-07 08:43:24 +02:00
PsiOmega
9e4dacc765
Merge remote-tracking branch 'upstream/master' into dev
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Conflicts:
code/game/machinery/machinery.dm
code/game/objects/items/weapons/storage/misc.dm
code/game/response_team.dm
html/changelogs/HarpyEagle-NeckgrabFix.yml
2015-05-07 08:14:57 +02:00
mwerezak
3e1e137cec
Adds device powercells
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Adds a type of smaller power cell for powering devices. Not used by much
at the moment, but it's one step closer to a more coherent picture of
power cells.
2015-05-06 23:41:57 -04:00
Chinsky
d1b4289b74
Merge pull request #9118 from PsiOmegaDelta/HaltSecurity
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Fixes #9065 .
2015-05-06 17:25:11 +03:00
PsiOmega
4af458ef6c
Fixes #9065 .
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Central Command ids now at least makes security equipment respect you.
2015-05-06 15:23:44 +02:00
PsiOmega
767c6a151b
Fixes #9107 .
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The empty donut box no longer uses a non-existing item state.
2015-05-06 15:06:19 +02:00
PsiOmega
e9b32cf26e
Ensures drained_this_tick is actually set.
2015-05-06 12:30:05 +02:00
PsiOmega
72ffea6fd3
Attempts to ensure the powersink remains processed correctly, moves processing disconnection into Destroy().
2015-05-06 12:25:50 +02:00
PsiOmega
78a9a43de6
Merge remote-tracking branch 'upstream/master' into dev
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Conflicts:
code/controllers/master_controller.dm
code/game/objects/items/devices/powersink.dm
2015-05-06 12:19:50 +02:00
Atlantiscze
024dabef7b
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into newmalf-merge
2015-05-05 22:13:58 +02:00
Atlantiscze
91e3ced65e
Powersink Fix
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- Fixes powersinks lasting for infinite duration before exploding.
- Minor adjustment to powersink drain rates. Powersink now drains up to 1.5MW instead of 1MW. It also attempts to drain up to 5kW instead of 2kW from each APC, unless powernet supplies enough power. They can still be overpowered by pumping more than 1.5MW into the grid, which is possible if you either install more coils into main SMES, or use the solars. Even 1MW of default SMES is enough to slow the drain effect considerably, espicially if you can isolate it with breakers.
- Fixes "APC Flickering" issues caused by powersinks. Powersinks are now processed immediately after powernets, which ensures they are first to take power from that powernet. This is unfortunately necessary as APCs would take power first, which is not desired.
- Minor refactor while i was at it - absolute paths, span classes, visible_message() instead of for cycle. No gameplay effect.
2015-05-05 18:49:11 +02:00
PsiOmega
1c38be5cfd
Crayons are now children of pens.
2015-05-05 08:41:24 +02:00
PsiOmega
151c5204ee
Merge remote-tracking branch 'upstream/master' into dev
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Conflicts:
code/modules/projectiles/gun.dm
html/changelogs/RavingManiac-master.yml
2015-05-05 08:11:28 +02:00
Kelenius
873b38e0a5
Merge branch 'dev' into ofChemistryAndStuff
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Conflicts:
code/game/objects/effects/chem/chemsmoke.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Dispenser.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Other.dm
code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
2015-05-04 22:36:35 +03:00
Ccomp5950
4a7d970bce
Merge pull request #9090 from Kelenius/ofLogsAndTypos
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Fixes a few log-destroying lines
2015-05-04 15:30:13 -04:00
Kelenius
33dde892e2
Fixes a few log-destroying lines
2015-05-04 21:33:30 +03:00
Chinsky
8294f02c1b
Merge pull request #9072 from PsiOmegaDelta/BrokenGrills
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Grilles and rod tweaks.
2015-05-04 21:25:24 +03:00
Chinsky
3f03fea06e
Merge pull request #9074 from RavingManiac/dev-2
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Explosion tweaks and fixes
2015-05-04 21:25:12 +03:00
PsiOmega
1edb39b556
Merge remote-tracking branch 'upstream/dev' into BrokenGrills
2015-05-04 14:58:24 +02:00
PsiOmega
6658f52ced
Merge remote-tracking branch 'upstream/master' into dev
2015-05-04 14:56:15 +02:00
PsiOmegaDelta
d86dd60c63
Merge pull request #9064 from Loganbacca/smokeFix
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Chem smoke fadeOut sanity checks
2015-05-04 14:52:33 +02:00
RavingManiac
97adee16db
Recursive explosion resistance values for walls, space tiles, grilles and airlocks tweaked
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Lattices now spawn properly when a floor tile is destroyed by an explosion. Probabilities involved tweaked
2015-05-03 21:53:02 +10:00
PsiOmega
3866fda394
Merge remote-tracking branch 'upstream/master' into dev
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Conflicts:
code/ZAS/Turf.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/living.dm
code/modules/recycling/sortingmachinery.dm
2015-05-02 21:50:11 +02:00
PsiOmega
46ad005b50
Adds two missing pooling instances and corrects broken grilles health status.
2015-05-02 21:46:30 +02:00
PsiOmega
ca7fa2aa19
Grilles and rods.
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Grilles no longer return more rods than they were created from when destroyed (by method other than wirecutters).
Rods are now acquired from and returned to a pool.
Also adds a pre-broken grille for mapping, avoids the case where one might be able to destroy the same grille twice.
2015-05-02 21:35:02 +02:00
Chinsky
a9b1f8bfe0
Merge pull request #9042 from PsiOmegaDelta/Buttons
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Small remote button refactor.
2015-05-02 19:50:24 +03:00
Loganbacca
6238dabf88
Chem smoke fadeOut sanity checks
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Ported updates from /tg/ to fadeOut code. Updates written by vista-
2015-05-02 13:33:25 +12:00
mwerezak
b10c64d48b
Adds a closet breakout animation, fixes spamming the breakout proc
2015-05-01 16:19:52 -04:00
mwerezak
98a4f54b88
Adds span classes, moves secure closet procs
2015-05-01 01:23:53 -04:00
mwerezak
cd707d8279
Resist verb cleanup
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Fixes #8922 and cleans up resisting.
Moves various code pieces to new procs, subtypes, or other objects where
appropriate.
2015-05-01 01:23:26 -04:00
Chinsky
3d7bfd8aff
Merge pull request #9007 from PsiOmegaDelta/Initialize
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Removes the need for spawn() in New() procs.
2015-04-30 21:12:06 +03:00
PsiOmega
fcfdcecd3a
initialize() should now always be called, be it on game starting up or object being created after game start.
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Partially fixes #9036 .
2015-04-30 19:28:35 +02:00
PsiOmega
904efa322f
Breaks up the remote door control button into subtypes, depending on what is remotely controlled.
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Also ensures that the door button respects cut wires, etc.
2015-04-30 18:26:31 +02:00
Kelenius
a2cea5c49c
Merge branch 'dev' into ofChemistryAndStuff
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Conflicts:
code/modules/reagents/Chemistry-Recipes.dm
2015-04-28 19:22:35 +03:00
Kelenius
317abc6b79
Merge branch 'dev' into ofChemistryAndStuff
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Conflicts:
code/datums/recipe.dm
code/game/machinery/bots/farmbot.dm
code/game/machinery/bots/medbot.dm
code/game/mecha/equipment/tools/tools.dm
code/game/objects/effects/chem/chemsmoke.dm
code/game/objects/effects/effect_system.dm
code/game/objects/items/toys.dm
code/game/objects/items/weapons/extinguisher.dm
code/game/objects/items/weapons/mop.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/organs/organ_internal.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/Chemistry-Recipes.dm
code/modules/reagents/reagent_containers/food/snacks.dm
code/modules/reagents/reagent_containers/pill.dm
code/modules/reagents/reagent_containers/spray.dm
maps/exodus-1.dmm
2015-04-28 10:49:26 +03:00
PsiOmega
86d2fa5f61
Build fixes.
2015-04-28 09:04:00 +02:00
PsiOmega
f760d44127
Merge remote-tracking branch 'upstream/master' into dev
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Conflicts:
code/game/objects/items/weapons/candle.dm
code/modules/paperwork/paper.dm
2015-04-28 08:43:31 +02:00
PsiOmegaDelta
bf43270624
Merge pull request #9015 from Kelenius/ofChemAndOne
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Chemistry update - part one
In spite of the sassy tone.
2015-04-28 08:39:27 +02:00
Kelenius
d9e2947b32
Updates chemistry colors
2015-04-28 09:23:39 +03:00
PsiOmegaDelta
1e457f6e34
Merge pull request #9009 from Yoshax/icanintosurgery
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Fixes antag surgery kit
2015-04-28 07:35:58 +02:00
Chinsky
1328414485
Merge pull request #8960 from mwerezak/item-color
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Fixes #8577 , cleans up item_color, clothing/under and backpacks
2015-04-28 06:25:35 +03:00
Chinsky
bf7dc5be9d
Merge pull request #8994 from PsiOmegaDelta/AirlockPressure
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Airlocks can now crush more things.
2015-04-28 06:25:23 +03:00
Yoshax
aa115f5bb2
Fixes antag surgery kit
2015-04-27 16:41:47 +01:00
RavingManiac
89a72fb326
Candle burn time increased to ~30 minutes
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Some fluff added to candle description explaining how they burn in space
2015-04-27 12:10:54 +10:00
Zuhayr
1c627a94b9
Merge pull request #8991 from Kelenius/ofBotsAndMobs
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Updates bots to be mobs. Several changes.
2015-04-27 11:29:32 +09:30
mwerezak
549270c73c
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into item-color
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Conflicts:
code/game/machinery/washing_machine.dm
code/modules/mob/living/carbon/human/update_icons.dm
2015-04-26 14:53:01 -04:00