Techhead0
2ca80a06b9
Botany tool construction and clippers
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Adds hatchets and mini hoes to the autolathe recipe list. Material costs
are unchanged. Also adds plant clippers (reskinned wirecutters) to
secure hydroponics lockers.
2015-03-15 19:15:35 -04:00
Chinsky
1ead71a993
Merge pull request #8479 from Techhead0/dev
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More things in belts.
2015-03-15 04:50:03 +03:00
Zuhayr
c0185546e0
Merge pull request #8459 from comma/cryosprite
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Cryo will now show occupant inside on sprite.
2015-03-15 12:15:27 +10:30
Daniel García Baldomir
2e571e5448
Pass at removing empty process() on game/machinery
2015-03-14 21:38:23 +01:00
Daniel García Baldomir
a50bebcbae
Added check for use_power in machinery.dm process
2015-03-14 21:07:55 +01:00
Techhead0
020e1e4c60
Tweaks.
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Regeneralizes sunglasses. Adds plant analyzer and megaphone. Puts EMT gear under general medical.
2015-03-14 15:52:29 -04:00
Daniel García Baldomir
1c67f811a7
Updated power usage of the Autholathe.
2015-03-14 20:46:41 +01:00
Daniel García Baldomir
9e464d823f
Added process to robo-fabs and teleporter.
2015-03-14 20:06:52 +01:00
Daniel García Baldomir
78798e7548
Added process on machines A to J. Changed some world iterations to machines iterations.
2015-03-14 19:45:34 +01:00
Techhead0
d4e46182af
More things in belts.
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I widened the selection of things you can put in various belts. Most
notably, emergency gear in medical belts and botany gear in tool belts.
2015-03-14 14:38:30 -04:00
Daniel García Baldomir
8e5751a632
Bodyscanner : idle 60, active 10k
2015-03-14 19:27:36 +01:00
Chinsky
ba18611bb3
Added support for multiple cloning vats per single console.
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On spawn, console will attempt to connect to all unconnected cloning vats.
You can change what console connects to which pod with multitool.
2015-03-13 13:21:19 +03:00
Chinsky
149bf70e3e
Soulstones now require victim to actually be dead or maimed, as message says, instead of just sleeping.
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Also shades now get their former icon and stuff like ghosts, for maximum spooky.
2015-03-13 13:16:59 +03:00
Chinsky
f03759a246
Fixes organ bioprinter and the organs. Now less debuggy and less buggy too.
2015-03-13 12:24:27 +03:00
Chinsky
a51f776f4d
Cryo will now show occupant inside on sprite.
2015-03-13 12:22:08 +03:00
PsiOmega
ce30b00287
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/setup.dm
icons/mob/items_righthand.dmi
maps/exodus-1.dmm
maps/exodus-5.dmm
2015-03-13 09:23:26 +01:00
Zuhayr
e0f23aead5
Collapsed all organs into one object type. Added more interesting amputation. Added dislocation. WIP.
2015-03-11 21:17:51 +10:30
Zuhayr
a72b94e3f8
Merge pull request #8432 from PsiOmegaDelta/WanderingNano
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Fixes #8264
2015-03-11 08:08:04 +10:30
PsiOmega
373921fa44
Fixes #8264 .
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updateUsrDialog() doesn't play well with nanoUI, forcing it to re-open and reposition on each cal.
2015-03-10 14:06:05 +01:00
PsiOmega
533ccef0ab
Robot code clean up and fixes.
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Fixes runtime when a borg is reset.
Fixes issue where /proc/select_active_ai_with_fewest_borgs() would not always return the intended AI.
Fixes issues with new borgs spamming the master AI with creation messages under some circumstances.
2015-03-10 13:37:20 +01:00
PsiOmega
d3d9e0b2ed
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-03-10 12:48:27 +01:00
Zuhayr
34c015cbbe
Merge pull request #8424 from mwerezak/exosuit
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Allows removing exosuit pilots using maintenance protocols
2015-03-10 18:54:07 +10:30
PsiOmega
9fdd3ccbdf
Can now destroy/delete the suit cycler.
2015-03-10 09:08:52 +01:00
PsiOmega
85641b46e5
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-03-10 07:58:25 +01:00
mwerezak
3de6374b4a
Allows unconscious/dead exosuit pilots to be removed if maintenance protocols are enabled.
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Enable maintenance protocols -> wrench -> crowbar -> multitool.
2015-03-10 02:47:54 -04:00
Chinsky
9c30024ca0
Merge pull request #8411 from volas/admin_stuff
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Some admin stuff
2015-03-10 09:09:35 +03:00
Zuhayr
277ceea894
Merge pull request #8405 from PsiOmegaDelta/StationAlertRuntime
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Station Alert Runtime Fix
2015-03-10 09:30:57 +10:30
Zuhayr
fb56784fcb
Merge pull request #8408 from mwerezak/examine-fix
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Examine fix
2015-03-10 09:30:51 +10:30
Zuhayr
00976aea43
Merge pull request #8417 from PsiOmegaDelta/SolidMatter
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Attemps to fix #8390 + solid bonus
2015-03-10 09:29:04 +10:30
Zuhayr
fc985c2a27
Merge pull request #8416 from PsiOmegaDelta/Ninjas
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Fixes ninja spawn logic.
2015-03-10 09:27:11 +10:30
Daniel García Baldomir
2fa6bb9ab2
Fixes mass driver not being registered on machines.
2015-03-09 21:54:38 +01:00
Chinsky
7a066b3c69
Merge pull request #8418 from mwerezak/supply-pack
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More tweaks
2015-03-09 23:28:15 +03:00
PsiOmegaDelta
668c4baee7
Merge pull request #8382 from comma/monkey_revenge
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Allows you to scoop monkeys up
2015-03-09 21:17:03 +01:00
PsiOmega
baed39c263
Attempts to fix persistent station alarms. Makes wardrobes solid.
2015-03-09 20:55:05 +01:00
mwerezak
b9d2517d83
Tweaks random gun spawners and supply packs
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laser carbines and laser pistols spawn in the armoury with equal
probability.
Stunshells are now rare like they should be.
Shotgun crates now have two combat shotguns, as they are less likely to
spawn in the armoury anyways.
Weapons crate comes with laser pistols, energy weapons crate comes with
laser carbines. Seemed more consistent that way.
2015-03-09 15:47:25 -04:00
Chinsky
d433ccead2
Merge pull request #8412 from Neerti/3-9-2015_air_alarm_nano_shrink
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Makes the width of the nanoUI for air alarms smaller.
2015-03-09 22:13:19 +03:00
Chinsky
ec9511c943
Merge pull request #8402 from PsiOmegaDelta/RemoteAir
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Fixes various alarm issues.
2015-03-09 22:07:02 +03:00
PsiOmega
57c0591283
Fixes ninja spawn logic.
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Fixes the logic I re-made after a PR comment without double-checking it.
Changes ninjastart to use the actual landmarks instead of locs for consistency.
2015-03-09 19:22:07 +01:00
mwerezak
b60a045d70
Fixes door runtime, removes user = null hack
2015-03-09 12:43:10 -04:00
mwerezak
385ff4f2fa
Examine tab modularity
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Also fixes antag info text sticking around if antag/observer status is lost
2015-03-09 12:09:18 -04:00
mwerezak
26cb0fe2c6
Fixes medical records laptop runtime
2015-03-09 12:04:04 -04:00
volas
e4e8ef3392
Merge remote-tracking branch 'upstream/dev' into admin_stuff
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Conflicts:
code/modules/admin/admin_verbs.dm
2015-03-09 18:11:10 +03:00
Neerti
c03535f03d
Makes the width of the nanoUI for air alarms smaller.
2015-03-09 11:07:21 -04:00
volas
515fdc9f6e
'Who' verb now shows the age of players on the server for admins
2015-03-09 14:20:31 +03:00
Chinsky
d8c2a36f9f
Merge pull request #8387 from PsiOmegaDelta/ChangeAppearance
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Mirror and ERT appearance improvement.
2015-03-09 13:42:19 +03:00
Loganbacca
11d340f898
Projectile effects - Part 3
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- Fixes for turrets, rogue drones, and emitters
- Removed muzzle flash from chem darts
- Converted emitters to use spanclasses and have correct capitalization
2015-03-09 22:17:34 +13:00
mwerezak
b71f6c1121
Partial breathing refactor
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Reorganizes breathing, and moves common human/monkey breathing code into
carbon. handle_breath() is largely unchanged.
Removes unnecessary handle_internal_lifeform().
Fixes monkies being held by people in mecha in space not being able to breathe.
2015-03-09 00:09:34 -04:00
PsiOmega
6cca0b6169
Station Alert Runtime Fix
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Fixes an issue where station alert consoles could potentially runtime due to alarm_monitor not yet being initialized.
2015-03-08 23:02:29 +01:00
PsiOmega
e05e024cc5
Fixes issues with remote air alarm access.
2015-03-08 18:31:59 +01:00
PsiOmega
cfbba5c153
Station alert monitor should now only react to major alarms.
2015-03-08 17:58:48 +01:00