Commit Graph

9974 Commits

Author SHA1 Message Date
PsiOmega
4c20beac43 Adds a surgical kit for 3TC. Contains only tools, no medication. 2015-02-14 11:47:49 +01:00
mwerezak
f8977c65af Much nicer syringe gun implementation
Makes syringe guns a type of launcher gun, and removes the hack
projectile.
Also moves syringe and dart gun source files into the modules/projectile
folder.
2015-02-13 23:48:35 -05:00
Zuhayr
77177b514f Working on spores. 2015-02-14 10:30:06 +10:30
Zuhayr
5e87b21d44 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into xenohydro 2015-02-14 09:32:17 +10:30
PsiOmega
3fb34237ee Additional uplink items.
Adds the syndicate radio channel encryption key for 2TC.
Adds a trash bag to the Smooth operator (9mm+silencer) kit.
2015-02-13 13:22:12 +01:00
Neerti
e75a4ebbc8 Updates comments to be accurate. Fixes typo in drone desc_info. 2015-02-13 04:01:44 -05:00
Neerti
d289997a0c Adds a new tab, which displays additional information about possibly anything you examine, assuming someone adds text to it. Additional info on the PR. 2015-02-13 02:26:45 -05:00
mwerezak
0d89717cf2 Merge remote-tracking branch 'upstream/dev' into gun-rewrite
Conflicts:
	code/modules/projectiles/ammunition/boxes.dm
	code/modules/projectiles/guns/projectile/pistol.dm
2015-02-13 01:57:19 -05:00
mwerezak
01798c98b6 Rewrites syringe and dart guns 2015-02-13 01:34:35 -05:00
Chinsky
9dd282e43b Merge pull request #8105 from PsiOmegaDelta/SyndicateDedLongLiveSyndicate
New traitor items
2015-02-13 08:22:28 +03:00
PsiOmegaDelta
0d08264e5e Merge pull request #8120 from GinjaNinja32/crewmonitor
Fixes template modification exploit for crew monitoring computer
2015-02-12 21:36:16 +01:00
GinjaNinja32
189330b4b3 Fixes template modification exploit for crew monitoring computer 2015-02-12 20:27:28 +00:00
PsiOmega
d4ae710c0c Tweaks and corrections. 2015-02-12 21:11:38 +01:00
Zuhayr
066482de93 Readds predefined ambrosia items. 2015-02-13 05:53:45 +10:30
Zuhayr
8fb5836e4f Generalized fruit products properly. 2015-02-13 03:52:46 +10:30
PsiOmega
f8c5cf8f83 Adds a kit with cigarette packs and zippo lighter.
Includes 2 packs of flash powder cigarettes, 2 packs of smoke creating cigarettes, 1 pack of mindbreaker cigarettes, and 1 pack of tricordrazine cigarettes.
2015-02-12 16:35:49 +01:00
Zuhayr
c953e279a4 Update from dev. 2015-02-12 23:15:47 +10:30
Zuhayr
a8089d4437 Merge master into dev. 2015-02-12 23:01:08 +10:30
PsiOmega
cb82dd950e Adds a floppy disk which provides access to the station camera network given appropriate hardware. 2015-02-12 12:20:58 +01:00
PsiOmegaDelta
baf6a6f859 Merge pull request #8112 from DeeUnderscore/vendor-cash
Vending machines: NanoUI, cash and other stuff
2015-02-12 09:08:29 +01:00
mwerezak
ea39f7f718 Cleanup can_fire(), projectile flag
Removes can_fire() and moves some of it's functionality into
get_next_projectile(), which was renamed to consume_next_projectile() to
indicate the possibility of side-effects.
Also renamed flag var to check_armour
2015-02-12 01:37:19 -05:00
mwerezak
630369b9dd More flash shell tweaks, autolathe recipes
Tweaks the flash shell some more.
Tweaks shotgun stun shells, adds spent icon.
Additional autolathe ammo recipes.
2015-02-11 22:48:21 -05:00
D Anzorge
7572ec427a Add an extra check to vending's Topic()
Topic() now checks if it really can vend items with current category config,
in case the request was malformed/rewritten
2015-02-11 20:02:23 -05:00
mwerezak
5740f52964 Merge branch 'guns' into gun-rewrite
Conflicts:
	code/modules/clothing/suits/armor.dm
	code/modules/clothing/under/ties.dm
	code/modules/projectiles/gun.dm
	code/modules/projectiles/guns/energy/laser.dm
	code/modules/projectiles/guns/energy/nuclear.dm
	code/modules/projectiles/guns/energy/pulse.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/guns/projectile.dm
	code/modules/projectiles/guns/projectile/automatic.dm
	code/modules/projectiles/guns/projectile/launcher.dm
	code/modules/projectiles/guns/projectile/shotgun.dm
2015-02-11 18:08:43 -05:00
mwerezak
611a42bb33 Gun cleanup and rewrite
Rewrites gun.dm. Reorganizes the firing procedure into logical procs and cleans up some unnecessary variables or demotes them to the subtypes that actually care. Energy weapons that create their own projectiles no longer care about in_chamber. Launcher support is much more natural now.

Cleans up duplicated cyborg energy weapon power supply code. Adds support for energy weapons to recharge from external power sources, unifying cyborg and hardsuit mounted weapons. Incorporates the cyborg taser recharging mechanism. Cleans up laser tag gun duplication

Changes path strings to actual paths. Changes relative paths to absolute paths.

Renamed several targeting vars to make their purposes more clear.

Fixed targeting not handling firing correctly for certain subtypes.
2015-02-11 15:46:09 -05:00
PsiOmega
49b1280b13 Tries to add more helpful information when examining a spy bug from real up close. 2015-02-11 21:39:42 +01:00
PsiOmega
12e17e666f Minor casing fix.
I couldn't unsee the lowercase t in sentences beginning with "\the" instead of "\The". I'm sorry..
2015-02-11 19:53:08 +01:00
D Anzorge
cee2d2502a Make vending machines stop selling things if vendor account is suspended 2015-02-11 10:42:50 -05:00
D Anzorge
9dffc8f922 Add NanoUI to vending machines
Error messages are now displayed in the NanoUI interface, instead of going to
the text log. Wire UI now consistent with other wire-enabled wire devices
that use NanoUI.
2015-02-11 10:42:50 -05:00
D Anzorge
b826e5bb77 Rewrite and refactor vending.dm
Remove some redundant procs and /obj/machinery/vending members. Rework the way
product lists and advert lists are stored within /obj/machinery/vending.

/obj/machinery/vending now uses a simpler way of storing the product list. The
old variables, `products`, `contraband`, etc., are still used for initialization
of the new list, but are not used beyond that.

This commit removes colors from vending lists in anticipation of introducing
NanoUI.
2015-02-11 10:42:50 -05:00
PsiOmega
73bc5934d5 Replaces uplink Donk-pockets with Sin-Pockets.
Sin-Pockets can be self-heated using the future magic of producing heat by mixing chemicals.
Each heated pocket contains: Doctor's Delight - 5 units, Hyperzine - 5 units, Synaptizine - 1 unit.
Overconsumption is definitely possible by the careless.

Makes the concealed cane use non-del methods.
2015-02-11 09:55:50 +01:00
Atlantiscze
ddc462b510 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into outpost-power 2015-02-11 07:19:30 +01:00
Atlantiscze
a94bad9171 Construction Outpost Accessibility
- Adds pressurised room with teleporter and cycling airlock to construction outpost. It contains some resources and tools useful for construction purposes. Outpost also has two PACMANs and PSU which may be used to power the outpost until you can get normal power generation online. PSU starts discharged and has to be charged with PACMANs before use. APC in the area is turned off and unlocked, to ensure anyone who would accidentally teleport there has ability to turn it on and teleport back to station.
- Also fixes atmosphere related bug on new engineering outpost. Relay room had wrong floor tiles causing temperature and air composition oddities.
2015-02-11 07:18:58 +01:00
Zuhayr
605c1eea88 Merge pull request #8101 from PsiOmegaDelta/MedCam
Map Fixes and Additions.
2015-02-11 15:13:20 +10:30
Zuhayr
08b26e8e4c Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into xenohydro 2015-02-11 14:35:58 +10:30
D Anzorge
119005d515 Refactor and make vendors record transactions
Payment code is now more modular and less redundant. Vending machines now
record all transactions, including cash transactions.
2015-02-10 21:01:05 -05:00
D Anzorge
1acce5dc59 Add cash purchases to vending machines 2015-02-10 21:00:59 -05:00
D Anzorge
6d3e6c2246 Change ewallets to work like ID cards
Instead of having to insert ewallet before making purchase, ewallets can now be swiped in place of ID card
2015-02-10 21:00:59 -05:00
mwerezak
ab6f0bf30c Merge remote-tracking branch 'upstream/dev' into gun-rewrite
Conflicts:
	code/modules/clothing/under/ties.dm
	code/modules/projectiles/projectile.dm
2015-02-10 20:59:22 -05:00
mwerezak
bf24ac82b8 Removes IsHandgun() proc, adds slot flag 2015-02-10 20:25:41 -05:00
mwerezak
ee894d6b99 Flash projectile adjustment
Adjusts brightness, adds some effects, adds 9mm flash rounds and pistol
variant.
2015-02-10 19:54:30 -05:00
Atlantiscze
89496ce927 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into outpost-power 2015-02-11 01:49:06 +01:00
PsiOmega
3a6c4dacd6 Adds 9mm gun with silencer, 5TC, with the option to acquire additional ammo, 2TC. 2015-02-10 22:39:40 +01:00
PsiOmega
dcb2e22e61 Adds a concealed cane sword for 2 TC. 2015-02-10 22:37:25 +01:00
PsiOmega
0daf1c2539 Merge remote-tracking branch 'upstream/dev' into SyndicateDedLongLiveSyndicate 2015-02-10 21:32:45 +01:00
PsiOmega
d0a59bcd03 Adds a health section in the uplink.
Box of donk-pockets for 1 TC.
Combat medical kit, containing bicardine, dermaline, dexalin plus, dylovene, tramadol, and spaceacillin, for 5 TC.
2015-02-10 21:29:29 +01:00
Chinsky
d1de94c70e Merge pull request #8082 from Kelenius/ofMachinesAndParts
Update for machine upgrades and some science
2015-02-10 23:24:19 +03:00
PsiOmega
02dc9e3008 Lightly boosts the clerical kit.
Adds destination tagger, wrapping paper, hand labeler, and the ability to select pen color.
2015-02-10 20:12:32 +01:00
PsiOmega
8ceaa8b5a1 Traitors can now order a spy kit
Traitors can now order a spy kit containing 3 camera+radio bugs + a monitor for 2 telecrystals.
2015-02-10 19:33:02 +01:00
Kelenius
1368707150 Borg charger now uses cell 2015-02-10 14:39:54 +03:00