Zuhayr
38e7cb8774
Minor amendments to mech kits and icons.
2015-05-13 17:04:52 +09:30
Zuhayr
3c10cc5852
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into customitems
2015-05-13 17:00:10 +09:30
Techhead0
93767c589e
Adds beanbag shells to bar backroom.
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Also, fixes.
2015-05-13 03:30:07 -04:00
Zuhayr
847f1baaa8
Merge pull request #9228 from Techhead0/portablepump-in
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PAPs now use external pressure when pumping in.
2015-05-13 16:59:16 +09:30
Techhead0
f41300bbe3
Merge remote-tracking branch 'remotes/Baystation12/dev' into internalsBox
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Conflicts:
maps/exodus-1.dmm
2015-05-13 03:10:36 -04:00
Techhead0
e38ef1c7ef
Moves survival boxes to species datums.
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Surivival gear is now assigned based on species. Most
species get standard gear, but Vox receive a nitrogen
tank instead, and Diona obtain an emergency flare
instead of a survival box.
As a side effect, engineers no longer spawn with larger
emergency tanks.
Fixes #9237
2015-05-13 02:31:17 -04:00
Atlantiscze
090112c874
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into newmalf-merge
2015-05-13 06:17:26 +02:00
Zuhayr
a9f936fe42
Added exosuit customisation kits to cargo.
2015-05-13 11:20:54 +09:30
Techhead0
bdf4400695
PAPs now use external pressure when pumping in.
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This allows Portable Air Pumps to be effectively used for draining rooms
and air tanks.
Also, default cells in pumps and scrubbers changed from 1k basic cells
to 5k heavy-duty cells.
2015-05-12 13:55:06 -04:00
PsiOmega
ab6c4e74cb
Merge remote-tracking branch 'upstream/dev' into BrigGarbage
2015-05-12 19:06:56 +02:00
Chinsky
ad67215b08
Merge pull request #9073 from PsiOmegaDelta/QDels
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Implementing Destroy():s
2015-05-12 18:26:57 +03:00
Chinsky
c15c69b008
Merge pull request #8722 from Hubblenaut/dev
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Context-Based: Grab Intent [READY FOR REVIEW]
2015-05-12 18:23:56 +03:00
Atlantiscze
165de0ad0e
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into rolling-brownouts
2015-05-12 17:19:36 +02:00
Zuhayr
4e85c5f387
Dev merge.
2015-05-12 23:33:29 +09:30
Zuhayr
9896bb4a9c
Cleanup of custom item icons.
2015-05-12 23:21:23 +09:30
PsiOmegaDelta
57b5d43b4e
Merge pull request #9218 from Zuhayr/hailers
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Allows hailer messages to be altered.
2015-05-12 15:00:36 +02:00
Hubblenaut
1b3ddb8633
Merge remote-tracking branch 'upstream/dev' into dev
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Conflicts:
code/game/objects/structures/stool_bed_chair_nest/bed.dm
code/modules/mob/mob_grab.dm
2015-05-12 14:39:21 +02:00
PsiOmega
6bede81523
Map cleaning.
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Fixes some issues with windoor definitions.
Cleans up windoor usage.
Fixes #9194 , making it more evident where the disposal unit sends its goods.
2015-05-12 14:24:27 +02:00
Zuhayr
49930fe55d
Debugging!
2015-05-12 21:30:06 +09:30
PsiOmega
b52cf35680
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/projectiles/projectile.dm
2015-05-12 13:40:47 +02:00
Zuhayr
2222445eb3
Merge pull request #9166 from MrSnapwalk/AI-and-pAI-sprites
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Adds 7 new AI core sprites and adds new pAI card sprites.
2015-05-12 21:01:30 +09:30
Chinsky
e9cc39039c
Merge pull request #8946 from Zuhayr/miningstuff
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Wall refactor/mining changes.
2015-05-12 13:13:31 +03:00
Zuhayr
b15ff78302
Merge pull request #9130 from mwerezak/device-powercell
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Adjusts charge cost for energy type guns
2015-05-12 18:11:39 +09:30
Zuhayr
084b2f7825
Merge pull request #9220 from comma/pruttyshiny
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Useless lights galore
2015-05-12 17:30:38 +09:30
Chinsky
3b3f23e502
Useless lights galore, adding small/colorful lights:
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Lamps (old-looking ones), flares now have different color from usual flashlight.
Lit cigs give 0.25 power light - just enough to stand out in full darkness.
Candles are colored too.
Different colors for different camera consoles instead of SUPER RED for everyone.
2015-05-12 10:23:24 +03:00
Zuhayr
27f03d557f
Allows hailer messages to be altered.
2015-05-12 16:42:43 +09:30
Zuhayr
f76a1d2024
Removed custom item defines, refactored mech kits.
2015-05-12 15:49:56 +09:30
PsiOmega
66ead991e7
Terminals, scrubbers, airlocks, and alarms get a Destroy() review.
2015-05-12 08:16:30 +02:00
Atlantiscze
51043bc84a
Update
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- Creates a global list of items which have pwr_drain() called every powernet tick
- Makes powersink use this list
- Adds scheck
2015-05-12 07:49:31 +02:00
Zuhayr
c06323ef7a
Merge pull request #9199 from Techhead0/voidmachine-englishlists
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Changes machine frames and voidsuits to use proc/english_list() and removes frame_desc
2015-05-12 14:20:37 +09:30
Techhead0
0d9a482be8
Removes frame_desc from circuitboards.
2015-05-12 00:09:51 -04:00
Zuhayr
6ee97e03a6
Removing a call to initialize().
2015-05-12 13:22:57 +09:30
Zuhayr
3184f157e9
qdel
2015-05-12 13:12:58 +09:30
Zuhayr
495952ff5d
Changed steel material name to a define.
2015-05-12 13:08:41 +09:30
Zuhayr
28134c9c8c
Readded wallbreaker check to wall destruction.
2015-05-12 13:06:54 +09:30
ccomp5950
569e785014
Holodeck items no longer spam admin attack logs.
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/obj/items now has no_attack_log variable if set to 1, it won't log.
All holodeck items and lasertag weapons have no_attack_log set.
<3 Mangled
2015-05-11 22:11:46 -04:00
Zuhayr
4cf296a6c9
First pass on custom item cleanup/refactor.
2015-05-12 10:53:16 +09:30
Techhead0
f6977dd8ed
Changes machine frames and voidsuits to use proc/english_list()
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Also includes formatting changes to voidsuit examine.
2015-05-11 20:29:35 -04:00
Atlantiscze
f9d28385d3
Fixes common channel radios not working.
2015-05-11 20:20:57 +02:00
Zuhayr
0e0f29632a
Added construction states to walls.
2015-05-11 19:56:32 +09:30
Zuhayr
e28acd5045
Dev merge.
2015-05-11 18:45:14 +09:30
PsiOmega
d14904e1d6
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/gamemodes/cult/runes.dm
code/game/response_team.dm
code/modules/hydroponics/spreading/spreading.dm
code/modules/mob/dead/observer/observer.dm
2015-05-11 09:28:59 +02:00
PsiOmega
d1eae14343
Fixes #9183
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Very critical. No lewdness allowed.
2015-05-11 09:08:27 +02:00
Atlantis
1259d71710
Merge Conflict Fix
2015-05-11 07:58:44 +02:00
Atlantis
152156018a
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into newmalf-merge
2015-05-11 07:46:51 +02:00
Atlantiscze
6b8f6178da
Fixes
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- Fixes few typos in the code
- Fixes AI Eye object being solid, therefore being able to block movement of other players.
- Fixes non-station APCs boosting CPU as others.
Implemented Suggestions
+ Selection is now done in slightly better way (Basic Encryption Hack, Hack/Unlock Cyborg, Hack AI). Only relevant entities are offered in the list.
+ Adds varedit-modifiable variables for CPU Gain and Storage boost. These variables may be used by admin in game or by tester to faster unlock abilities.
+ Slightly nerfed APC CPU power generation.
+ Reworked machine overload. Now it only works on machines which are powered. Unpowered or broken machines cannot be overloaded. /obj/machinery/power type machines (APCs, SMESs, overall most stuff that directly handles electricity) received bonus explosion strength to compensate. Machine overload also drains massive power from local APC, therefore preventing spam of this ability (normal APC should take about 2-3 of these before needing to recharge). Also, qdel instead of del.
+ System Override now uses shuffled list of APCs when hacking them, as opposed to alphabetical list.
+ CPU generation rate is now shown in Status tab.
2015-05-11 06:36:44 +02:00
Zuhayr
bc50ba5166
Merge resolution.
2015-05-11 11:47:24 +09:30
Zuhayr
55b3b9d151
Merge pull request #9174 from PsiOmegaDelta/ImplantLogs
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Corrects implanter attack log.
2015-05-11 11:44:25 +09:30
Mloc
7780287d3a
mood lighting for computers
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-05-10 20:54:29 +01:00
Mloc
16d50c645d
new object-based lighting system
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-05-10 20:54:25 +01:00