PsiOmega
5e84bfa57c
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/modules/clothing/spacesuits/rig/suits/ert.dm
2015-05-30 15:59:54 +02:00
Raptor1628
62ef32a725
Rig Icon Fixes
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Fixes some incorrect names that were resulting in broken icons.
2015-05-27 23:32:27 -04:00
mwerezak
d65ec62dcb
Fixes #9493
2015-05-26 22:49:16 -04:00
PsiOmega
c21a456379
Fixes #9447 .
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The inteliCard now has a NanoUI interface, allowing it to utilize custom CanUseTopic() checks depending on context, in-hand or in-rig.
2015-05-24 11:33:54 +02:00
PsiOmega
e74c0e65bf
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/items/weapons/power_cells.dm
2015-05-22 08:26:13 +02:00
mwerezak
e23f5e7e06
Fixes hardsuit shocking
2015-05-18 20:09:31 -04:00
Zuhayr
358867f3b5
Major sheet and material refactor.
2015-05-17 01:46:53 +09:30
Zuhayr
150b24023e
Renamed kitchen utensils.
2015-05-16 21:24:36 +09:30
Zuhayr
325bd42c66
Fixes #9233
2015-05-15 23:37:52 +09:30
Zuhayr
624a6b0bca
Fixes #9250
2015-05-15 18:26:53 +09:30
PsiOmega
f9306431b7
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/living/carbon/human/human.dm
2015-05-14 22:20:58 +02:00
PsiOmega
91f67e5dc5
Adjusts rig stealth module costs.
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Activation and active power costs were previously a tenth of the same costs for a mere energy blade.
Now costs matches that of an energy blade.
2015-05-13 22:38:52 +02:00
Zuhayr
495952ff5d
Changed steel material name to a define.
2015-05-12 13:08:41 +09:30
Zuhayr
bc50ba5166
Merge resolution.
2015-05-11 11:47:24 +09:30
Zuhayr
dbf8e53020
Mass rename of 'metal' to steel, refactor of walls and falsewall mineral construction, refactor of materials and ores.
2015-04-26 12:53:26 +09:30
PsiOmega
1fea589ad7
Merge remote-tracking branch 'upstream/dev' into TheSummoning
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Conflicts:
code/game/machinery/cryopod.dm
code/game/objects/items/weapons/clown_items.dm
2015-04-24 17:13:37 +02:00
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
PsiOmega
08fa1193ce
Adds Hardsuit Module tab.
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Allows one to (de)activate, engage, select and change module charges from the "Hardsuit Modules" tab panel.
Basic idea similar to spells.
2015-04-16 08:54:04 +02:00
PsiOmega
49d3f0fcf7
Merge remote-tracking branch 'upstream/dev' into NanoRefactorUmptheen
2015-04-10 15:49:36 +02:00
PsiOmega
1ba8dcbca9
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/machinery/vending.dm
2015-04-10 15:25:34 +02:00
PsiOmega
e37c5c22d4
Refactors NanoUI interaction (again)
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Takes NanoUI interaction code and splits it into more manageable modules.
The default handler that checks distances, camera coverage, etc., etc.
Admin NanoUI windows now only check for admin rights, ignoring sight, distance, and anything else.
ERT/mercenary appearance changer now remains open for as long as the mob remains on the admin Z-level.
PDAs and uplinks now require that you keep the item somewhere in your main inventory (or contents to be precise). Hands or ears are fine, inside bags are not.
Rig suits also check that they are in the operator's inventory or that the synthetic operator is somewhere within the suit's contents (recursively).
2015-04-10 11:19:38 +02:00
GinjaNinja32
7483b9fcb2
Fixes hardsuits completely breaking all the time
2015-04-09 13:58:10 +01:00
PsiOmega
71a8ddf50e
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/gamemodes/cult/runes.dm
code/modules/paperwork/paper.dm
code/modules/projectiles/projectile.dm
2015-04-08 10:55:26 +02:00
PsiOmegaDelta
fd1b6343f0
Merge pull request #8655 from volas/sanitize_procs2
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sanitize(), part 2
2015-04-06 15:16:17 +02:00
Chinsky
ae75e3555e
Merge remote-tracking branch 'remotes/upstream/dev-freeze' into conscience
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Conflicts:
code/modules/mob/living/carbon/human/human_attackhand.dm
2015-04-05 05:23:14 +03:00
Raptor1628
cf74e22870
Hardsuit Stuff
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Icons for all modules and control modules, two new suits, some modified
stats. Station suits are now split, with their spawned "equipped"
version having modules and access requirements, and their parent type
having neither.
2015-04-04 17:59:10 -04:00
PsiOmega
8e55ad8114
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/mob.dm
2015-04-03 09:33:05 +02:00
volas
2622d2dbfc
sanitize() refactor: fourth pass
2015-04-03 00:40:57 +03:00
Zuhayr
1070a8f63c
Adds weedkiller smoke checks to hydro trays and spreading plants.
2015-04-01 07:25:09 -07:00
Zuhayr
63a2fc6bff
Fixes #8682
2015-04-01 07:05:58 -07:00
mwerezak
9ad533a094
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/living/carbon/monkey/update_icons.dm
code/modules/mob/mob_helpers.dm
code/modules/spells/spellbook.dm
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
2015-03-31 00:16:56 -04:00
Chinsky
5429378703
Added check for second pAi for #8287
2015-03-30 22:55:17 +03:00
GinjaNinja32
e342bf8a3a
Fixes #8673 , also makes some messages clearer and removes the twin cooldowns on rig weapons
2015-03-30 03:54:18 +01:00
Zuhayr
0c3a18b0b6
Merge pull request #8380 from volas/sanitize_procs
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[DNM] sanitize() and text.dm refactoring
2015-03-29 00:57:33 +10:30
Zuhayr
c0887333bc
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev-freeze
2015-03-27 11:13:53 +10:30
Zuhayr
dda3fc8f02
Merge pull request #8469 from mwerezak/robot-emp
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Reduces the effect of EMP on robot power cells, some other things
2015-03-26 19:00:39 +10:30
volas
e3d41c3112
Merge remote-tracking branch 'upstream/dev' into sanitize_procs
2015-03-25 01:06:32 +03:00
volas
5fee41d4ba
sanitize() refactor: third pass (misc)
2015-03-25 01:05:21 +03:00
PsiOmegaDelta
89965420bb
Merge pull request #8603 from Baystation12/dev-freeze
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Dev freeze
2015-03-24 14:00:57 +01:00
Zuhayr
45f28d5372
Fixes #8485
2015-03-24 13:20:24 +10:30
mwerezak
dc1f05a9da
Tweaks rig emp effect, breach_threshold
2015-03-23 02:49:34 -04:00
volas
855755f808
sanitize() refactor: first pass (sanitize)
2015-03-22 23:31:19 +03:00
Zuhayr
2c269e5159
More work on Heist. Remapped the Vox shuttle and added a base for it. Tweaked spawn values etc.
2015-03-21 11:13:48 +10:30
Chinsky
c837505e8b
Merge pull request #8328 from PsiOmegaDelta/LessIsMore
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Cleans up access handling.
2015-03-03 10:21:16 +03:00
PsiOmega
318f5e1a92
Cleans up access handling.
2015-03-02 18:55:03 +01:00
PsiOmega
02a1e1d129
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/clothing/spacesuits/rig/suits/light.dm
2015-03-01 21:15:47 +01:00
mwerezak
8d1a92a0f5
Hardsuit tweaks
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Spider fang blade uses power faster.
Light hardsuits (minus ninja suit) have voidsuit-level breach thresholds.
If the suit is malfunctioning when it runs out of power then you will need someone to cut you out.
2015-02-28 14:04:53 -05:00
mwerezak
a026922115
More hardsuit fixes, ion rifle fix
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Fixes modules being usable when destroyed.
Fixes charge display for fractional charge values.
Fixes ion rifles EMPing themselves.
2015-02-28 04:15:29 -05:00
mwerezak
7dd82f8763
Merge remote-tracking branch 'upstream/dev-freeze' into backup
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Conflicts:
code/modules/clothing/spacesuits/rig/rig.dm
code/modules/clothing/spacesuits/rig/rig_pieces.dm
2015-02-28 03:39:38 -05:00
mwerezak
55a3b94995
Hardsuit adjustments, fixes
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Default inherited offline_slowdown set to 3, as most hardsuits use this
value. ERT no longer get rad immunity, they have enough advantages -
instead only ERT engineers get that.
ERT engineer gauntlets are also now insulated, allowing them to do
wiring work in space.
Fixed a compile error.
Fixed mounted laser cannons taking too long to recharge.
2015-02-28 03:36:00 -05:00