Commit Graph

358 Commits

Author SHA1 Message Date
Zuhayr
4538fbabca Lots of work on hardsuits, commented out some broken WIP code, did some renaming, deleted now-redundant species-specific hardsuits. 2014-05-27 01:18:07 +09:30
Zuhayr
9b93600d6e Prevented toggling a suit helmet while holding the suit. 2014-05-25 21:57:39 +09:30
Zuhayr
78db44e96f Squashed hardsuit and suit cycler commits:
Basic preliminary breach handling.
Breached spacesuits act more sanely and now result in pressure loss.
Preliminary work for upgrading hardsuits.
Adds suit cycler.
Working on breach data for hardsuits.
More tweaks to the suit cycler.
More rig changes/tweaks.
2014-05-25 21:50:43 +09:30
Zuhayr
a528a4db1f Split vox and vox armalis icons up into their own files. Set up species-level sprite files for vox and vox armalis. Removed icons/mob/vox.dmi. 2014-05-15 14:46:27 +09:30
Zuhayr
429684d5ac Squashed armalis/vox commits and human icon update commits:
Armalis gear and mob icons, plus sonic cannon.
Added sonic cannon skeleton code.
Noise cannon fire sound, Vox shriek sound.
Added Vox Armalis species.
Swapped vox breath mask over to species_restricted check.
Added Vox Armalis gear.
Added a random shriek effect to Vox and Vox Armalis speech.
Added quickspawn Vox Armalis definition.
Vox shriek sound effect. Thought I committed this earlier.
Added r_hand and l_hand icon_overwrite checks.
More work on Armalis. Added gut() and leap() human procs.
Adding/fixing up the leap() and gut() verbs, and a LEAPING status_flag for human/Bump().
Fixing some missing pixels in the armalis tail.
Almost forgot to whitelist armalis...
2014-05-15 14:30:37 +09:30
Mloc-Argent
a2b85c31a4 Merge remote-tracking branch 'upstream/master' into dev 2014-05-07 17:37:29 +01:00
Mike
bc1a529683 Fixes for last two commits. 2014-05-03 11:40:20 -04:00
Mike
673f4ca1bc Hardsuits
Adjusted hardsuit values to match descriptions a little better. Returned
some atmos hardsuit values to eng ones since they don't seem to have
reduced slowdown after all, instead they trade radiation protection for
thermal protection.
Updated syndie hardsuit species excludes as those species now have their
own syndie hardsuits.
2014-05-02 16:09:13 -04:00
Mike
449cac1386 Added HIDETAIL to suit items where appropriate
Only looked at suits that already had a HIDEJUMPSUIT flag.
2014-05-02 11:54:37 -04:00
Mike
e84747510c Cleaned up reference to outdated proc
Removed references to outdated get_equipped_items(). Still one left.
Removed unnecessary override for belts.
2014-04-24 21:01:01 -07:00
Mike
b24b39d267 Clean up check for item being equipped
Moved some common code to item.dm. Someone should probably take a look
at get_equipped_items() in inventory.dm sometime in the future.
2014-04-13 13:36:48 -04:00
Mike
dc6af64416 Prevent vox boots from enabling in player's hand
Vox players can't "dig their claws into the flooring" when holding the
boots in their hand. When enabled, the boots can't be taken off until
disabled.
2014-04-13 13:18:36 -04:00
Ravensdale
50a45b32ae Fixes a define spelling error. 2014-03-03 20:23:21 -08:00
Zuhayr
2f36fb79bc Fixes #4078 2014-01-30 23:31:50 +10:30
Loganbacca
5827e5a022 Fixes #4296 2014-01-14 15:59:58 +13:00
Zuhayr
1cddbeb180 Fix for ninja being unable to wear full-sized oxytanks. 2014-01-01 22:10:25 +10:30
Mloc
d8683f2d39 Revert "Merge pull request #3965 from jack-fractal/dev"
This reverts commit fa57b76f25, reversing
changes made to 40ee2278ed.

Signed-off-by: Mloc <colmohici@gmail.com>
2013-11-25 11:59:57 +00:00
jack-fractal
ce18d47778 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
Conflicts:
	baystation12.int
	code/controllers/verbs.dm
2013-11-23 11:58:50 -05:00
jack-fractal
5df2797b86 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
Conflicts:
	baystation12.int
2013-11-22 20:30:23 -05:00
Zuhayr
c8c8e9d078 Removing species restriction on ninja gear. 2013-11-23 00:39:00 +10:30
Zuhayr
caee3a81e2 Adds sprites and skeleton definitions for species-specific Syndicate hardsuits. 2013-11-22 09:52:04 +10:30
Iamgoofball
2be70afe8b changed it so that only syndi-hardsuits only restrict vox 2013-11-19 23:12:41 -08:00
Iamgoofball
06719b5aa9 added a fuck ton of small changes 2013-11-19 23:00:07 -08:00
jack-fractal
6764c54989 making a generic version of the AI's visibility code so that it can be reused by the Cult Spirits 2013-10-26 16:52:14 -04:00
Mloc-Argent
e9bf414820 Refactors code to work with BYOND 500.
500 adds a "color" var to /atom, which conflicts with /obj/item/color, /obj/atmospherics/color and various simple_animals.
  /obj/item/color is now item_color
  /obj/atmospherics/color is now pipe_color
  simple_animals color is now body_color
Removes transformer.dm since it conflicted with transform() and was never used.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-09-22 12:39:48 +01:00
Segrain
d13f9e617b Fix for #3666. 2013-09-13 19:38:21 +03:00
Zuhayr
8869718963 Customisation kits for Taj engineers. 2013-09-09 23:35:50 -07:00
Zuhayr
f8d40ab907 Fixes some Skrell hardsuit issues. 2013-09-09 21:51:15 -07:00
Zuhayr
b6912d292c Added light to previous commit. 2013-08-29 03:38:52 -07:00
Zuhayr
3e13680498 Tajaran hardsuit code. 2013-08-29 03:11:55 -07:00
Zuhayr
e7d7a63177 Type of unathi breacher fixed. 2013-08-29 00:42:40 -07:00
Zuhayr
99b57c1a8e Skrell suit sprite fix, oops. 2013-08-29 00:41:47 -07:00
Zuhayr
fb7ca1348c Added species restrictions to hardsuits, shoes, helmets. Added Skrellian hardsuits and helmets. 2013-08-29 00:35:41 -07:00
Zuhayr
f1f0a3e340 Added species_restricted list to clothing, added check for equipping clothing with species_restricted set. Only species on the list can equip the gear, if the equipper is human. 2013-08-28 22:17:40 -07:00
Zuhayr
b84f85656c New vox armour. 2013-08-19 19:02:27 -07:00
Segrain
cfd0e9f7e2 Vox suit sensors. 2013-08-09 07:11:58 +03:00
Zuhayr
79ff22c5dc Adjusted vox and unathi gear to use species instead of mutantrace. 2013-08-07 11:13:45 -07:00
Zuhayr
c2e75f9ddb Merge branch 'dev' of https://github.com/Baystation12/Baystation12 2013-07-29 06:05:00 -07:00
Segrain
fdce68fe66 Magboots fix. 2013-07-28 14:31:23 +03:00
Segrain
47db87fcfe Cameras for strike teams. 2013-07-28 01:59:03 +03:00
Zuhayr
e7cf8fa613 Adjustments to a wonky examine string for vox magboots. 2013-06-26 00:03:03 -07:00
Zuhayr
04be69a0b4 Magboots and gloves for vox, removed a debug string, tweaked vox. 2013-06-14 20:07:16 -07:00
Zuhayr
045a90167c Vox sprite fixes. 2013-06-11 01:32:07 -07:00
Chinsky
a252ca3943 Merge pull request #3019 from misterbook/bleeding-edge-freeze
Bleeding edge freeze
2013-06-10 02:51:19 -07:00
Zuhayr
cbb36ce24f Added ability for tanks to be held on vox suits. 2013-06-10 18:08:25 -07:00
MisterBook
b835ab4bd2 Fix of breacher chasis to keep anyone but Ughanti from wearing it.
Fix of gun suicide - lethal is lethal, nonlethal just hurts like a mother.
Despamming electrode resistance.
2013-06-09 14:10:11 -05:00
MisterBook
a34174e124 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze 2013-06-05 18:39:43 -05:00
Zuhayr
06f04e6374 Vox mutantrace, vox clothing, minor surgery mod for mutantrace specific surgery steps. Fixed captain's jacket sprite. 2013-06-05 17:35:38 +09:30
MisterBook
fd8d61aa8b New taser fix is now in place. Rather than full deflection, armor mitigates the damage. Updates along all sorts of Clothing for minor mitigations to major mitigations.
New define - AGONY. Used as an effect (Like STUN, WEAKN, etc) to cause HALLOSS. Allows use of HALLOSS projectiles without having to worry about them shattering windows/grilles. Future use? Torture tools, pain inducers for interrogation, 'Be Good' modules, Meme, etc.

HALLOSS now regens while standing up (2 per tick), and laying down (Resting, unconscious, paralyzed - 6 per tick). This fixes the 'real damage + HALLOSS = forever crit'.

Sticking a gun in your mouth (Non-stun, damage inducing) and pulling the trigger kills you.

Icon adjustments.
2013-06-04 22:41:23 -05:00
MisterBook
06b7700086 Cobpipe fix
Smoking pipe icon fix.
Eye-stab admin logging fix.

Tasers now do halloss, representing non-lethal PAIN.
http://baystation12.net/forums/viewtopic.php?f=5&t=7773

Tasers now check their target's limb for armor, and deflect if armored (Represented by coeffecient = 0).
http://baystation12.net/forums/viewtopic.php?f=5&t=7772
2013-05-31 00:09:00 -05:00