Zuhayr
572a480679
Merge pull request #9723 from atlantiscze/plant-fix
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Fixes #9706
2015-06-13 01:38:47 +09:30
Zuhayr
f9134028b6
Fixes #9777
2015-06-10 23:14:34 +09:30
Zuhayr
48b063a96e
Fixes #9620
2015-06-10 23:14:33 +09:30
Atlantis
0135051498
Fixes #9706
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- Adds checks whether the turf exists. This should prevent runtimes.
- Moves ..() call in food/snacks/grown after seed.thrown_at() call. I believe this was causing the runtime in first place.
2015-06-07 06:43:50 +02:00
Zuhayr
358867f3b5
Major sheet and material refactor.
2015-05-17 01:46:53 +09:30
Zuhayr
a101855343
Converted over hatchets and scythes.
2015-05-17 00:15:46 +09:30
Mloc
16d50c645d
new object-based lighting system
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-05-10 20:54:25 +01:00
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
GinjaNinja32
d4eb42b38b
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/projectiles/targeting.dm
2015-04-13 12:49:07 +01:00
Chinsky
10699ccfa3
Fixes #8473
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..() doesn't really do anything meaningful, so it always returned null. Left it there just in case, but at least now it doesn't stop un-lightening.
2015-04-13 07:35:23 +03:00
Chinsky
271977dd7e
Fixes #8537
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Apparently drying racks don't actually do anything, but at least now they can do nothing on all the grown fruits! Also added some darkening so people feel like they were slightly less cheated.
2015-04-13 07:19:40 +03:00
PsiOmega
464d702d4b
Mob refactoring.
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Updates Bump() code.
Intents now use constants.
Simple animals can now use languages without overriding say().
There is now a difference between being able to smash normal and reinforced walls.
Reworks simple_animal/attackby so that constructs don't need to override it simply to add damage resistance.
2015-03-29 10:44:31 +02:00
Zuhayr
bf8ad6d585
Rebalanced xenoflora sprites, fixed numerous issues.
2015-03-22 16:13:15 +10:30
Zuhayr
145b4442e5
Fixes #8388
2015-03-17 19:49:18 +10:30
Zuhayr
9ad9f19a0b
Transitioning back to using flour as a reagent. Sorry RKF.
2015-02-21 22:04:32 +10:30
Zuhayr
728cb3cffa
Working on vines.
2015-02-18 23:37:27 +10:30
Zuhayr
232c2c93e2
Fixes infinite loop issues with plant controller.
2015-02-13 10:56:52 +10:30
Zuhayr
15e666150e
Readded pumpkin carving and poultice making. Added a description generator and cache.
2015-02-13 05:02:21 +10:30
Zuhayr
8fb5836e4f
Generalized fruit products properly.
2015-02-13 03:52:46 +10:30
Zuhayr
5890fa3c4b
Added plant controller.
2015-02-05 15:53:20 +10:30
Zuhayr
fdf0360a69
Collapsing all fruit into one object type. Refactoring reagent grinder and removing juicer. WIP.
2015-02-04 10:55:33 +10:30
Zuhayr
93cf4f73c5
More work on the vine system, fixing multiple bugs.
2015-02-04 10:52:48 +10:30
Zuhayr
d6b99b7995
Spread 1 plants can be planted outside of trays.
2015-02-04 10:47:35 +10:30
Zuhayr
c789f58b3c
Converted seed genetics over to a macro-based list of traits
2015-02-04 10:47:24 +10:30
Zuhayr
3ff956da69
Moved grown.dm to hydro folder for traits.
2015-02-04 10:46:24 +10:30