Commit Graph

5587 Commits

Author SHA1 Message Date
Zuhayr
256c057608 Fixes #8376 2015-05-15 23:27:33 +09:30
Zuhayr
5b9eefdebf Merge with dev. 2015-05-15 23:22:48 +09:30
Zuhayr
1e1471a601 Removes equip_e effect. Rewrites stripping, refactors cuffing. Fixes #8173. 2015-05-15 23:19:57 +09:30
Kelenius
10915eae24 Merge branch 'dev' into ofChemistryAndStuff
Conflicts:
	code/game/objects/effects/chem/chemsmoke.dm
	code/modules/customitems/item_defines.dm
	code/modules/projectiles/guns/launcher/syringe_gun.dm
	code/modules/reagents/Chemistry-Holder.dm
	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
	code/modules/reagents/reagent_containers/food/drinks.dm
	code/modules/reagents/reagent_containers/pill.dm
	maps/exodus-1.dmm
2015-05-15 11:28:05 +03:00
PsiOmegaDelta
b963e807f6 Merge pull request #9273 from GinjaNinja32/grab_del
Fixes grabs runtiming on qdel()
2015-05-15 08:22:52 +02:00
GinjaNinja32
354859b889 Generalises shards, makes tables possibly create shards when falling apart, make tablesmash potentially give someone a faceful of broken glass if the table breaks 2015-05-15 04:47:18 +01:00
mwerezak
7c242b2c8c Tail animation resets when unconscious, changelog 2015-05-14 19:14:22 -04:00
GinjaNinja32
21394e78c4 Merge remote-tracking branch 'upstream/dev' into new_tables 2015-05-15 00:12:40 +01:00
GinjaNinja32
363ce0a925 Fixes grabs runtiming on qdel() 2015-05-15 00:07:45 +01:00
PsiOmegaDelta
4f40e92a95 Merge pull request #9272 from Mloc/nanoui
better nanoui caching + fixes
2015-05-14 23:48:15 +02:00
Mloc
cfb51cf198 better nanoui caching + fixes
Signed-off-by: Mloc <colmohici@gmail.com>
2015-05-14 22:35:50 +01:00
PsiOmega
f9306431b7 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/mob/living/carbon/human/human.dm
2015-05-14 22:20:58 +02:00
Chinsky
8d83e8d452 Merge pull request #9202 from Zuhayr/customitems
Custom items refactor.
2015-05-14 21:47:04 +03:00
PsiOmegaDelta
9ed8f69e02 Merge pull request #9240 from Techhead0/internalsBox
Moves survival boxes to species datums.
2015-05-14 09:38:24 +02:00
mwerezak
aeb1f5ae68 Updates instances of if(cell.use(...)) 2015-05-14 01:52:04 -04:00
mwerezak
3c557b9137 Adds tail icon caching, adds frame offset to dmi for looped animations. 2015-05-14 00:14:47 -04:00
GinjaNinja32
fb329fb8e0 Merge remote-tracking branch 'upstream/dev' into new_tables 2015-05-13 20:46:58 +01:00
GinjaNinja32
4b87799072 New tables, code section. Changelog entry soon. 2015-05-13 19:08:39 +01:00
Daranz
b95692e484 Fix a problem in human/has_eyes() 2015-05-13 13:58:37 -04:00
Techhead0
875a4fd893 Moves equip_survival_gear into job controller, species gear into datums. 2015-05-13 04:07:01 -04:00
Zuhayr
1dfade1a33 master>dev 2015-05-13 17:09:57 +09:30
Zuhayr
3c10cc5852 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into customitems 2015-05-13 17:00:10 +09:30
Techhead0
f41300bbe3 Merge remote-tracking branch 'remotes/Baystation12/dev' into internalsBox
Conflicts:
	maps/exodus-1.dmm
2015-05-13 03:10:36 -04:00
Techhead0
e38ef1c7ef Moves survival boxes to species datums.
Surivival gear is now assigned based on species. Most
species get standard gear, but Vox receive a nitrogen
tank instead, and Diona obtain an emergency flare
instead of a survival box.
As a side effect, engineers no longer spawn with larger
emergency tanks.
Fixes #9237
2015-05-13 02:31:17 -04:00
mwerezak
fe46049b17 Adds tail animations
Adds a selection of emotes to control tail animations, and animated sprites for tajaran by 'Full of Skittles'
2015-05-13 01:40:08 -04:00
Atlantiscze
090112c874 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into newmalf-merge 2015-05-13 06:17:26 +02:00
Atlantiscze
3a583b88d1 Runtime Fix + Examine
- Fixes rare runtime which sometimes occured with AI's powersupply object when AI was deleted.
- Examine of malf AI now correctly shows information about AI's backup charge and hardware (if AI has hardware installed)
2015-05-12 21:47:52 +02:00
Hubblenaut
32b463237f Final adjustments to icons, adds delay to pinning 2015-05-12 17:21:37 +02:00
GinjaNinja32
c952507f3c Fixes carp attacking mechs over z-levels
Fixes #9198.
2015-05-12 15:53:28 +01:00
Zuhayr
4e85c5f387 Dev merge. 2015-05-12 23:33:29 +09:30
Hubblenaut
1b3ddb8633 Merge remote-tracking branch 'upstream/dev' into dev
Conflicts:
	code/game/objects/structures/stool_bed_chair_nest/bed.dm
	code/modules/mob/mob_grab.dm
2015-05-12 14:39:21 +02:00
Zuhayr
49930fe55d Debugging! 2015-05-12 21:30:06 +09:30
Zuhayr
2222445eb3 Merge pull request #9166 from MrSnapwalk/AI-and-pAI-sprites
Adds 7 new AI core sprites and adds new pAI card sprites.
2015-05-12 21:01:30 +09:30
Chinsky
e9cc39039c Merge pull request #8946 from Zuhayr/miningstuff
Wall refactor/mining changes.
2015-05-12 13:13:31 +03:00
Zuhayr
c8135cf87b Merge pull request #9205 from mwerezak/masks
Snacks, drinks, and pills now check mouth coverage
2015-05-12 18:11:48 +09:30
Zuhayr
b15ff78302 Merge pull request #9130 from mwerezak/device-powercell
Adjusts charge cost for energy type guns
2015-05-12 18:11:39 +09:30
Chinsky
a6ecdedf74 Fix for being forever tajaran 2015-05-12 07:48:54 +03:00
Chinsky
495783de59 As per Ginja's suggestion, dummies are now used one per prefs datum.
Slightly less metal but amount of stuff created/deleted in every human is just too huge.
2015-05-12 07:24:25 +03:00
Zuhayr
3184f157e9 qdel 2015-05-12 13:12:58 +09:30
Chinsky
86c8c8c52b Changed similar proc in datacore to just use icons of actual human it gets. Works fine for both latejoin and roundstart.
Also fixed a runtime, somehow head was created without a tajaran and got lost.
2015-05-12 06:42:08 +03:00
Zuhayr
495952ff5d Changed steel material name to a define. 2015-05-12 13:08:41 +09:30
Chinsky
5c8ceae2fa Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into deaddoll
Conflicts:
	code/modules/mob/new_player/preferences_setup.dm
2015-05-12 06:04:22 +03:00
Chinsky
29823e3552 Changed update_preview_icon to use a human dolly to get all those icons instead of... old way.
I guess it's more hacky, but fairly shorter and means you don't need to touch that... thing when you add a new job/change existing loadout.
Also changed preference transfer to use appearance procs to properly sync with organ colors.
2015-05-12 05:55:49 +03:00
mwerezak
b1bfbf346d Snacks, drinks, and pills now check mouth coverage
Mouth coverage is defined somewhat conservatively so that breath masks
and the like do not prevent eating. In general only things that
completely cover your face or head like gasmasks and space suit helmets
block eating and drinking, or forcing the same on someone.
2015-05-11 22:17:24 -04:00
Zuhayr
4cf296a6c9 First pass on custom item cleanup/refactor. 2015-05-12 10:53:16 +09:30
Zuhayr
e28acd5045 Dev merge. 2015-05-11 18:45:14 +09:30
PsiOmega
d14904e1d6 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/gamemodes/cult/runes.dm
	code/game/response_team.dm
	code/modules/hydroponics/spreading/spreading.dm
	code/modules/mob/dead/observer/observer.dm
2015-05-11 09:28:59 +02:00
Atlantis
152156018a Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into newmalf-merge 2015-05-11 07:46:51 +02:00
Zuhayr
6f41625752 Added construction drone sprites from Pawn. 2015-05-11 14:46:47 +09:30
Atlantiscze
6b8f6178da Fixes
- Fixes few typos in the code
- Fixes AI Eye object being solid, therefore being able to block movement of other players.
- Fixes non-station APCs boosting CPU as others.

Implemented Suggestions
+ Selection is now done in slightly better way (Basic Encryption Hack, Hack/Unlock Cyborg, Hack AI). Only relevant entities are offered in the list.
+ Adds varedit-modifiable variables for CPU Gain and Storage boost. These variables may be used by admin in game or by tester to faster unlock abilities.
+ Slightly nerfed APC CPU power generation.
+ Reworked machine overload. Now it only works on machines which are powered. Unpowered or broken machines cannot be overloaded. /obj/machinery/power type machines (APCs, SMESs, overall most stuff that directly handles electricity) received bonus explosion strength to compensate. Machine overload also drains massive power from local APC, therefore preventing spam of this ability (normal APC should take about 2-3 of these before needing to recharge). Also, qdel instead of del.
+ System Override now uses shuffled list of APCs when hacking them, as opposed to alphabetical list.
+ CPU generation rate is now shown in Status tab.
2015-05-11 06:36:44 +02:00