Commit Graph

296 Commits

Author SHA1 Message Date
Zuhayr
96e57fc091 Bunch of minor fixes for xenomorphs and borer husks. 2014-10-07 08:54:05 +10:30
Zuhayr
b4646b65e8 Fixed up organ transplant rejection, added cortical stacks, changed vox over to use organ stacks. 2014-09-30 14:09:41 +09:30
Zuhayr
63629a953b Added Add and Remove Organ options to VV. 2014-09-30 13:23:28 +09:30
Zuhayr
74eae5a6bd Moved radiation and light processing to organs. 2014-09-30 11:58:40 +09:30
Zuhayr
223bd86f18 Merge branch 'organremoval' of https://github.com/Zuhayr/Baystation12 into dev
First pass on major conversion of xenomorphs to a human subspecies. Additional condensing of various redundant mob verbs.
Converted larva and diona to their own class, collapsed the rest of xenomorphs into a human species, other stuff.
Completely removed attack_alien(). Still have to reimplement some of the lost behavior for human/alien.
Reapplies lost attack_alien() functionality other than tackling/caressing.
Further alien/humanoid cleanup and xenospawn fix-ups. Also uncommented caste verbs.
Removed half-finished abilities system since species.dm handles it.
All xenomorphs functionality should be working now, other than the HUD, tackling and the xenomorph balance issues.
Added icons for xenomorph castes, moved broadcast languages into datums, removed alien_talk and robot_talk vars.
Merged with organ removal code.
Reapplied verbs to simple_animals/slimes. Updated species definitions to have appropriate organs.
Readded tackle as a human verb.
Borer changes regarding brain removal.
Working on moving the human HUD to the species datum a bit. Mixed results.
Moved Cortical Link to a language, added borer husks.
Tidied up the HUD stuff. Still need to make it rebuild properly when species is changed, but this will do for no
Compile fix, forgot the DME.
Fixed up ventcrawl, added new organ mechanics for dionaea.
Fixed up some overlooked sections causing mobs without brains to die immediately.
Fixed up plasma generation for queens, bugs with organs, force_organ issues with set_species().
2014-09-29 06:19:26 +09:30
Zuhayr
9fcde12b4f Organ rewrite mapclean attempt. 2014-09-29 06:18:58 +09:30
Zuhayr
c232b4e921 Fixes #5451 by stealing JimTheCactus' and VampyrBytes' work - thanks dudes. 2014-09-25 20:07:11 +09:30
Zuhayr
e41c584ace Fixes #6325 2014-09-25 19:33:46 +09:30
Zuhayr
1eb759447e Merge resolution, using dev-freeze map due to unreconcilable conflicts. 2014-09-13 16:54:48 +09:30
Chinsky
a553f412da Fixes #6307
Now organ not having an object organ won't prevent it from falling off, just no item would appear.
2014-09-11 05:41:31 +04:00
Zuhayr
b47d91b612 Merge resolution, master into dev. 2014-08-21 12:01:38 +09:30
mwerezak
5b341bd810 IB initial damage now depends on damage taken
Also, autohealing IBs no longer stop bleeding, but do stop worsening.
2014-08-16 22:00:55 -04:00
mwerezak
add9ec3b65 Makes IB bleed with same rate as external bleeding
Also updates drip() to remove the amount of blood actually passed into
it as argument.
2014-08-16 21:45:21 -04:00
Chinsky
bcf0a57aa0 Merge pull request #5962 from mwerezak/wound-fixes
Wound and infection fever fix
2014-08-14 07:55:17 +04:00
Hubblenaut
330ce5d088 Fixes rejuvenation ignoring infections 2014-08-14 01:55:30 +02:00
mwerezak
0b0380ae14 Fixes burn description saying it is salved when not 2014-08-13 17:11:25 -04:00
mwerezak
ca9fc4169d Fixes infection fever causing burn damage 2014-08-13 17:11:03 -04:00
Chinsky
573f49624e Added suggested new type of wounds for stumps 2014-08-12 19:48:17 +04:00
mwerezak
44cc7159c4 Fixes a few issues with get_wound_type()
Fixes damage causing "healing" wound types that can't bleed.
Fixes flesh wounds not bleeding the instant they heal any damage.
2014-08-11 21:37:34 -04:00
Chinsky
dddaab172c Made missing limbs not process.
Moved code in processing so that ORGAN_DESTROYED limbs won't process wounds and chemicals. They still need to process once to actually fall off (too lazy to change that)
Made dropping limbs remove all wounds and germs. Instead, one big wound is spawned on parent organ. Damage depends on the organ.
Removed missing  limbs bleeding on their own, since that's what that wound is for now.
They still would ache until surgically mended anyway.
Fixed possible issue with amputation not fixing the rotten limb.
2014-08-11 04:35:45 +04:00
Walter0o
23811e7e5c fixes nullpointer caused by broken organ list
the mysterious broken list bug has struck again
2014-07-26 11:54:32 +02:00
DJSnapshot
de282a4e2a Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze
Conflicts:
	code/modules/client/preferences.dm
2014-07-25 17:19:59 -07:00
mwerezak
78e4e259db Fixes icons not being updated for necrosis 2014-07-23 22:41:52 -04:00
mwerezak
d9f70c2fd2 Adjusts the rate that infections deal toxin damage 2014-07-23 22:35:04 -04:00
mwerezak
60c6a2ea92 Fixes fever temperature not being reached 2014-07-23 22:34:04 -04:00
Mloc-Hibernia
281a26b979 Merge remote-tracking branch 'upstream/master' into dev-freeze
Signed-off-by: Mloc-Hibernia <colmohici@gmail.com>

Conflicts:
	code/modules/mob/living/silicon/robot/robot_modules.dm
2014-07-18 13:08:12 +00:00
Chinsky
248affdebe Merge pull request #5656 from mwerezak/wound-infections
Infection system tweaks
2014-07-17 15:39:16 +04:00
Zuhayr
3976433396 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev 2014-07-17 20:57:06 +09:30
mwerezak
13b757938d Infections raise temperature faster wrt germ_level 2014-07-16 15:52:42 -04:00
Chinsky
bd080c237f Merge pull request #5641 from JimTheCactus/limb_sparks_fix
Fixes #5640 Make sparks effect target mob, not organ
2014-07-16 13:03:14 +04:00
JimTheCactus
ff382bb231 Fixes #5640 Make sparks effect target mob, not organ
The malfunction sparks were calling to a var src, which in most other places is the main object itself, here that's the organ and it doesn't have a loc. Changed it to call the organ's owner.
2014-07-15 20:34:08 -06:00
mwerezak
f49e709394 Fixes organs not being removed due to damage
Because the dismemberment check was being done before brute_dam was
updated, the attack that actually brought brute_dam above the threshold
would not be able to pass the check, regardless of how much damage was
actually done.
2014-07-15 01:36:48 -04:00
Zuhayr
d8ff5d8ac6 Fixes #5508 2014-07-14 12:16:02 +09:30
mwerezak
1502799afd Fixes germ levels going below zero 2014-07-12 16:18:29 -04:00
mwerezak
c0487b9c90 Fixes human internal organs list 2014-07-12 16:15:37 -04:00
mwerezak
ffcb068b96 Fixed wrong operator 2014-07-09 00:11:20 -04:00
mwerezak
910ce676b0 Fixes advanced trauma kits claiming to disinfect but not doing so 2014-07-08 18:49:51 -04:00
unknown
dcfbeb0924 Fixes missing length check before pick() 2014-07-08 16:12:55 -04:00
mwerezak
b8a102beb4 Increases cough rate for lung infections 2014-07-07 17:30:19 -04:00
mwerezak
008c5447b7 Tweaks internal organ spread rate 2014-07-07 17:27:01 -04:00
mwerezak
5764d95808 Makes minor wounds harder to infect 2014-07-07 17:19:13 -04:00
mwerezak
a4c9f31b49 Fixes #5532 and increases the time required for organs to become infected from wounds
Also removes the now unnecessary get_cure_threshold() proc, caps the
rate at which an organ can receive germs from wounds, and makes germs
spread from external to internal organs happen one organ at a time
instead of all at once.
2014-07-07 17:01:15 -04:00
mwerezak
88f3618e9f Required spaceacillin levels no longer scale
The amount of spaceacillin required to stop infections is now a flat 5
units, instead of scaling with germ_level.
2014-07-06 15:53:41 -04:00
mwerezak
cdd27aec4a Infected wounds show up more readily on the health scanner 2014-07-06 15:44:59 -04:00
mwerezak
f3951c702c Spaceacillin now prevents wounds from transferring germs 2014-07-06 15:40:24 -04:00
mwerezak
30dc2519e9 Makes bleeding logic a little clearer 2014-07-06 13:22:52 -04:00
mwerezak
5948ed591e Reduces amount of toxin damage dealt by infections
Reduces the toxin damage dealt by non-necrotic infections by a factor of
1.5. Also increases the germ_level required to reach necrosis.
2014-07-06 11:19:19 -04:00
mwerezak
267fe55430 Adjusts the curing of infections 2014-07-06 11:04:12 -04:00
mwerezak
f1f9641bb5 Fixes dionaea getting infections 2014-07-06 02:34:49 -04:00
mwerezak
b376f117b8 Makes infections cure faster 2014-07-06 02:33:10 -04:00