Zuhayr
4090f04839
Readded monkey dexterity checks in each attack_hand as appropriate.
2014-11-13 17:46:37 +10:30
PsiOmega
bc438e21ad
All the relevant examine changes.
2014-11-05 12:44:23 +01:00
PsiOmega
0a7cbfa4cf
Merge remote-tracking branch 'upstream/dev' into PortaTurret
2014-10-24 23:54:35 +02:00
PsiOmega
a49fd52732
Fixes a bug with stationary turrets. Removes quotes in path-name to ensure type always exists. Includes code review suggestions.
2014-10-24 07:23:48 +02:00
Zuhayr
8d9d83d5ef
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev
2014-10-24 09:12:02 +10:30
RavingManiac
782e9f520d
Changed the wording of the sniper rifle/binoculars zoom messages.
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Updated changelog.
2014-10-22 02:19:38 +08:00
Chinsky
bad385e1d1
Merge pull request #6791 from Zuhayr/dev
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Removes references to the Syndicate and renames nuclear emergency mode.
2014-10-21 01:13:17 +04:00
Zuhayr
99ff852e46
Removes references to the Syndicate and renames nuclear emergency mode.
2014-10-19 16:05:40 +10:30
mwerezak
b8cfe87ca2
Fixes #6783 , moves spacesuits to a separate file
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Adds an update_clothing_icon() proc to clothing items that will call the
relevant icon update proc on the mob which is equipping the clothing, if
any. Changes various clothing procs to not call update icon procs on usr
which may not even be the mob wearing the clothing.
2014-10-18 22:12:15 -04:00
RavingManiac
756e9ae030
Zooming with an item is now done with a general proc zoom(). This applies to binoculars and sniper rifle.
2014-10-04 17:38:38 +08:00
RavingManiac
f0da0380a5
Sniper rifle zoom now adds a client.pixel_x/y offset in addition to zoom. Currently 11 tiles in the direction the user is facing. Zooming can now be done through the right-click menu.
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Binoculars added. Functionally similar to sniper scope. Adminspawn-only as of this commit.
2014-10-04 04:01:56 +08:00
Kelenius
505f857eb8
Stack update
2014-09-02 09:59:32 +04:00
Kelenius
a1348faa8c
Cables are now stacks
2014-08-25 18:54:35 +04:00
mwerezak
bd397ff844
Adjusts laser cannon damage
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Increased laser cannon damage to be higher than regular laser damage.
Also updated the name var of /laser/captain so that it doesn't inherit
"laser carbine"
2014-08-16 22:34:23 -04:00
mwerezak
d399fb610d
Renames "laser gun" to "laser carbine"
2014-08-14 22:59:18 -04:00
Zuhayr
f09d1218fe
Master to dev merge.
2014-08-11 17:23:40 +09:30
mwerezak
a6c31bc5e8
Fixes xbow tension not being rest when fired
2014-08-07 17:06:01 -04:00
Zuhayr
f8e50b28f5
Bevy of newhydro fixes.
2014-07-29 00:20:38 +09:30
DJSnapshot
de282a4e2a
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze
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Conflicts:
code/modules/client/preferences.dm
2014-07-25 17:19:59 -07:00
Zuhayr
57b790ad92
Merging.
2014-07-25 22:50:35 +09:30
DJSnapshot
bb336b7691
temporary fix for #4907
2014-07-23 21:48:32 -07:00
Zuhayr
d02e370830
Integrated crossbows/pneumatic cannons into launcher gun type, added back sprites.
2014-07-21 19:02:38 +09:30
mwerezak
f2845dbe76
Thrown items can be targeted, has miss chance...
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...based on distance, similar to projectiles.
2014-07-15 01:14:04 -04:00
Zuhayr
48f02db5a0
Fixed some icon issues with vox/adjusted paths, fixed icon issue with armalis cannon.
2014-06-29 10:00:35 +09:30
Chinsky
be95e54e43
Merge branch 'master' into dev
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Conflicts:
code/defines/obj/weapon.dm
code/modules/mob/living/carbon/species.dm
code/modules/mob/living/silicon/say.dm
icons/mob/uniform.dmi
maps/tgstation2.dmm
2014-06-17 16:16:44 +04:00
mwerezak
1b33ca943d
Separates the sharp flag into edge and sharp
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Now weapons can properly cause cuts without necessarily having a greater
chance to remove limbs.
Also separates is_sharp, has_edge, and can_puncture.
2014-06-15 20:25:39 -04:00
Zuhayr
9e7fe6d700
Rewrote autolathe, changed all m_amt and g_amt to a list called 'matter'. Updated RCD vars in view of this.
2014-06-11 01:14:38 +09:30
Zuhayr
a528a4db1f
Split vox and vox armalis icons up into their own files. Set up species-level sprite files for vox and vox armalis. Removed icons/mob/vox.dmi.
2014-05-15 14:46:27 +09:30
Zuhayr
429684d5ac
Squashed armalis/vox commits and human icon update commits:
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Armalis gear and mob icons, plus sonic cannon.
Added sonic cannon skeleton code.
Noise cannon fire sound, Vox shriek sound.
Added Vox Armalis species.
Swapped vox breath mask over to species_restricted check.
Added Vox Armalis gear.
Added a random shriek effect to Vox and Vox Armalis speech.
Added quickspawn Vox Armalis definition.
Vox shriek sound effect. Thought I committed this earlier.
Added r_hand and l_hand icon_overwrite checks.
More work on Armalis. Added gut() and leap() human procs.
Adding/fixing up the leap() and gut() verbs, and a LEAPING status_flag for human/Bump().
Fixing some missing pixels in the armalis tail.
Almost forgot to whitelist armalis...
2014-05-15 14:30:37 +09:30
Zuhayr
5e682668b2
Cherrypicking vox spike throwers, made crossbows and pneumatic cannons constructable.
2014-05-10 02:10:06 +09:30
Mloc-Argent
e1ddec4a73
Merge remote-tracking branch 'upstream/master' into dev
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Conflicts:
code/game/area/Space Station 13 areas.dm
code/game/objects/items/weapons/manuals.dm
code/modules/mob/living/say.dm
code/modules/organs/organ_internal.dm
code/modules/paperwork/paper.dm
code/modules/supermatter/supermatter.dm
html/changelog.html
icons/mob/uniform.dmi
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-05-03 16:56:19 +01:00
Chinsky
690be8e830
Merge pull request #4863 from mwerezak/shotgun-pump
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Fixes #4856
2014-05-01 03:13:23 +04:00
Mike
f3b0ee8a43
Fixes #4856
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Shotgun pumping not playing
2014-04-30 10:38:30 -04:00
Ravensdale
1d6655850f
Changes all appropriate instances of toxins to phoron
2014-04-10 15:11:26 -07:00
Ravensdale
a3e4a43536
Changes most viable, used entries of plasma with phoron.
2014-04-10 05:05:04 -07:00
DJSnapshot
1a50dddbd4
replaced electrodes with insta hit taser beams.
2014-04-05 17:13:09 -07:00
Ccomp5950
2d25c94900
Sniper Rifle Zoom proc documentation comments.
2014-01-22 23:46:05 -06:00
Ccomp5950
b260d511fb
Gun fixes.
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You die, you are zoomed out
You have welding equipment on, you can't zoom in.
2014-01-22 23:40:32 -06:00
Ccomp5950
fbcf162416
Sniper Rifle fix.
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You have no HUD when zoomed. None, I'm unable to move every HUD element while zoomed in so you lose it. Consider it part of your concentration while zoomed in.
If you move while zoomed in you automatically zoom out, you lose concentration.
If the rifle isn't in your active hand you can't zoom in.
2014-01-22 22:40:21 -06:00
Ccomp5950
90ce5b2b69
SPACE2TAB modules/projectiles/guns/energy/special.dm
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No changes other then space2tab is done in this commit.
2014-01-15 23:42:55 -06:00
Zuhayr
c6c1a575d6
Merge of blood file, ammo icons, map. Manual binary file merge incoming.
2013-12-28 23:13:04 +10:30
Chinsky
3f3ae1fad6
Rocket launchers shouldn't probably fit on belt
2013-12-28 16:25:49 +04:00
DJSnapshot
eeeae3d285
fixes because Sue is silly.
2013-12-27 20:23:44 -08:00
DJSnapshot
1f5e278aa6
Added Sue's new weapon code and sprites.
2013-12-27 16:44:44 -08:00
Chinsky
6630a046c9
Merge pull request #4095 from DJSnapshot/dev-freeze
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Misc Fixes to guns
2013-12-23 04:38:44 -08:00
DJSnapshot
1324be7189
Fix for guns eating empty magazines.
2013-12-21 23:15:36 -08:00
DJSnapshot
2f0b5e31f4
Fix so magazines read correctly on the Colt M1911.
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Also notice for when the clip falls out.
2013-12-21 22:58:24 -08:00
Chinsky
09efeaea5c
Fixed detective semiauto turning wrong caliber when screwdrived.
2013-12-17 22:32:23 +04:00
Chinsky
83d1924b83
Commiting SueTheCake's detective things.
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-New set of clothes spawning in the closet.
-Replacement of revolver by semiauto gun, with update to autolathe recipies.
2013-11-27 04:10:06 +04:00
Segrain
121b10b16c
Conflict fix.
2013-10-21 04:37:28 +03:00