Commit Graph

19125 Commits

Author SHA1 Message Date
PsiOmega
c07ffeab53 Portable Pump NanoUI interface.
Ports https://github.com/d3athrow/vgstation13/pull/4142 with added Bay-flavor.
To operate once must be adjacent to the PAP.
Silicons can view the status panel from any distance they are able to access the PAP from.
This preserves the current behavior.
2015-04-26 17:44:28 +02:00
PsiOmega
e2ce3d1e01 Scrubber NanoUI interface.
Ports https://github.com/d3athrow/vgstation13/pull/4142 with added Bay-flavor.
To operate once must be adjacent to the scrubber.
Silicons can view the status panel from any distance they are able to access the scrubber from.
This preserves the current behavior.
2015-04-26 17:34:56 +02:00
Kelenius
37e2c6e109 Removes a wild unused file 2015-04-26 18:13:10 +03:00
Kelenius
b7a628d53d Merge branch 'dev' into ofBotsAndMobs
Conflicts:
	code/game/machinery/bots/cleanbot.dm
	code/game/machinery/bots/ed209bot.dm
	code/game/machinery/bots/farmbot.dm
	code/game/machinery/bots/floorbot.dm
	code/game/machinery/bots/medbot.dm
	code/game/machinery/bots/secbot.dm
	code/game/objects/items/robot/robot_parts.dm
2015-04-26 17:18:20 +03:00
PsiOmega
fe09ed1a22 Merge remote-tracking branch 'upstream/dev' into BorgModules
Conflicts:
	code/game/objects/items/robot/robot_upgrades.dm
	code/modules/mob/living/silicon/ai/subsystems.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/silicon/robot/robot_upgrades.dm
2015-04-26 15:52:18 +02:00
PsiOmega
9df5048dbc Makes it possible for borg modules to include specific subystems. 2015-04-26 15:42:36 +02:00
Kelenius
baf19eb862 Merge remote-tracking branch 'origin/dev' into ofBotsAndMobs 2015-04-26 15:47:38 +03:00
Zuhayr
8e0d0900d9 Merge pull request #8875 from PsiOmegaDelta/TheSummoning
Destroy/qdel
2015-04-26 22:14:07 +09:30
Kelenius
6d1614cb7a Updates bots to be mobs. Several changes.
General:
Bots are now /mob/living/bot. They support player control fully. Just in
case an admin feels like letting a ghost take control of beepsky or
something.
Since they are bots, spooders and whatnot will attack them.
They now don't need an open panel to be emagged.
Spawns replaced with do_after, meaning that they will stop
injecting/cleaning/repairing/arresting if pulled away.

Medbot:
Emagger is added to ignore list.
Will now inject spaceacilin regardeless of disease type and level.
Previously: only if disease was past stage 1 or airbone.

Cleanbot:
Patrolling rewritten. They now find a closest beacon, and go to the NEXT
beacon after the closest one.
They will not wiggle out when pulled.
They will now ignore (for a while) the gibs they make if odd button is
pressed.
They will now freely claim cleanables. Previously, they would not target
ones targeted by other bots.

Floorbot:
This was a helluva buggy one.
They will now build bridges (but still won't do random repairs) in space
area.
They will now build bridges even if the tile directly next to them in
that direction is tiled.
They will now ignore for a while a tile they can't reach. This is to
stop them from hopelessly targeting tiles under grilles for upgrades and
getting stuck.
They will now slowly (200 ticks for a tile) build new tiles on their
own.
They will now preserve tile's icon when repairing it like a player
would.
They will now place first rods, then tile when fixing space breaches.
Rod costs two tiles.
When emagged, they will first always tear off the tile, then will (over
triple the normal amount of time) breach the tile to space. There are
noticeable warnings for both actions.

Secbot:
Will no longer run away to patrol when panel is open.
Now deals stamina damage instead of instastuns.
Small delay between approaching the target and stunning them.
Laserbots axed.
Removed their weird EMP act.
Will no longer stun lying people, just cuff.
They will also demand surrenderring (lying down) before smacking you. If
target moves, or 5 seconds pass, it will attack.

Farmbot:
It's alive!
It has settings to: water trays, refill its own water, uproot weeds, add
nutriment (ammonia, internal synthesizer), collect produce, and remove
dead plants.
2015-04-26 15:30:11 +03:00
PsiOmega
e54fbcb9ec Cleans up borg module code and responsibilities. 2015-04-26 12:00:30 +02:00
mwerezak
f1c2cbe519 Adds gun firemodes and burst firing
Adds support for different gun firemodes, and defines firemodes for various automatic weapons, as well as the double-barreled shotgun
2015-04-26 03:13:52 -04:00
mwerezak
229f4cb043 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into item-color
Conflicts:
	code/modules/customitems/item_defines.dm
2015-04-26 02:04:59 -04:00
mwerezak
b20f604d0c Adjusts threshold for limb removal due to damage 2015-04-26 01:58:52 -04:00
Zuhayr
79e3acc95e Finalized wall refactor. 2015-04-26 12:58:57 +09:30
Zuhayr
dbf8e53020 Mass rename of 'metal' to steel, refactor of walls and falsewall mineral construction, refactor of materials and ores. 2015-04-26 12:53:26 +09:30
Zuhayr
12cb60daa3 First pass on wall refactor/mining changes. 2015-04-26 12:53:03 +09:30
Daranz
dd02f9e9f0 Fix cell charger icon not updating when cell taken out by a borg 2015-04-25 19:38:47 -04:00
Chinsky
3e3b772a13 Merge pull request #8926 from Yoshax/loadoutpoints
Adjusts custom loadout item prices.
2015-04-26 00:48:39 +03:00
Chinsky
f48b9be16b Merge pull request #8974 from mwerezak/balaclava
Fixes balaclava sprite sheets
2015-04-26 00:46:06 +03:00
volas
53a95d8eff Fixes #8913 2015-04-25 22:43:50 +03:00
mwerezak
78a02c705b Removes unnecessary and out of place item dropping in human icon code. 2015-04-25 13:55:47 -04:00
mwerezak
4829f1d82d Adds calls to mob_can_unequip() where appropriate 2015-04-25 13:55:24 -04:00
mwerezak
3a00fce32b Refactors mob_can_equip(), adds unequip checks 2015-04-25 13:54:59 -04:00
PsiOmega
4a35631af1 Attempts to save Yosh's code. 2015-04-25 16:39:09 +02:00
PsiOmega
d7bbc6f1c3 Makes it possible to define custom ambiance music for holodeck programs.
Cleans up holodeck code. Revives an old SS13 track, THUNDERDOME!
2015-04-25 10:53:14 +02:00
mwerezak
4d9586ecae Fixes balaclava sprite sheets 2015-04-25 02:55:04 -04:00
mwerezak
e50043fe99 Updates a few mask body cover flags, allows breath masks to be adjusted in hand 2015-04-24 22:00:51 -04:00
mwerezak
5fed768053 Fixes rounding in returned vector locations
Fixes a rounding issue in returned vector location that would cause
returned projectile trajectories to be biased towards the lower left
corner of the map.
2015-04-24 17:58:50 -04:00
Zuhayr
173329f675 Merge pull request #8968 from Jarcolr/signed
Adds 9 new bar signs.
2015-04-25 03:09:35 +09:30
PsiOmega
1fea589ad7 Merge remote-tracking branch 'upstream/dev' into TheSummoning
Conflicts:
	code/game/machinery/cryopod.dm
	code/game/objects/items/weapons/clown_items.dm
2015-04-24 17:13:37 +02:00
PsiOmega
e7d85f8edc Adds Destroys. 2015-04-24 17:11:14 +02:00
Jarcolr
28c037b6ce Adds 9 new bar signs. 2015-04-24 17:35:07 +03:00
PsiOmega
1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
PsiOmegaDelta
ee88da4cea Merge pull request #8966 from Baystation12/master
Dev
2015-04-24 09:20:16 +02:00
Chinsky
60e7aacf79 Merge pull request #8951 from Dennok/patch-15
floorlayer
2015-04-24 10:04:29 +03:00
Chinsky
e0da322ee3 Merge pull request #8956 from mwerezak/gametime
Makes crit oxyloss and malf AI timer run in gametime instead of realtime.
2015-04-24 10:03:06 +03:00
Chinsky
2159045b81 Merge pull request #8879 from Dennok/patch-6
Fix speed and add rotate()
2015-04-24 10:01:13 +03:00
Zuhayr
24175051a2 Merge pull request #8961 from mwerezak/limb-augments
Fixes Snapwalk's Limb Augment item being removable through the inventory panel
2015-04-24 16:15:16 +09:30
Daranz
12a6797723 Add renaming of things (papers, etc.) in folders 2015-04-23 21:49:56 -04:00
Daranz
1bd25c54e3 Add random access inserting into paper bundles
You can now insert papers into paper bundles by clicking on the next page or
previous page link with a sheet of paper in hand.

The bundle window also now correctly updates when the bundle is in a folder.
2015-04-23 21:49:56 -04:00
mwerezak
0a7fd34f3f Limb augments no longer prevent putting on jumpsuits 2015-04-23 11:27:16 -04:00
Daranz
ad51379d86 Make papers in a clipboard renameable without removing 2015-04-23 08:48:52 -04:00
mwerezak
7a6a54b671 Fixes Snapwalk's Limb Augment item being removable through the inventory panel
I haven't heard of any issues on the server about this, but it's probably best to prevent them from being removed.
2015-04-23 08:25:49 -04:00
mwerezak
f86642a74e Updates clothing/under to use item_state_slots.
Also fixes a lot of incorrect jumpsuit item_state values.
2015-04-23 08:03:40 -04:00
PsiOmega
b9f8b0b8aa Re-shuffles huma/say(). Removes non-existing map variables. 2015-04-23 13:36:13 +02:00
PsiOmega
eee67109d1 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/mob/living/carbon/human/say.dm
2015-04-23 13:15:43 +02:00
PsiOmega
2aa9a70496 Merge remote-tracking branch 'upstream/master' into dev-freeze 2015-04-23 12:59:47 +02:00
Zuhayr
f06326556a Merge pull request #8838 from Dennok/patch-5
Pipelayer
2015-04-23 20:03:20 +09:30
Dennok
dfa0735c1d Remove .contents in loop. 2015-04-23 11:59:34 +03:00
mwerezak
3acfe5960e Renames inventory slot string key defines 2015-04-23 04:57:03 -04:00