Commit Graph

19125 Commits

Author SHA1 Message Date
Zuhayr
a57ba2e26b Fixes #8589 2015-03-24 12:39:55 +10:30
GinjaNinja32
89bbfbcfad Fixes depowered doors not being able to be closed 2015-03-23 23:25:58 +00:00
PsiOmega
bd48c76620 Merge remote-tracking branch 'upstream/master' into dev-freeze 2015-03-23 21:14:32 +01:00
PsiOmegaDelta
c85e1ce786 Merge pull request #8592 from comma/maxlen
Readded missing check for paper editing
2015-03-23 21:13:43 +01:00
Chinsky
a9ee51bc64 Readded missing check for paper editing
Removed it back when HTML in paper was a thing again adn never put back in, can possibly cause issues.
Thanks @volas for noticing.
2015-03-23 23:02:43 +03:00
mwerezak
f8eb5ccb97 indent fix 2015-03-23 13:04:39 -04:00
PsiOmega
35ba4282a6 Refactors the AI eye.
Generalizes the chunks used by the eye to decide coverage.
2015-03-23 16:12:13 +01:00
PsiOmega
1db2040daa Refactors the AI eye.
Generalizes the eye itself, allowing it to be created and used by any other mob.
2015-03-23 15:21:39 +01:00
Zuhayr
14950a7e3a Merge pull request #8584 from Kelenius/ofBorgsAndGlass
Fixed construction borg's Rglass
2015-03-23 21:34:36 +10:30
PsiOmega
2a17d656f2 Merge remote-tracking branch 'upstream/dev-freeze' into dev 2015-03-23 11:47:15 +01:00
PsiOmega
1908ba59e2 Merge remote-tracking branch 'upstream/master' into dev-freeze 2015-03-23 11:45:32 +01:00
Kelenius
026ec265d4 Fixed construction borg's Rglass 2015-03-23 12:11:58 +03:00
mwerezak
dc1f05a9da Tweaks rig emp effect, breach_threshold 2015-03-23 02:49:34 -04:00
mwerezak
ceaa938b89 EMP deals burn instead of brute to silicons, and bypasses robot armour 2015-03-23 02:47:05 -04:00
mwerezak
28df26b36c Reduces the effect of EMP on robot power cells
Temporary fix to resolve #8454
2015-03-23 02:34:17 -04:00
mwerezak
8ff15108f9 Reduces 14.5mm ammo box cost to 2 TC, slight rename 2015-03-23 00:16:48 -04:00
mwerezak
a60921326e Adjusts ammunition autolathe costs, makes 7.62 mags printable 2015-03-23 00:06:28 -04:00
Chinsky
43b8a18938 Areas can now set their sound environments. Default is still 2 (room). For now only hallways and asteroid areas have different ones (hallway and stoneroom respectively) 2015-03-23 03:31:22 +03:00
Zuhayr
a454e77444 Merge pull request #8573 from PsiOmegaDelta/StrayCharacter
Fixes stray character.
2015-03-23 10:55:08 +10:30
Zuhayr
1474c6fdd1 Merge pull request #8574 from PsiOmegaDelta/AIDel
Deletes AI eye along with the AI.
2015-03-23 10:54:36 +10:30
volas
f8822626bb sanitize() refactor: second pass(other sanitize functions) 2015-03-23 01:38:09 +03:00
volas
855755f808 sanitize() refactor: first pass (sanitize) 2015-03-22 23:31:19 +03:00
Chinsky
f4dd077d50 Merge pull request #8571 from PsiOmegaDelta/EyeFix
Fixes #8534.
2015-03-22 21:47:17 +03:00
Chinsky
f72d5e10ef Merge pull request #8570 from PsiOmegaDelta/AIForcedShutters
Emergency shutters opened by silicons no longer autoclose.
2015-03-22 21:47:12 +03:00
PsiOmega
c371f24514 Fixes #8565.
Increases the name change limit from 30 seconds to 5 minutes.
2015-03-22 19:34:30 +01:00
PsiOmega
767f4dd537 Deletes AI eye along with the AI. 2015-03-22 18:51:15 +01:00
PsiOmega
9286f10a35 Fixes stray character. 2015-03-22 18:45:03 +01:00
volas
a5cfca1ee8 Merge remote-tracking branch 'upstream/dev' into sanitize_procs
Conflicts:
	code/__HELPERS/text.dm
2015-03-22 20:37:17 +03:00
PsiOmega
e0538df294 Changes the silicon is_malf/is_traitor procs to utilize the new antag datums. 2015-03-22 17:43:20 +01:00
PsiOmega
59ec34e410 Merge remote-tracking branch 'upstream/dev' into PCAILaws 2015-03-22 17:26:09 +01:00
Kelenius
5af16cdea0 Staff of change fixes 2015-03-22 19:06:45 +03:00
PsiOmega
f9b8c2dbc9 Fixes #8534.
Sets icontype to its proper value.
2015-03-22 16:25:24 +01:00
PsiOmega
8562195f05 Emergency shutters opened by silicons no longer autoclose. 2015-03-22 14:57:12 +01:00
Zuhayr
8791c2bf1e Fixing a typo.
! and ~ both compile. Feh.
2015-03-23 00:05:29 +10:30
PsiOmega
470766e301 Moves silicon law logging to a more all-catching location. 2015-03-22 14:11:44 +01:00
Zuhayr
9deebbf9f6 Vines should now respect coverage and magboots. 2015-03-22 16:25:22 +10:30
Zuhayr
bf8ad6d585 Rebalanced xenoflora sprites, fixed numerous issues. 2015-03-22 16:13:15 +10:30
GinjaNinja32
26d878fb02 Move closing bracket outside <i> tag
Opening bracket is outside. Consistency!
2015-03-21 21:08:54 +00:00
Zuhayr
a8f44cae98 Resolving bugs with spawn order and delays. 2015-03-21 11:49:42 +10:30
Zuhayr
d8018db5c9 Finally got things working from vote to roundstart to join to death. 2015-03-21 11:14:59 +10:30
Zuhayr
fe6cd5af13 Dropped antagonist folder down a directory level. 2015-03-21 11:14:48 +10:30
Zuhayr
4d14722b2a Split antagonist.dm up. 2015-03-21 11:14:47 +10:30
Zuhayr
3718245e45 Moves asteroid generation prior to geometry initialization. Adds config for asteroid generation. 2015-03-21 11:13:53 +10:30
Zuhayr
2c269e5159 More work on Heist. Remapped the Vox shuttle and added a base for it. Tweaked spawn values etc. 2015-03-21 11:13:48 +10:30
Zuhayr
8d698f0c06 First pass on making heist a pirate mode (human based) 2015-03-21 11:13:05 +10:30
Zuhayr
4fdc00dee4 Working on gamemode/antagonist code. 2015-03-21 11:08:22 +10:30
Zuhayr
d79af13a2c Resolving bugs with the game mode refactor. 2015-03-21 11:08:21 +10:30
Zuhayr
98da191ac3 Gamemode refactor, lots of code shuffles, PR will have details. 2015-03-21 11:08:17 +10:30
Zuhayr
cd0bf9622d Merge pull request #8557 from Baystation12/dev-freeze
Dev freeze
2015-03-21 11:03:58 +10:30
GinjaNinja32
04640eafb1 Fix issues with skill class procs 2015-03-20 22:47:51 +00:00