Relocates some of the laser tag assessment code into more relevant areas.
Portable turrets are no longer considered fully emagged while in lethal mode. Affects target assessment.
Fixes an issue with turret control windows not refreshing.
It was cluttering saycode used by every living mob in the game with
something that only applies to slimes.
Also, code that really applies to hearing a message shouldn't have been
mixed up with code for speaking a message.
Really awful.
Merges leg_tally and can_stand, streamlined the stance checks in organ processing.
Removes half-implemented has_limbs (assigned to 1 but never updated anywhere).
Having only one foot now slows you down.
Makes reinforced glass a subtype of glass, cleans up window creation copypasta.
Cleaned up window initialization leaking outside of the window constructor.
Removes unnecessary init_dir var from windows.
- More stuff now triggers powernet warnings: People getting shocked by machinery (primarily door, but can be anything else powered by APC), and grilles. Thanks to @mwerezak for suggestion.
- Monitoring computer now has slightly different icon_state when it detects powernet warning. This is checked and updated every 5 MC ticks (ie, slightly delayed)
- Fixes ocassional runtime in powernet_sensor.dm
- Powersinks buffed a bit more. Drain rate changed from 0.6MW to 1MW. 1MW is full output of main engine SMES.
- Powersinks also dissipate small amount of internal energy charge over time. (20kW)
- This will mostly fix runtimes when items are removed and design datums are left behind.
- User now gets option to reset the console, and is told to submit bug report stating which item was being built.
- Also inserts warning into server log.
- Adds remote powernet sensors, power monitoring computers use these by default to monitor power around the station. Default range is 1 Z level + long range versions of sensors
- Powernet sensors mapped in, each subgrid has it's own one (ie: substations compatible)
- Telecomms, mining, research and engineering outposts have long range versions installed, visible even cross-Zlevels
- Powersinks and ninja gloves now trigger problem warning in powernets they affect. This warning is visible to anyone using power monitoring console. TODO: Add more stuff that triggers warnings.
- Powersinks now properly drain APC cells using CELLRATE (@2000W per APC max.)
- Powersinks buffed a bit, to compensate for CELLRATE change (previous line)