Commit Graph

28178 Commits

Author SHA1 Message Date
Neerti
0b26e30a48 Forgot to do this. 2018-09-19 01:56:15 -04:00
Neerti
8c952bf7a8 Finishes removal of old slimes, fixes maps. 2018-09-19 01:08:25 -04:00
Neerti
1b6ccdabf7 Enhances AI some more. 2018-09-14 12:55:12 -04:00
Neerti
16b40f0dcd Works on slimes. 2018-09-13 06:08:13 -04:00
Anewbe
0c0246e3fa Still more simple_mob conversions (#5523)
* Fixes 6 pAI faces

PAIs are no longer coded to only recognize 9 emotions. This enables the use of the neutral, silly, nose, smirk, exclamation points, and question mark faces as a pAI. Before, those buttons did nothing.

* Fixes the PDA Halogen Scanner's tendency to be number one.

* Unfolded pAIs can be picked up

Because who doesn't want a robotic cat on their head? Adds in the missing code to allow pAIs to actually be picked up, and held sprites for the newer 4 chassis options.

* Adds the Gigaphone, a suped-up Megaphone.

* Constant Chip has a sprite

* Fireaxe cabinets find their fireaxes in initialize(), rather than new()

* Speeds up alcohol

* fixed mining cloak not being in loadouts

* Admin Supermatter Setup now closes the monitoring room shutters (#5442)

* Admin Supermatter Setup now closes the monitoring room shutters

* Fixes a copy-paste error

* Begins work on lightning.

* Fixes #5447 (Deadspy submap not overwriting mapgen) (#5448)

* Map fix

* fixed deadspy.dmm

* Added Squid plushies of varying colours

I added a few Squid plushies in different colours, changing the files code/game/objects/items/toys.dm
and obj/toy.dmi

* Added hat functionality to Squid plushies

I added the ability to wear my Squid plushies as hats. They're damn good hats.

* Replaces Skrell namegen (#5453)

Created a first name list for Skrell, to replace the syllable assembler.

Created a surname list for Skrell to replace the syllable assembler.

Replaced the Skrell namegen with pre-written namelists, instead of the old syllable assembler.

* Mechoid makes mistakes. Fix telepathic gigaphones.

* Lets people be colorblind

Adds four types of colorblindness to the traits in the setup menu - protanopia, deuteranopia, tritanopia, and monochromacy. Previously, there were ones defined in the code, but not actually usable to players.

* Whoops, worded that wrong

* Adds beams to the Type var list for View Variables.

* Unfuck my Master

* Adds beams to the Type var selection in View Variables.

* Finishes thunderstorms.

* Adds logging.

* APC Sprite Change

- Port from Virgo recolored slightly to match closer to the old sprite
- Addition of directional sprites for the APCs

* Refactors supply controller.
Supply consoles now run nanoUI

* Missing '

* [Excitedly updates changelog]

* btw i use arc

* Removes supermatters from cave PoIs.

* Holomap Port

- Port of Holomaps from Virgo

* Changing species (via ling or admin button) should no longer ruin your HUD

* Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format

* Removes empty file, gives the QM a control console again (Was replaced with an ordering console)

* Hopefully fixes some tool-conversion things

* Makes the Northern Star still compile

* Keeps NS up to date

* Taj and Unathi should have explorer mask sprites now

* Corgi rune now summons the corgi in a flash of harmless lightning

* Forces mech construction to work with the is_tool() procs

* Various things and floors no longer associate with dirt

* MultiZ falling tweaks

* Fixes the clusterbang grenade

* Added new hairstyles

* Added new hairstyles

* Fixes spelling of Strike in Lightning Strike admin verb

* I don't know how we keep breaking falling

* Hallucinations now use the old system again, but with the more modern components.

* Ambience Refactor (#5476)

* Refactors how ambience is assigned, removes bad ambience, ports good ambience from tg

* Apparently that file is still used, not worth the salt to remove it.

* Changelog

* The speed-related chem effects are no longer a one-or-none affair, oxy causes slowdown

* Corrects noted issues

* Add some missing sprites for xenoarch excavation.

* Become thwarted, thot.

* Fixes the Ultra AC2's burstfire bug.

* The Major Bill's shuttle is actually contagious now.

* penguins are from earth

capitalize this, anewbe, i dare you

* Mechoid's a butt

* Adds new job/department specific teshari clothing to the loadout (#5481)

* adding the new department specific teshari outfits

* Slightly cleans up hooded suit code (#5471)

* FBPs can have brute damage repaired externally again

* Windoors fix

* Cleans up some largecrate code

* Weather refactor.

* NanoUI makes me sad.

* Drinking more booze gets you drunk faster

* Ports the supermatter grenade, supporting code

* May or may not make movement seem smoother

* Fixes the Sleepy Ring

* Partially ports the GLOB system

* Fixes the bug(s) that allow meat bodies to have metal brains

* ports VOREStation/VOREStation#4165 - i forgot to check if advanced who was a thing here

* Optimizes supply UI

* Transfer shuttle grammar fixes

* Fixes borked E and W fish sprites

* Fixes incorrect ETA in crew transfer announcement

* Mech Mini 'Revamp'. Will need playtesting. (#5480)

* Exosuits are now capable of holding more equipment, of specific types.

* Tweaks regarding feedback in staffside thread, other concerns.

* Tweak to be more consistent. Why did the Odysseus have two universals. Tweak to weapon restriction on Med - > Odyss

* Weapons only fit in universal combat slots.

* Adds smart magazine, magazine functionality

* Adds a new subset of grenades that shoot projectiles

* Low alpha now makes HUDs and tooltips not show up on you

* Fixes a UI bug with emptying currently-open bags into smartfridges...hopefully. (#5515)

* Update smartfridge.dm

* actually indicates which line solves the bug

* Adds a whole bunch of Exosuit weapons and other miscellaneous parts.

* Minifrags now use the small fragments mainly as they should.

* Iced beer no longer freezes you to 3 degrees C, which is enough to seriously burn a Skrell. Seriously, that's weird.

* Touch stuff in reference to responses.

* NanoUI now processes again

* Converts more simple_animal mobs to simple_mob

* Submap correction
2018-08-28 11:25:33 -07:00
Anewbe
6a40982a48 Converts a number of simple_animals into their simple_mob variants (#5510)
* 125 commits merged from master

* Converts a number of simple_animal mobs to the new format

* Grammar fixes
2018-08-21 18:38:18 -07:00
Neerti
2caa8e4810 More simple_mob work, makes water turfs a bit better. 2018-08-12 06:14:23 -04:00
Anewbe
a223437672 Merge pull request #5472 from Neerti/some_passive_mobs
Adds penguins and lizards to new mob framework.
2018-08-05 16:09:39 -05:00
Neerti
c07470cae2 Adds penguins and lizards to new mob framework. 2018-08-04 18:44:17 -04:00
Anewbe
4f611f9eab Converts Creature and Faithless to the new mob system 2018-07-25 18:45:40 -05:00
Anewbe
75fa598e5c Merge branch 'master' of https://github.com/PolarisSS13/Polaris into make_ai_great_again 2018-07-25 17:28:37 -05:00
Anewbe
807a765c56 Updates and replaces simple_animal constructs 2018-07-25 17:28:17 -05:00
Anewbe
205ea1f479 Merge pull request #5439 from Neerti/layer_fixes
Fixes layering issues for a few things
2018-07-25 16:25:52 -05:00
Neerti
066975bad0 Fixes some layering issues with trees, outdoor turf edges, and the targeting indicator. 2018-07-24 13:30:09 -04:00
PrismaticGynoid
7f0d290f24 AOOC for team traitor
Team traitors (infiltrators) can now use AOOC as intended.
Fixes #5437
2018-07-24 09:42:06 -07:00
Anewbe
5ef98ad0a9 Merge pull request #5432 from Atermonera/reorganize_supplycontroller
Refactors supply controller
2018-07-24 10:03:20 -05:00
Anewbe
ebb4014e91 Merge pull request #5433 from Atermonera/fire_limit
Limits fire_stacks on mobs by temperature
2018-07-24 10:01:31 -05:00
Anewbe
2bc1f3521b Merge pull request #5415 from VOREStation/vplk-port-fix-stairs
Fixes Stairs in BYOND 512.1436
2018-07-23 10:08:02 -05:00
Anewbe
f18fdf1736 Merge pull request #5431 from Neerti/rcd_space_fix
Fixes RCD runtime
2018-07-23 10:07:52 -05:00
Neerti
632168c851 Merge pull request #5430 from Anewbe/onmob_gun_fixes
Fixes a few on-mob gun sprites
2018-07-23 01:52:20 -04:00
KasparoVv
d59612028e Adds Marking Order Changing at Character Creation (#5429)
* Adds Changing Order of Markings

Clicking the back button on a marking will trade its place with the previous marking or move it to the end of the list if it's the first marking.

Clicking the forward button on a marking will trade its place with the next marking or put it in first before all other markings if it's last in the list.

* Changelog

Adds changelog.

* Buttons Only for >1 Marking

Only renders the layer-swap buttons when there is more than one body marking.

* Changes Button Labels to Proper Up/Down Arrows

Thanks Atermonera!
2018-07-22 18:34:52 -07:00
atermonera
1f88a7c574 Limits fire_stacks on mobs by temperature 2018-07-22 15:04:20 -07:00
atermonera
95398466de refactors supply controller 2018-07-22 13:44:44 -07:00
Neerti
f1f08b9332 Fixes RCD runtime. 2018-07-22 04:21:54 -04:00
Atermonera
f80399213d Merge pull request #5427 from Anewbe/fireaxe_cabinet
Fixes the fireaxe cabinet
2018-07-21 23:10:22 -07:00
Atermonera
c83c27b2c7 Merge pull request #5426 from Anewbe/deadringer_fixes
Fixes a few bugs associated with the Dead Ringer
2018-07-21 21:25:57 -07:00
Anewbe
bee5c030ec Fixes a few on-mob gun sprites 2018-07-21 21:35:08 -05:00
Anewbe
1862b359a7 Merge pull request #5425 from CameronWoof/beautiful-paperwork
Adds an indent formatting tag to paper
2018-07-21 14:36:51 -05:00
Anewbe
64d16a0a56 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into make_ai_great_again 2018-07-21 12:49:19 -05:00
Mechoid
1c86de40ad Fixes anomaly suits being invisible. For realsies this time. 2018-07-21 01:09:42 -07:00
Atermonera
b6f654b277 Merge pull request #5423 from Anewbe/dirt_floors
Implements ways to make floors not get dirty
2018-07-20 18:47:15 -07:00
Atermonera
086fca4201 Merge pull request #5421 from Anewbe/IWouldLikeWallsToLookNiceNowPlease
Mining turfs maybe probably possibly look nice all the time now I hope?
2018-07-20 18:44:59 -07:00
Anewbe
705203dc67 Fixes the fireaxe cabinet 2018-07-20 19:06:20 -05:00
Anewbe
1f0973aa62 Fixes a few bugs associated with the Dead Ringer 2018-07-20 17:50:48 -05:00
Cameron!
c929321c78 Adds an indent formatting tag to paper
Pretty simple. Typing [tab] will insert a bunch of space characters that won't automatically be collapsed by html or sanitation. Useful for properly indenting paragraphs, where it used to be impossible.
2018-07-20 14:49:20 -04:00
Neerti
bca4277e4f Fixes indoor weather, hopefully for real this time. 2018-07-19 20:25:05 -04:00
Anewbe
56c9db18e0 Implements ways to make floors not get dirty 2018-07-19 17:21:39 -05:00
Anewbe
5d13328a94 Mining turfs maybe probably possibly look nice all the time now I hope? 2018-07-18 22:20:45 -05:00
Anewbe
fb052bc114 Merge pull request #5420 from Neerti/weather_visual_fix
Fixes Indoor Weather
2018-07-18 14:20:56 -05:00
Neerti
a368342ce6 Merge pull request #5416 from Anewbe/aooc_fix
Hopefully fixes seeing and hearing AOOC bug
2018-07-18 15:10:40 -04:00
Anewbe
e931011cb4 Merge pull request #5417 from kartagrafi/patch-1
Gender name adjustments
2018-07-17 21:13:50 -05:00
Neerti
d3754f8bfc Attempts to fix indoor rain. 2018-07-17 21:30:02 -04:00
Jonathon Key
7d6e8bc9b7 Adds new AI core sprites (#5396)
* Adds new AI core sprites

* Added an overlooked sprite, gentoo

* Fixes define issue with Triumvirate

* Changes names of 2 sprites

* Changelogs are strange
2018-07-16 15:18:54 -07:00
kartagrafi
a4b3745e4b Gender name adjustments
for the sake of accuracy and making sense, this changes "gender identity" to "pronouns", and "biological gender" to "biological sex". could also just change it to "sex", but i feel like "biological sex" is clearer for the uninitiated.
i don't know shit so if there's anything broken in here, please lmk, though it's just names so there shouldn't be a problem
2018-07-16 22:37:02 +02:00
Anewbe
c40811d4bd Hopefully fixes seeing and hearing AOOC 2018-07-16 13:41:52 -05:00
Leshana
39e24ef664 Fixes Stairs in BYOND 512.1436
BYOND no longer calls Uncross reliably on stairs, to fix this we switch
to using CheckExit and Bumped.  This solution is probably the right way to
do it anyway.
2018-07-16 11:04:39 -04:00
Atermonera
6a6f4aeafb Hides syndi-synths from the manifest (#5411)
* Manifest doesn't show the same stationbound cyborgs and AIs that the upload consoles don't show

* Manifest doesn't show borgs with scrambedcodes set
2018-07-15 12:26:36 -05:00
Anewbe
e98b95baf9 Merge pull request #5386 from Mechoid/End_The_Tyranny_Of_Chemistry
Add a procedure for repairing limbs via surgery.
2018-07-14 14:56:46 -05:00
Atermonera
e70fb213ed Adds roofing tiles (#5409)
* Adds roofing tiles
They're used to place plating overhead without going up a floor
And to remove weather effects

Changing a turf will correctly inherit the old outdoors variable, so that roofing tiles can check it when deciding whether to roof an area

* Adds roofing tiles
They're used to place plating overhead without going up a floor
And to remove weather effects

Changing a turf will correctly inherit the old outdoors variable, so that roofing tiles can check it when deciding whether to roof an area
2018-07-14 14:24:18 -05:00
gozulio
07dfd5211b R-UST Fixes. (#5410)
R-UST Consoles can now be Deconstructed.
R-UST Consoles will not be inaccessible if broken or unpowered.
R-UST Consoles now accurately feed back if they're unpowered or broken.
R-UST Fusion field can no longer be stared at to hard by the AI.
2018-07-14 14:15:39 -05:00