Neerti
09030f8e8f
Merge pull request #2673 from Anewbe/cuff_port
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Kills Telecuffs
2016-10-24 19:28:44 -04:00
Yoshax
8c68671b3b
Resolves an uplink issue
2016-10-24 23:11:55 +01:00
Anewbe
6d1d18a585
Kills telecuffs
2016-10-23 21:31:12 -05:00
Anewbe
fa53b659a4
Should fix the tape thing.
2016-10-17 16:52:20 -05:00
Neerti
96767a6d05
Merge pull request #2647 from Anewbe/flashlight_device_cells
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Flashlights use device cells
2016-10-16 17:34:54 -04:00
Neerti
561e2709dd
Merge pull request #2622 from Anewbe/actual_embed_changes
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Changes the way embedding works
2016-10-16 17:27:52 -04:00
Anewbe
44ac6b1b58
Tape rolls need to get a grip
2016-10-16 15:29:48 -05:00
Anewbe
bea401be2d
Fixes device cells
2016-10-16 13:42:16 -05:00
Anewbe
d76e4cd075
Flashlights use device cells
2016-10-16 13:30:38 -05:00
Anewbe
591d2719f3
Should fix penlights asking for cells
2016-10-14 21:29:03 -05:00
Anewbe
0def0f6789
Flashlight fixes
2016-10-12 23:20:19 -05:00
Anewbe
5bfc0c851e
Changes the way embedding works
2016-10-11 21:29:49 -05:00
Yoshax
b9e871bf5b
Quick flashlight fix
2016-10-10 02:27:58 +01:00
Neerti
2e5c127ac8
Merge pull request #2616 from Anewbe/low_emp
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Fixes low-yield EMP grenades
2016-10-09 13:24:56 -04:00
Anewbe
dacbca746c
Fixes low-yield EMP grenades
2016-10-08 19:38:49 -05:00
Anewbe
771d8b9e4b
Adds a smaller device cell for use in non-weapon devices
2016-10-08 15:34:18 -05:00
Anewbe
9ff32b5914
Weapon Cell Oversight fixes
2016-10-07 21:48:21 -05:00
Yoshax
5fc4c4b889
Removes cell randomization and ensures slime flashlight things arent weird
2016-10-08 03:18:48 +01:00
Yoshax
24953efe7a
Fixes some issues
2016-10-07 18:00:48 +01:00
Yoshax
087b9072e0
Adds changelog
2016-10-07 16:15:25 +01:00
Yoshax
a723eb3732
Makes flashlights use cells
2016-10-07 15:59:24 +01:00
Anewbe
006197dbc6
Merge pull request #2603 from Yoshax/minorbugfixboogalo
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Some bugfixes
2016-10-06 22:38:32 -05:00
Anewbe
673e75832a
Merge pull request #2602 from SpadesNeil/death-to-the-administrator
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Replaces Station Administrator with Colony Director, NASA Approved
2016-10-06 22:31:14 -05:00
Yoshax
c4203600fc
Fixes #2354
2016-10-07 03:54:37 +01:00
Yoshax
19e0342145
Resolves #2435
2016-10-07 03:43:28 +01:00
Spades
2330968176
Replaces Station Administrator
2016-10-06 22:38:02 -04:00
Anewbe
1a442aa7cc
Merge things
2016-10-06 21:37:10 -05:00
Anewbe
0f51fda83a
Energy weapons can be reloaded
2016-10-06 21:30:52 -05:00
Anewbe
7e79d9b5f8
Merge pull request #2596 from Neerti/10/5/2016_event_system
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Cleans Up WIP Event System + New Grid Check For It
2016-10-06 20:45:55 -05:00
Neerti
337ef499a1
Cleans Up WIP Event System + New Grid Check For It
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Separates the 'count and assess everything' stuff to it's own datum, called the metric datum, which I plan to add on to in the future to make counting and metrics easier.
Makes decision process a bit more weight-based, will probably continue tweaking later.
Makes the admin debug UI have links to change settings easily.
Adds replacement for grid check event, which works similar to the old one, but is now based on a physical machine in the game world, that Engineering can hack to make the event end faster, if so desired. Note that the machine is not mapped in, and won't be mapped in until the event system is ready for launch.
Adds grid_check variables to SMESes and APCs to make them stop doing work without draining the battery.
Grid checks in the new system are caused by a "power spike" which originates from the engine and will cause bad things, should no grid checker machine be connected to the power-net. These power spikes occur when the GM decides that a grid check is a good event to have.
The grid checker can be built and deconstructed using the standard machine construction methods.
2016-10-05 21:40:07 -04:00
Neerti
6203c1047f
Merge pull request #2582 from Anewbe/shotgun_boxes
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Shotgun boxes now have 8 shells, uplink gives said boxes
2016-10-05 21:25:40 -04:00
Anewbe
3bcd420e87
Fixes lattice issue
2016-10-04 19:32:40 -05:00
Anewbe
0d0322b93c
Adjusts shotgun ammo box contents
2016-10-03 21:48:16 -05:00
Anewbe
94d94651aa
Merge pull request #2567 from SpadesNeil/booze
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Fixes booze bible
2016-10-02 14:10:26 -05:00
redstryker
2839d26e19
Multitude of Halloween Stuffs
2016-10-01 20:33:11 -04:00
Spades
473dd5b35e
Fixes booze bible
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It didn't spawn with usable money. That's fixed now.
2016-09-30 06:28:45 -04:00
Neerti
8d857eaa0e
Merge pull request #2544 from Anewbe/emp_slug
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Adds emp shotgun shells, not yet obtainable.
2016-09-26 11:52:27 -04:00
Neerti
35896acee9
Merge pull request #2545 from Anewbe/cargo
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Fixes #2536
2016-09-26 11:52:02 -04:00
Anewbe
0fce0dee00
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into emp_slug
2016-09-25 23:53:51 -05:00
Anewbe
e65b0851f3
Adds emp shotgun shells, not yet obtainable.
2016-09-25 23:52:30 -05:00
Neerti
ddaec11afd
Merge pull request #2543 from Hubblenaut/master
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Appearance Flags
2016-09-25 22:22:22 -04:00
Anewbe
f9144ed039
Supermatter manual is accurate and concise
2016-09-25 20:44:11 -05:00
Anewbe
623ad86511
Fixes cargo exploit
2016-09-25 19:59:47 -05:00
PsiOmegaDelta
c7aa3cc48a
Clears the appearance flag for multi-tile objects.
2016-09-25 19:40:11 +02:00
Eearslya
c7ebb6c185
Fix a few lingering references to "Captain"
2016-09-25 08:58:37 -07:00
Anewbe
cab561ef78
Merge pull request #2538 from Neerti/9/24/2016_port_of_port_of_circuits
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Ports the Port of Integrated Circuits
2016-09-24 20:40:44 -05:00
Neerti
40eff1ccc1
Merge pull request #2533 from redstryker/MakingSomePurseTheirLips
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Handbags
2016-09-24 21:38:53 -04:00
Neerti
801a162ba7
Ports the Port of Circuits
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Ports PsiOmegaDelta's port of integrated circuits, which has several improvements in code quality.
Ports a few small things like the weakref datum and some macros.
2016-09-24 18:06:11 -04:00
Neerti
6f8603e042
Pulling & Size Fixes
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Fixes inability for mobs to pull certain structures like mining crates.
Fixes w_class numbers I missed.
2016-09-24 16:18:32 -04:00
redstryker
6ab9bee9ee
Fixed Var
2016-09-24 00:34:11 -04:00