Commit Graph

5944 Commits

Author SHA1 Message Date
Neerti
09030f8e8f Merge pull request #2673 from Anewbe/cuff_port
Kills Telecuffs
2016-10-24 19:28:44 -04:00
Yoshax
8c68671b3b Resolves an uplink issue 2016-10-24 23:11:55 +01:00
Anewbe
6d1d18a585 Kills telecuffs 2016-10-23 21:31:12 -05:00
Anewbe
fa53b659a4 Should fix the tape thing. 2016-10-17 16:52:20 -05:00
Neerti
96767a6d05 Merge pull request #2647 from Anewbe/flashlight_device_cells
Flashlights use device cells
2016-10-16 17:34:54 -04:00
Neerti
561e2709dd Merge pull request #2622 from Anewbe/actual_embed_changes
Changes the way embedding works
2016-10-16 17:27:52 -04:00
Anewbe
44ac6b1b58 Tape rolls need to get a grip 2016-10-16 15:29:48 -05:00
Anewbe
bea401be2d Fixes device cells 2016-10-16 13:42:16 -05:00
Anewbe
d76e4cd075 Flashlights use device cells 2016-10-16 13:30:38 -05:00
Anewbe
591d2719f3 Should fix penlights asking for cells 2016-10-14 21:29:03 -05:00
Anewbe
0def0f6789 Flashlight fixes 2016-10-12 23:20:19 -05:00
Anewbe
5bfc0c851e Changes the way embedding works 2016-10-11 21:29:49 -05:00
Yoshax
b9e871bf5b Quick flashlight fix 2016-10-10 02:27:58 +01:00
Neerti
2e5c127ac8 Merge pull request #2616 from Anewbe/low_emp
Fixes low-yield EMP grenades
2016-10-09 13:24:56 -04:00
Anewbe
dacbca746c Fixes low-yield EMP grenades 2016-10-08 19:38:49 -05:00
Anewbe
771d8b9e4b Adds a smaller device cell for use in non-weapon devices 2016-10-08 15:34:18 -05:00
Anewbe
9ff32b5914 Weapon Cell Oversight fixes 2016-10-07 21:48:21 -05:00
Yoshax
5fc4c4b889 Removes cell randomization and ensures slime flashlight things arent weird 2016-10-08 03:18:48 +01:00
Yoshax
24953efe7a Fixes some issues 2016-10-07 18:00:48 +01:00
Yoshax
087b9072e0 Adds changelog 2016-10-07 16:15:25 +01:00
Yoshax
a723eb3732 Makes flashlights use cells 2016-10-07 15:59:24 +01:00
Anewbe
006197dbc6 Merge pull request #2603 from Yoshax/minorbugfixboogalo
Some bugfixes
2016-10-06 22:38:32 -05:00
Anewbe
673e75832a Merge pull request #2602 from SpadesNeil/death-to-the-administrator
Replaces Station Administrator with Colony Director, NASA Approved
2016-10-06 22:31:14 -05:00
Yoshax
c4203600fc Fixes #2354 2016-10-07 03:54:37 +01:00
Yoshax
19e0342145 Resolves #2435 2016-10-07 03:43:28 +01:00
Spades
2330968176 Replaces Station Administrator 2016-10-06 22:38:02 -04:00
Anewbe
1a442aa7cc Merge things 2016-10-06 21:37:10 -05:00
Anewbe
0f51fda83a Energy weapons can be reloaded 2016-10-06 21:30:52 -05:00
Anewbe
7e79d9b5f8 Merge pull request #2596 from Neerti/10/5/2016_event_system
Cleans Up WIP Event System + New Grid Check For It
2016-10-06 20:45:55 -05:00
Neerti
337ef499a1 Cleans Up WIP Event System + New Grid Check For It
Separates the 'count and assess everything' stuff to it's own datum, called the metric datum, which I plan to add on to in the future to make counting and metrics easier.
Makes decision process a bit more weight-based, will probably continue tweaking later.
Makes the admin debug UI have links to change settings easily.
Adds replacement for grid check event, which works similar to the old one, but is now based on a physical machine in the game world, that Engineering can hack to make the event end faster, if so desired.  Note that the machine is not mapped in, and won't be mapped in until the event system is ready for launch.
Adds grid_check variables to SMESes and APCs to make them stop doing work without draining the battery.
Grid checks in the new system are caused by a "power spike" which originates from the engine and will cause bad things, should no grid checker machine be connected to the power-net.  These power spikes occur when the GM decides that a grid check is a good event to have.
The grid checker can be built and deconstructed using the standard machine construction methods.
2016-10-05 21:40:07 -04:00
Neerti
6203c1047f Merge pull request #2582 from Anewbe/shotgun_boxes
Shotgun boxes now have 8 shells, uplink gives said boxes
2016-10-05 21:25:40 -04:00
Anewbe
3bcd420e87 Fixes lattice issue 2016-10-04 19:32:40 -05:00
Anewbe
0d0322b93c Adjusts shotgun ammo box contents 2016-10-03 21:48:16 -05:00
Anewbe
94d94651aa Merge pull request #2567 from SpadesNeil/booze
Fixes booze bible
2016-10-02 14:10:26 -05:00
redstryker
2839d26e19 Multitude of Halloween Stuffs 2016-10-01 20:33:11 -04:00
Spades
473dd5b35e Fixes booze bible
It didn't spawn with usable money. That's fixed now.
2016-09-30 06:28:45 -04:00
Neerti
8d857eaa0e Merge pull request #2544 from Anewbe/emp_slug
Adds emp shotgun shells, not yet obtainable.
2016-09-26 11:52:27 -04:00
Neerti
35896acee9 Merge pull request #2545 from Anewbe/cargo
Fixes #2536
2016-09-26 11:52:02 -04:00
Anewbe
0fce0dee00 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into emp_slug 2016-09-25 23:53:51 -05:00
Anewbe
e65b0851f3 Adds emp shotgun shells, not yet obtainable. 2016-09-25 23:52:30 -05:00
Neerti
ddaec11afd Merge pull request #2543 from Hubblenaut/master
Appearance Flags
2016-09-25 22:22:22 -04:00
Anewbe
f9144ed039 Supermatter manual is accurate and concise 2016-09-25 20:44:11 -05:00
Anewbe
623ad86511 Fixes cargo exploit 2016-09-25 19:59:47 -05:00
PsiOmegaDelta
c7aa3cc48a Clears the appearance flag for multi-tile objects. 2016-09-25 19:40:11 +02:00
Eearslya
c7ebb6c185 Fix a few lingering references to "Captain" 2016-09-25 08:58:37 -07:00
Anewbe
cab561ef78 Merge pull request #2538 from Neerti/9/24/2016_port_of_port_of_circuits
Ports the Port of Integrated Circuits
2016-09-24 20:40:44 -05:00
Neerti
40eff1ccc1 Merge pull request #2533 from redstryker/MakingSomePurseTheirLips
Handbags
2016-09-24 21:38:53 -04:00
Neerti
801a162ba7 Ports the Port of Circuits
Ports PsiOmegaDelta's port of integrated circuits, which has several improvements in code quality.
Ports a few small things like the weakref datum and some macros.
2016-09-24 18:06:11 -04:00
Neerti
6f8603e042 Pulling & Size Fixes
Fixes inability for mobs to pull certain structures like mining crates.
Fixes w_class numbers I missed.
2016-09-24 16:18:32 -04:00
redstryker
6ab9bee9ee Fixed Var 2016-09-24 00:34:11 -04:00