Commit Graph

14777 Commits

Author SHA1 Message Date
Neerti
0bc0136f40 Merge pull request #2661 from Anewbe/shaved
Adds shaved short hair and five o'clock shadow beard
2016-10-24 19:30:58 -04:00
Neerti
6603e4c204 Merge pull request #2670 from Anewbe/spidertest
Slightly reworks the way spiders inject poison
2016-10-24 19:30:08 -04:00
Anewbe
e13b2c513f Merge pull request #2669 from SpadesNeil/centcom-not-centcomm
Fixes Sol Gov and CentCom stamp names
2016-10-23 15:51:40 -05:00
Anewbe
c3c01e655d Slightly reworks the way spiders inject poison 2016-10-23 14:43:35 -05:00
Spades
d16ed00228 Fixes Sol Gov and CentCom stamp names
This was irritating me.

- "solgov stamp" is now "Sol Government rubber stamp"
- "centcomm rubber stamp" is now "CentCom rubber stamp"
2016-10-23 15:39:42 -04:00
Anewbe
5f466c8802 Merge pull request #2659 from Neerti/10/21/2016_new_gridcheck
Adds the new Grid Check event to rotation.
2016-10-23 13:35:36 -05:00
Anewbe
8c509f5843 Merge pull request #2656 from ParadoxSpace/spidervenom
Nurse Spider Fixes
2016-10-23 13:05:29 -05:00
Neerti
d3a7352371 Merge pull request #2667 from VOREStation/globalhudfix
Do NOT qdel() all client.screen objects
2016-10-23 05:48:39 -04:00
Arokha Sieyes
bd3a749c13 Do NOT qdel() all client.screen objects 2016-10-22 22:12:54 -04:00
Anewbe
5e730703b5 Adds shaved short hair and five o'clock shadow beard 2016-10-21 18:41:39 -05:00
Arokha Sieyes
3309448684 Remove 'extra' helmet from RD rig 2016-10-21 18:53:38 -04:00
Neerti
bb489cb09f Adds the new Grid Check event to rotation.
Maps in a new Grid Checker machine, located in an expanded substation room in Engineering.  When a grid check happens, Engineering can hack that machine to restore power sooner.  Wearing insulated gloves is highly recommended.
2016-10-21 12:47:57 -04:00
ParadoxSpace
5dfca8979e Update giant_spider.dm 2016-10-18 14:49:51 -06:00
ParadoxSpace
6a9c448887 Update giant_spider.dm 2016-10-18 13:47:14 -06:00
ParadoxSpace
45611d9e63 Update giant_spider.dm 2016-10-18 11:08:30 -06:00
Anewbe
33b00b8762 Lowers the dislocate chance and damage from disarm intent hits 2016-10-16 21:47:42 -05:00
Neerti
b2e3f37213 Merge pull request #2620 from redstryker/ICEMTUC
Emergency Medical Response Voidsuit
2016-10-16 17:30:19 -04:00
Neerti
561e2709dd Merge pull request #2622 from Anewbe/actual_embed_changes
Changes the way embedding works
2016-10-16 17:27:52 -04:00
Neerti
78a1e1cf48 Merge pull request #2631 from MagmaRam/bloodloss
Bloodloss balancing
2016-10-16 17:26:41 -04:00
MagmaRam
e066506ccb Blunt weapons can no longer cause cuts.
This is a necessary change for the intended effect of this bloodloss
system.
2016-10-16 15:53:04 -05:00
MagmaRam
289d32c23a Used the wrong defines for the organ tags, whoops. 2016-10-16 15:52:17 -05:00
Anewbe
bea401be2d Fixes device cells 2016-10-16 13:42:16 -05:00
MagmaRam
c10b145782 Made bleeding from staunched wounds dynamic
yoshax did the thing etc
2016-10-13 22:36:00 -05:00
Anewbe
7a26fa94e3 Fixes the world >> "no sound" issue 2016-10-13 18:06:42 -05:00
MagmaRam
b141a993de More tweaks that Yoshax should get credit for 2016-10-12 22:02:56 -05:00
MagmaRam
45d1dcc966 Merge branch 'bloodloss' of https://github.com/MagmaRam/polaris 2016-10-12 22:00:33 -05:00
MagmaRam
38a037edb3 Optimization tweak, credit to Yoshax 2016-10-12 15:59:18 -05:00
MagmaRam
bdf3dde514 Readd bleeding from open surgery stages. 2016-10-12 07:28:22 -05:00
MagmaRam
0fd5631c27 Bloodloss now depends on wound type and limb 2016-10-12 07:20:35 -05:00
MagmaRam
59d2608fbb Bruises now bleed at a much higher damage threshold. 2016-10-11 22:28:57 -05:00
Anewbe
5bfc0c851e Changes the way embedding works 2016-10-11 21:29:49 -05:00
Eearslya
66342af864 Fix solar assembly behavior while in inventory 2016-10-10 03:03:48 -07:00
redstryker
dbe19bdbd3 Emergency Medical Response Voidsuit 2016-10-09 14:55:53 -04:00
Anewbe
771d8b9e4b Adds a smaller device cell for use in non-weapon devices 2016-10-08 15:34:18 -05:00
Anewbe
9ff32b5914 Weapon Cell Oversight fixes 2016-10-07 21:48:21 -05:00
Anewbe
006197dbc6 Merge pull request #2603 from Yoshax/minorbugfixboogalo
Some bugfixes
2016-10-06 22:38:32 -05:00
Anewbe
673e75832a Merge pull request #2602 from SpadesNeil/death-to-the-administrator
Replaces Station Administrator with Colony Director, NASA Approved
2016-10-06 22:31:14 -05:00
Yoshax
760d5c3b54 Fixes #2258 2016-10-07 04:30:29 +01:00
Yoshax
8c02e93b03 Fixes #2587 2016-10-07 03:58:16 +01:00
Spades
2330968176 Replaces Station Administrator 2016-10-06 22:38:02 -04:00
Anewbe
1a442aa7cc Merge things 2016-10-06 21:37:10 -05:00
Anewbe
0f51fda83a Energy weapons can be reloaded 2016-10-06 21:30:52 -05:00
Anewbe
7e79d9b5f8 Merge pull request #2596 from Neerti/10/5/2016_event_system
Cleans Up WIP Event System + New Grid Check For It
2016-10-06 20:45:55 -05:00
Neerti
4131c1f8fa Adds Log Verbs for Moderators
Adds the log retrieval verbs for moderators.
2016-10-06 17:42:40 -04:00
Neerti
337ef499a1 Cleans Up WIP Event System + New Grid Check For It
Separates the 'count and assess everything' stuff to it's own datum, called the metric datum, which I plan to add on to in the future to make counting and metrics easier.
Makes decision process a bit more weight-based, will probably continue tweaking later.
Makes the admin debug UI have links to change settings easily.
Adds replacement for grid check event, which works similar to the old one, but is now based on a physical machine in the game world, that Engineering can hack to make the event end faster, if so desired.  Note that the machine is not mapped in, and won't be mapped in until the event system is ready for launch.
Adds grid_check variables to SMESes and APCs to make them stop doing work without draining the battery.
Grid checks in the new system are caused by a "power spike" which originates from the engine and will cause bad things, should no grid checker machine be connected to the power-net.  These power spikes occur when the GM decides that a grid check is a good event to have.
The grid checker can be built and deconstructed using the standard machine construction methods.
2016-10-05 21:40:07 -04:00
Anewbe
2f5f9b5c78 Fireaxes no longer embed every hit 2016-10-05 18:00:57 -05:00
Neerti
01328c5a03 Merge pull request #2594 from redstryker/Let'sStartARiot
Crowd Control Voidsuits and Bugfix
2016-10-04 21:43:29 -04:00
Anewbe
7bef4447cd Merge pull request #2593 from Neerti/10/4/2016_technomancer_changes
Technomancer Bug Fixes & Tweaks
2016-10-04 20:30:01 -05:00
redstryker
1f3a601075 Crowd Control Voidsuits and Bugfix 2016-10-04 21:19:58 -04:00
Neerti
0d140349b3 Technomancer Bug Fixes & Tweaks
Cores can now be locked and unlocked by a verb.  Locked cores cannot be removed by anyone.  Cores automatically unlock if the wearer dies or otherwise stops existing for some reason.
Healing spells now induce a flat instability cost on the healer instead of it being split between healer and healed.  The amount healed is greatly increased if used on someone besides the healer.
Mend Organs is now called Great Mend Wounds, and now heals broken bones, IB, eye damage, and blood loss in addition to internal organs.
Radiating instability (the purple glow) now gives a warning to people afflicted.
Instability discounts should start applying correctly for specific cores.
Instability now affects all living mobs and not just humans.  This includes borgs and simple animals.
Phase shift now adds ongoing instability while hiding inside the rift.
Projectile spells should be logged now.
Wards last forever, and should not die in vacuum now.
Restoration aura is now green colored and not blue.
Simple mobs and cyborgs are now harmed by lightning.
2016-10-04 21:09:15 -04:00