Commit Graph

17879 Commits

Author SHA1 Message Date
Woodratt
9f24c4eba2 Rig and Spacesuit additions
- Added the 'military' Rigsuit from Bay.
- Added 'pmc' rigsuits
- Added exploration and pilot voidsuits along with alternate sprites (alternate sprites done by Naidh)
- Addition of suit cyclers for exploration and pilot voidsuits

None of these suits are currently accessible in game outside of admin bus. Currently only the pilot voidsuits have other species sprites. Exploration suits are missing sprites for Teshari (Naidh made some for their alternates but I have to add them) and the rig suits are human only. This is to be fixed in the near future, just wanted to get the make workload actually in the game first.
2018-09-18 00:35:06 -07:00
Atermonera
f2ac15be91 Merge pull request #5511 from Anewbe/descriptors
Ports character physical descriptors from Bay
2018-09-17 11:21:28 -07:00
Atermonera
ee95a53d98 Merge pull request #5563 from Mechoid/We_are_going_to_Cyber_Space
Cybersuit is now a space rig.
2018-09-17 11:17:49 -07:00
Atermonera
77ef274b98 Merge pull request #5553 from Mechoid/VroomVroom
Vehicle Expansion 1: Zoom Harder
2018-09-17 11:14:54 -07:00
Mechoid
4fb5455fd3 Makes Blobs more useful. 2018-09-16 22:12:17 -07:00
Anewbe
17a5010f44 Signal pistol can be reloaded (#5566) 2018-09-16 17:23:39 -07:00
Neerti
1b6ccdabf7 Enhances AI some more. 2018-09-14 12:55:12 -04:00
Anewbe
c12d7e25b0 Readds size traits 2018-09-13 17:22:11 -05:00
Neerti
16b40f0dcd Works on slimes. 2018-09-13 06:08:13 -04:00
Neerti
3aca2c38e2 Yet Another Circuit Update (#5549)
* Circuit updates, adds new components, improves printer, new assemblies.

* Finishes powernet circuit.

* Adds wearable assemblies.

* Finialization before merging with GLOB port.

* Finishes circuit update, hopefully.

* Forgot to undo map.

* Removes debug output.
2018-09-12 20:51:32 -05:00
Mechoid
426d4b45f3 The cybersuit is now a space suit. 2018-09-11 19:59:00 -07:00
Mechoid
0651206a51 Refactor cargo trains, they're just normal trains now. Adds the Quad, and re-enables/fixes the Space Bike! 2018-09-08 23:05:08 -07:00
Atermonera
40a8a9ba15 Merge pull request #5550 from Anewbe/helmet_hair
Helmets now show only certain hairstyles
2018-09-08 11:02:20 -07:00
Cerebulon
d2cf9c7203 Adds new set of cyborg sprites for medical/science/default/security/combat (#5546) 2018-09-08 11:01:35 -07:00
Atermonera
953221d5b0 Merge pull request #5514 from TravellingMerchant/master
Removes Shellguard Noble cyborg sprites.
2018-09-06 17:52:00 -07:00
Anewbe
b109cfae42 Helmets now show only certain hairstyles 2018-09-05 19:43:24 -05:00
Neerti
a30a235de5 Merge pull request #5545 from Anewbe/another_boxfort_falls
Buffs the Vox
2018-09-05 15:55:29 -04:00
Poojawa
6b403022a7 Ports /vg/ instrument frame work, adds client based sound pref
Also shifts sound files which is 98% of the bulk here.
2018-09-05 03:35:34 -05:00
Anewbe
4cebe1cfb9 Merge pull request #5541 from Atermonera/rotate_submap
Submaps can be rotated
2018-09-04 22:41:19 -05:00
Anewbe
8c5562b4bc Fixes some bugs tangentially related to Vox code 2018-09-04 21:36:12 -05:00
atermonera
7f5c747d79 Removes debug code (Yes, I'm an idiot) 2018-09-01 01:28:42 -07:00
Atermonera
d5de4651be Merge pull request #5539 from Anewbe/error_runtime
Might fix the server startup error_handler runtime
2018-08-31 22:56:52 -07:00
Anewbe
08ddd217a8 Buffs the Vox 2018-08-31 22:58:25 -05:00
Anewbe
f2ac530c24 Merge pull request #5540 from Mechoid/Fix_Girders
Cult Girders are back to being proper.
2018-08-31 22:04:45 -05:00
Atermonera
490d49e10a Merge pull request #5536 from Mechoid/Fix_Shield_Drones
Shield Drone no longer auto-fails with Energy Relays.
2018-08-31 15:57:32 -07:00
Atermonera
a5fdbb6458 Merge pull request #5526 from Anewbe/throwing
Catching is no longer guaranteed, accuracy code is more general
2018-08-31 01:39:58 -07:00
atermonera
2f9cebd38d Submaps can now be rotated to any cardinal direction (South is default) 2018-08-31 01:32:26 -07:00
Mechoid
69ad0ce12b Cult Girders are back to being proper. 2018-08-30 22:21:21 -07:00
Anewbe
f79a0cb9a6 Merge pull request #5527 from Mechoid/Neural_Implant
Adds a Neural implant for future implementation.
2018-08-30 23:23:32 -05:00
Anewbe
3c8313650f Might fix the server startup error_handler runtime 2018-08-30 22:59:15 -05:00
atermonera
a20085ccff PoIs can be rotated in increments of 90 degrees 2018-08-30 18:55:22 -07:00
Mechoid
98678489fd Shield Drone no longer auto-fails with Energy Relays. 2018-08-30 12:44:04 -07:00
Mechoid
7abeee54a0 Cult heal modifier no longer does Shit-Tons of agony. Does mediocre agony on non-cultists. 2018-08-28 21:40:41 -07:00
Anewbe
0c0246e3fa Still more simple_mob conversions (#5523)
* Fixes 6 pAI faces

PAIs are no longer coded to only recognize 9 emotions. This enables the use of the neutral, silly, nose, smirk, exclamation points, and question mark faces as a pAI. Before, those buttons did nothing.

* Fixes the PDA Halogen Scanner's tendency to be number one.

* Unfolded pAIs can be picked up

Because who doesn't want a robotic cat on their head? Adds in the missing code to allow pAIs to actually be picked up, and held sprites for the newer 4 chassis options.

* Adds the Gigaphone, a suped-up Megaphone.

* Constant Chip has a sprite

* Fireaxe cabinets find their fireaxes in initialize(), rather than new()

* Speeds up alcohol

* fixed mining cloak not being in loadouts

* Admin Supermatter Setup now closes the monitoring room shutters (#5442)

* Admin Supermatter Setup now closes the monitoring room shutters

* Fixes a copy-paste error

* Begins work on lightning.

* Fixes #5447 (Deadspy submap not overwriting mapgen) (#5448)

* Map fix

* fixed deadspy.dmm

* Added Squid plushies of varying colours

I added a few Squid plushies in different colours, changing the files code/game/objects/items/toys.dm
and obj/toy.dmi

* Added hat functionality to Squid plushies

I added the ability to wear my Squid plushies as hats. They're damn good hats.

* Replaces Skrell namegen (#5453)

Created a first name list for Skrell, to replace the syllable assembler.

Created a surname list for Skrell to replace the syllable assembler.

Replaced the Skrell namegen with pre-written namelists, instead of the old syllable assembler.

* Mechoid makes mistakes. Fix telepathic gigaphones.

* Lets people be colorblind

Adds four types of colorblindness to the traits in the setup menu - protanopia, deuteranopia, tritanopia, and monochromacy. Previously, there were ones defined in the code, but not actually usable to players.

* Whoops, worded that wrong

* Adds beams to the Type var list for View Variables.

* Unfuck my Master

* Adds beams to the Type var selection in View Variables.

* Finishes thunderstorms.

* Adds logging.

* APC Sprite Change

- Port from Virgo recolored slightly to match closer to the old sprite
- Addition of directional sprites for the APCs

* Refactors supply controller.
Supply consoles now run nanoUI

* Missing '

* [Excitedly updates changelog]

* btw i use arc

* Removes supermatters from cave PoIs.

* Holomap Port

- Port of Holomaps from Virgo

* Changing species (via ling or admin button) should no longer ruin your HUD

* Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format

* Removes empty file, gives the QM a control console again (Was replaced with an ordering console)

* Hopefully fixes some tool-conversion things

* Makes the Northern Star still compile

* Keeps NS up to date

* Taj and Unathi should have explorer mask sprites now

* Corgi rune now summons the corgi in a flash of harmless lightning

* Forces mech construction to work with the is_tool() procs

* Various things and floors no longer associate with dirt

* MultiZ falling tweaks

* Fixes the clusterbang grenade

* Added new hairstyles

* Added new hairstyles

* Fixes spelling of Strike in Lightning Strike admin verb

* I don't know how we keep breaking falling

* Hallucinations now use the old system again, but with the more modern components.

* Ambience Refactor (#5476)

* Refactors how ambience is assigned, removes bad ambience, ports good ambience from tg

* Apparently that file is still used, not worth the salt to remove it.

* Changelog

* The speed-related chem effects are no longer a one-or-none affair, oxy causes slowdown

* Corrects noted issues

* Add some missing sprites for xenoarch excavation.

* Become thwarted, thot.

* Fixes the Ultra AC2's burstfire bug.

* The Major Bill's shuttle is actually contagious now.

* penguins are from earth

capitalize this, anewbe, i dare you

* Mechoid's a butt

* Adds new job/department specific teshari clothing to the loadout (#5481)

* adding the new department specific teshari outfits

* Slightly cleans up hooded suit code (#5471)

* FBPs can have brute damage repaired externally again

* Windoors fix

* Cleans up some largecrate code

* Weather refactor.

* NanoUI makes me sad.

* Drinking more booze gets you drunk faster

* Ports the supermatter grenade, supporting code

* May or may not make movement seem smoother

* Fixes the Sleepy Ring

* Partially ports the GLOB system

* Fixes the bug(s) that allow meat bodies to have metal brains

* ports VOREStation/VOREStation#4165 - i forgot to check if advanced who was a thing here

* Optimizes supply UI

* Transfer shuttle grammar fixes

* Fixes borked E and W fish sprites

* Fixes incorrect ETA in crew transfer announcement

* Mech Mini 'Revamp'. Will need playtesting. (#5480)

* Exosuits are now capable of holding more equipment, of specific types.

* Tweaks regarding feedback in staffside thread, other concerns.

* Tweak to be more consistent. Why did the Odysseus have two universals. Tweak to weapon restriction on Med - > Odyss

* Weapons only fit in universal combat slots.

* Adds smart magazine, magazine functionality

* Adds a new subset of grenades that shoot projectiles

* Low alpha now makes HUDs and tooltips not show up on you

* Fixes a UI bug with emptying currently-open bags into smartfridges...hopefully. (#5515)

* Update smartfridge.dm

* actually indicates which line solves the bug

* Adds a whole bunch of Exosuit weapons and other miscellaneous parts.

* Minifrags now use the small fragments mainly as they should.

* Iced beer no longer freezes you to 3 degrees C, which is enough to seriously burn a Skrell. Seriously, that's weird.

* Touch stuff in reference to responses.

* NanoUI now processes again

* Converts more simple_animal mobs to simple_mob

* Submap correction
2018-08-28 11:25:33 -07:00
Mechoid
31761714b2 Adds a Neural implant for future implementation. Promethean brains have been updated to fit it. 2018-08-28 01:23:36 -07:00
Anewbe
b5e9000e11 Catching is no longer guaranteed, accuracy code is more general 2018-08-27 22:37:53 -05:00
Anewbe
9d8a19ab5d Cleave changes, attack code cleanup 2018-08-27 01:18:49 -05:00
Anewbe
532012c5bf Merge pull request #5520 from Mechoid/No_Freezing_Beer
Iced beer no longer drops you to 3 degrees centigrade.
2018-08-26 12:48:43 -05:00
Anewbe
abe2f2c26a Merge pull request #5519 from Mechoid/Mech_Equipment_Carepackage1
Mech Equipment Carepackage 1: Mainly Weapon Slots
2018-08-26 12:48:32 -05:00
Atermonera
de65c3c643 NanoUI now processes again 2018-08-25 21:13:16 -07:00
Mechoid
5ec1fea6b8 Iced beer no longer freezes you to 3 degrees C, which is enough to seriously burn a Skrell. Seriously, that's weird. 2018-08-25 14:06:19 -07:00
Mechoid
bbeb578a7e Merge branch 'master' of https://github.com/PolarisSS13/Polaris into Mech_Equipment_Carepackage1
# Fix Conflicts:
#	code/game/objects/items/weapons/grenades/explosive.dm
2018-08-24 16:05:35 -07:00
Atermonera
f776cc0513 Merge pull request #5517 from Anewbe/hud_invis
Low alpha now makes HUDs and tooltips not show up on you
2018-08-24 15:47:22 -07:00
Atermonera
422bd2545c Merge pull request #5516 from Anewbe/fragmentation
Adds a new subset of grenades that shoot projectiles
2018-08-24 15:47:01 -07:00
Atermonera
0a63e67785 Merge pull request #5508 from Anewbe/robobrain_meathead_fix
Fixes the bug(s) that allow meat bodies to have metal brains
2018-08-24 15:00:29 -07:00
Atermonera
1cfefcf2ec Merge pull request #5501 from Anewbe/magazine_things
Adds smart magazine, magazine functionality
2018-08-24 14:35:55 -07:00
Mechoid
be703cee04 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into Mech_Equipment_Carepackage1 2018-08-23 20:17:49 -07:00
Mechoid
509addffdf Adds a whole bunch of Exosuit weapons and other miscellaneous parts. 2018-08-23 20:14:56 -07:00
Anewbe
e8c9a44fbc Low alpha now makes HUDs and tooltips not show up on you 2018-08-22 18:00:10 -05:00
Atermonera
50efc3c01f Merge pull request #5502 from Anewbe/glob_is_hungry_for_souls
Partially ports the GLOB system
2018-08-22 11:32:13 -07:00