Zuhayr
1750f1e631
Merge pull request #3244 from Ispil/Staging
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Fixes issue #3240 . The order for visible_message is visible, person, aud...
2013-07-04 23:09:44 -07:00
Ispil
255408c026
Fixes issue #3240 . The order for visible_message is visible, person, audible. Here, visible and person were reversed.
2013-07-04 21:13:33 -07:00
Zuhayr
b4695d3d74
Merge pull request #3232 from Ravensdale/master
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Custom synthetic sprites and minor bugfixes
2013-07-03 22:21:15 -07:00
Ravensdale
9aedfa8b23
Bugfix: Fixes mining borg's radio to the supply frequency since mining frequency no longer exists.
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Feature: Introduces and adjusts code for cyborg and AI custom sprites
Cleanup: Streamlined the AI core selection code. Could probably be even cleaner but it's good for now.
2013-07-03 21:24:25 -07:00
Ispil
88791eec5c
Makes the Crew Manifest default on all PDAs, and removes the access_manifest variable from cartridges. Also moves the manifest function into the PDA code, instead of cartridge code.
2013-07-02 19:14:10 -07:00
Spamcat
11e27c5999
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into loops
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Conflicts:
code/game/gamemodes/objective.dm
2013-07-01 19:49:29 +04:00
Zuhayr
3fb62273f7
Custom item.
2013-07-01 19:21:49 -07:00
Whitellama
6d8654eb7a
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
html/changelog.html
2013-06-30 20:02:36 -07:00
jack-fractal
00db60fa95
This submission modifies the bodybag.dm file to prevent the parent class (bodybag) from having to know about it's child class (cryobag).
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This also removes redundant defines from cryobag class.
2013-06-29 16:49:48 -04:00
Zuhayr
6fc787ff73
Fixes #3201
2013-06-29 18:09:35 -07:00
Zuhayr
3192323c19
Fixes #3200
2013-06-29 16:57:08 -07:00
Zuhayr
1d28bb7cb3
Message tweaks.
2013-06-28 15:55:41 -07:00
Zuhayr
c7bbc3c9b3
Changelog.
2013-06-28 15:53:50 -07:00
Zuhayr
58bf2d218c
Bandages and ointment cannot be used through space suits.
2013-06-27 18:02:10 -07:00
Segrain
31e4487229
Fix for #2430 .
2013-06-27 14:10:05 +03:00
Whitellama
41c8e8fe3f
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-06-25 16:47:15 -07:00
cib
b0cabba481
Fixed a severe bug with robot components.
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There were several desyncs between robot.cell and robot.components["power cell"].installed, leading to very annoying bugs.
2013-06-25 15:00:58 +02:00
Segrain
29903c46e3
Quickfix for multitile doors.
2013-06-25 11:40:01 +03:00
Whitellama
f3224bba2e
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-06-24 21:48:33 -07:00
SkyMarshal
aa85e757d4
Added a better framework for multi-tile doors, pulling works strangely though.
2013-06-24 17:21:55 -07:00
Zuhayr
f5cc695c19
Merged airlock assembly changes and ZAS changes, hopefully.
2013-06-24 21:06:51 -07:00
Segrain
f97f3596a6
Punctuation fix.
2013-06-24 12:03:47 +03:00
Segrain
0d6e49742a
Typo fix.
2013-06-24 06:06:00 +03:00
SkyMarshal
702fea234a
Forgot the files, doh!
2013-06-23 19:53:59 -07:00
Segrain
65731b232b
Quickfix and changelog.
2013-06-23 20:52:19 +03:00
Segrain
7fec5309f7
Airlock construction update.
2013-06-23 20:42:58 +03:00
Segrain
1f7d39d99f
Stacks update.
2013-06-23 20:31:55 +03:00
Chinsky
b4822e1600
Merge pull request #3126 from CIB/bleeding-edge-freeze
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Implemented robot components(organs)
2013-06-22 22:58:04 -07:00
meyar
6f84917a58
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-06-23 00:17:13 -04:00
meyar
7647dbd9ab
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
2013-06-23 00:16:57 -04:00
Zuhayr
be16c8eff3
Fixes #2957
2013-06-22 20:07:21 -07:00
Whitellama
83ab2c430b
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-06-22 00:19:43 -07:00
meyar
accc3447dd
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-06-22 02:29:26 -04:00
cib
b58326c8fa
Implemented robot components(organs)
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Features:
- You now have to open up a cyborg after constructing it and insert all the components
- Cyborgs have per-component damage rather than total damage.
- Too much damage can fry a component, making it non-functional
- Components consume power
- You can disable a component to save power
- Actuator component allows you to move
- Camera component allows you to see
- Comms component allows you to use :b
- Radio component allows you to use radio
- The same placeholder icon for all components
2013-06-22 07:11:02 +02:00
Zuhayr
476c8f2fcd
Fix for destroying alien walls with your bare hands.
2013-06-21 19:03:12 -07:00
Zuhayr
afece7e56e
Fixes #3118
2013-06-21 15:07:31 -07:00
Zuhayr
7389d843fc
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-06-21 18:06:49 -07:00
Zuhayr
fa5202c5ed
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
2013-06-21 18:06:36 -07:00
Zuhayr
a16c8e0595
Fixes #3081
2013-06-21 18:00:25 -07:00
Chinsky
32fd044e52
Merge pull request #3103 from AppleMaster/bleeding-edge-freeze
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I don't know what I broke
2013-06-20 23:51:30 -07:00
Jim Apples
a23e1c7a92
Added 5 barsigns.
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Signed-off-by: Jim Apples <cheeckan@gmail.com >
2013-06-19 17:51:41 +01:00
Spamcat
2624abdaba
Secbelts now can hold melee weapons.
2013-06-19 15:08:55 +04:00
Spamcat
0dfb5a0583
Whoops :/
2013-06-19 02:58:26 +04:00
Spamcat
6d6becbeed
Made hailers emaggable.
2013-06-19 02:35:32 +04:00
Zuhayr
63b3e44b5c
Bug fixes for embedding/pinning code.
2013-06-18 21:24:26 -07:00
Segrain
dcf984577a
Adding construction of req_one_access doors.
2013-06-18 02:47:24 +03:00
Segrain
91e1e848f7
Bugfixes for windoor construction.
2013-06-18 02:34:15 +03:00
Whitellama
d23b758006
WIP: Implementing space ninja gamemode
2013-06-15 16:09:23 -07:00
Zuhayr
b1cac56e9a
Merge resolution.
2013-06-15 03:54:22 -07:00
Zuhayr
753129086e
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
2013-06-14 12:01:56 -07:00