Commit Graph

10100 Commits

Author SHA1 Message Date
baloh.matevz
2af2ae5748 Ian can now pull items and bodies that are either dead or unconscious.
To stop pulling use the "stop pulling" verb.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2670 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-12 05:19:46 +00:00
n3ophyt3
73c7391c32 AIs now actually use power from APCs, rather than simply require that equipment power is active.
Malf overhaul, take two!
Waaaay back in the old days, I made it so malf AIs had to hack APCs to win, instead of just sit AFK for 45 minutes. Now I'm taking some more drastic action, to see what happens.

THE MALF AI NO LONGER SPAWNS ON THE AI SAT.
Instead of sitting in the AI sat hoping nobody notices your blatantly obvious hacking, at which point the 3 people lucky enough to have looted EVA get to have all the fun, you can now shunt your core processes into an APC you have hacked, and hacked APCs are only moderately obvious.

While shunted into an APC, the AI draws power from that APC instead of the one in their main core. If the APC loses power, the AI loses power as normal. If the APC they are in is damaged or destroyed, they are forced back into their main core. If the main core is inoperative at that time, they die. The AI is also capable of willingly going back to their main core. As long as the AI's main core is intact, the AI speaks out of its core, regardless of its current location.

I have tested as much of this as I could to make sure it is functional, but thanks to the game mode overhaul, I have been unable to run actual malf rounds on my test server, so I have had to cheat and set things to work in any mode for testing. As for actual round balance, there's no real way to predict how that shit'll change.

This is just the base overhaul, more changes will be forthcoming as malf rounds provide data on how the change performs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2668 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-12 04:45:08 +00:00
baloh.matevz
0f2f9038f4 Fixed the player panel not opening, bug caused by r2658
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2667 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-12 03:09:00 +00:00
Tastyfish
c3d6d6702a actually did skymarshal's changes to the PDA uplink, he changed the nuke team uplink radio 2011-12-11 21:20:06 -05:00
trubblebass@gmail.com
c3ea06bac5 Botany fixes courtesy of Numbers:
- Adjusts a few nutrient values for plants.
- Fixes the weird messages produced by Chantrelles.
- Nettles breaking has also been fixed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2666 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-12 00:23:11 +00:00
ryantennessee@yahoo.com
b6792de3a1 Alphabetized the supply shuttle console crate listings. All the engine parts seem to cluster together an ignore their placement in the list. Still better than it was. Would like help troubleshooting why it's not sorting right.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2665 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 23:30:41 +00:00
VivianFoxfoot@gmail.com
8469753da5 Fire now does four times as much damage, to make it so that running through a blaze is now likely a fatal enterprise. Firesuit still offers protection.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2664 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 22:03:08 +00:00
baloh.matevz
e7bea1cfb0 Escape pods added to test out the concept.
Before you read on this revision is more of a thing being tested than a feature that is guaranteed to stay.

4 escape pods have been added to the station, 2 at arrivals, 1 in engineering and one in security. Each pod is 4x3 tiles in size with a window tile, 2 chairs and a door. So it has 3 floor tiles to stand on.

Pods don't have any sort of emagging capabilities, hijacking a pod does not count as completing the escape alone objective, surviving in a pod however counts towards the escape alive objective. Cult members in pods do not count towards the acolyte victory.

Changelog updated with listed changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2663 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 19:51:04 +00:00
Miniature
da96fabe25 Fixed json thing 2011-12-12 01:33:47 +10:30
uporotiy
8ede0b3fc6 Fixed a few derps in Poly's commit (namely, the revert back to public vars instead of procs).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2662 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 12:18:38 +00:00
Albert Iordache
45fa16929e Merge #93 cleanup. 2011-12-11 11:11:06 +02:00
Albert Iordache
6f74292c51 Merge pull request #93 from CIB/master
Engineering map update
2011-12-11 01:06:23 -08:00
VivianFoxfoot@gmail.com
840bbae1ba I blame Kor for not submitting this earlier. Dammit, okay. This one works now. Stupid TortiseSVN, why would it do that.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2661 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 08:50:09 +00:00
VivianFoxfoot@gmail.com
a4af4ed9d7 Accidently reverted someone else's changes with my last commit. This commit has both sets of changes included.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2660 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 08:44:43 +00:00
VivianFoxfoot@gmail.com
df1d12c368 Adds a cooldown to changeling lesser form. (30 seconds)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2659 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 08:31:45 +00:00
Albert Iordache
b411ecf570 Merge pull request #95 from Strumpetplaya/master
Greatly increased the chance for breath mask and oxygen tank to spawn in O2 closets
2011-12-11 00:25:50 -08:00
Albert Iordache
9b42ef2db8 Merge pull request #94 from headswe/master
Made blob take damage from airbased fire hopefully.
2011-12-11 00:25:00 -08:00
StrumpetPlaya
5314bd707c Greatly increased the chance for breath mask and oxygen tank to spawn in
O2 closets.

Also redid Radiation suit change.  It seemed to get messed up by /tg/
update I guess.
2011-12-11 00:37:54 -05:00
VivianFoxfoot@gmail.com
09186455a1 Shows the job a player was assigned and the job currently on their ID (if they have one) on the admin player panel. (Done for Hawx_v3)
Also, first commit!  Yayyyyyy!  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2658 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 04:41:42 +00:00
ryantennessee@yahoo.com
98abc51b5a "Now warns admins when people spray polyacid/space lube (Done for Quarxink)" -- credit to Polymorph
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2657 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 04:08:12 +00:00
Head
99e2894d01 Made the blob take damage from fire. 2011-12-11 02:21:51 +01:00
Albert Iordache
0a4ae48ca7 Fixed compile error. 2011-12-11 01:35:57 +02:00
Albert Iordache
073d160e38 Merge branch 'master' of https://github.com/SHFFLE/Baystation12 into shffle-master
Conflicts, manually merged:
	icons/mob/suit.dmi
	maps/tgstation.2.0.8.dmm
2011-12-11 01:24:42 +02:00
CIB
985112f052 Merge pull request #92 from Abi79/master
Slurring from Alcohol, btw. Aryn wrote the slur proc
2011-12-10 12:54:45 -08:00
Albert Iordache
9d774ed3c9 Coffee and black tea now gets rid of the slurriness from alcohol. Also added Cib's slur proc. 2011-12-10 22:33:18 +02:00
vageyenaman@gmail.com
87bc81ced5 Small changes and bugfixes:
◦ Metroids can now be observed by ghosts.
   ◦ Saved User Interface preferences ("Old UI" & "New UI") now correctly get transferred to clones.
   ◦ Captain announcements now require the player to be next to the console. (Issue 220)
   ◦ Radio headsets no longer sometimes fail to deliver the messages (Issue 221)
   ◦ Some other insignificant back-end shenanigans.


◦ The pregame lobby now has title music. The gameticker chooses between two .ogg files on game start and plays that for everyone who joins. The music stops when create_character() gets called though.
◦ Gave some critters, namely "creature" and "blob" some attack sounds. 




git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2655 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-10 19:34:49 +00:00
SHFFLE
412759a35b Added Security RIG 2011-12-10 12:48:28 -06:00
cib
9dbe06b22b Added a notes panel that lists all players that have notes on them. 2011-12-11 02:48:02 +08:00
StrumpetPlaya
32811b1b9d Fixed runtime error involving cyborgs and fibers.
Also changed Show Server Revision at Head's request.  Can't really test it
locally so hopefully this is what he meant.
2011-12-10 11:27:48 -05:00
rockdtben
c2eaca7b29 Removed all global modifications of toxloss.
Added a setToxLoss() proc.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2653 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-10 14:36:08 +00:00
Albert Iordache
2d4e356d8c Merge pull request #86 from CIB/master
Made some improvements to the player info panel
2011-12-10 06:22:22 -08:00
rockdtben
46685aba5b Removed some redundant checks
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2652 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-10 14:14:48 +00:00
Albert Iordache
e72ae5e8f6 Added a new slurring variable, and set it up in the right places 2011-12-10 14:25:49 +02:00
Albert Iordache
41dedca7b9 Merge pull request #85 from Tastyfish/master
added categories to QM ordering/request stuff so it isn't a giant several-page list
2011-12-10 02:42:21 -08:00
Albert Iordache
c68a22f497 Merge branch 'SkyMarshal-764432e' 2011-12-10 12:35:15 +02:00
Albert Iordache
5d2dfbcff7 Thermals now look like regular sunglasses. Added some special engineering emergency oxygen tanks to engineering. 2011-12-10 12:29:02 +02:00
Albert Iordache
6c992058e4 Code cleanup + gravitational anomaly readded 2011-12-10 11:59:40 +02:00
Albert Iordache
64106be003 Merge pull request #82 from SkyMarshal/3319b22adf33c757fc42aa515bc05db894fd0e90
Lot of tweaks and fixes, read the description.
2011-12-10 01:43:34 -08:00
cib
4d00ed6890 Merge branch 'master' of github.com:Baystation12/Baystation12
Conflicts:
	code/defines/mob/mob.dm
	code/modules/chemical/Chemistry-Reagents.dm
	code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm
	code/modules/mob/living/carbon/alien/humanoid/caste/sentinel.dm
	code/modules/mob/living/carbon/alien/humanoid/life.dm
	code/modules/mob/living/carbon/alien/humanoid/queen.dm
	code/modules/mob/living/carbon/alien/larva/life.dm
	code/modules/mob/living/carbon/brain/life.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/monkey/life.dm
	maps/tgstation.2.0.8.dmm
2011-12-10 01:11:00 -08:00
Tastyfish
61ae382c16 added categories to QM stuff so it isn't a giant several-page list 2011-12-10 01:25:27 -05:00
cib
5a3320f30f Added a notes panel that lists all players that have notes on them. 2011-12-09 17:45:13 -08:00
cib
d970d2b4f9 Added a drunk variable and a text filter specifically for drunk talking, originally coded by Aryn. 2011-12-09 16:44:13 -08:00
cib
3a27c74b46 Some small improvements to the player info panel. 2011-12-09 15:12:01 -08:00
ryantennessee@yahoo.com
b8ef575274 Jetpack changing to wrong sprite when turned on fixed.
Syringes will autochange inject/draw when full/empty.
Medborg syringes start full and set to inject even though the icon is still messed up.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2650 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-09 20:33:25 +00:00
Albert Iordache
ae34949324 Merge branch 'master' of github.com:Baystation12/Baystation12 2011-12-09 18:58:32 +02:00
Albert Iordache
3efa552eda Merge branch 'master' of https://github.com/Miniature/Baystation12 into Miniature-master
Conflicts:
	code/modules/mob/living/carbon/alien/humanoid/life.dm
	code/modules/mob/living/carbon/alien/larva/life.dm
2011-12-09 14:56:32 +02:00
Tastyfish
afd1aca53b let everyone do me emotes properly! (bots,monkeys,...) 2011-12-09 02:24:33 -05:00
kortgstation@gmail.com
58265c8629 Hastur Robes (yellow costume) removed from chaplains closet at Urist's command/request.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2649 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-09 06:17:26 +00:00
SkyMarshal
764432e4e8 Fixed minor errors. 2011-12-08 22:13:51 -07:00
SkyMarshal
61d21b3cab Added the ability for borgs to ude departmental radios 2011-12-08 22:02:46 -07:00