Cael_Aislinn
b36a9565a6
bumped turret noise prob
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 22:21:35 +10:00
Cael_Aislinn
a8c2745398
cut back cached music to 2 tracks
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 22:10:53 +10:00
Cael_Aislinn
3cc31685c0
fixed round start/late arrival account creation for players, made eftpos scanners orderable via QM
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 21:51:56 +10:00
Cael_Aislinn
ec023cc3f8
tweaks to finances (inc boost to wallet capacity, new sprite for eftpos)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 21:51:29 +10:00
Cael_Aislinn
9c0fb003ac
some new [old] sound effects, turrets make ambient noise occasionally, bit more roundstart music, some more ambient music for areas
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 21:48:48 +10:00
Cael_Aislinn
1469ccb7f9
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-02-23 19:39:05 +10:00
Cael_Aislinn
68abeda762
when players arrive, they are assigned a new account with random starting funds and the info for it is stored in their memory + ID card. id computer can now modify the account number associated with id cards
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 19:38:50 +10:00
Cael_Aislinn
cfa317a664
added [old] roundstart music, cleaned up folders a bit
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 18:54:01 +10:00
cib
b98eedeadf
Added psychiatrist job and anti-depressants.
2013-02-23 05:36:04 +01:00
Chinsky
5d6cc21716
Merge pull request #2412 from CIB/feature
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Removed double definition.
2013-02-22 16:38:27 -08:00
Chinsky
fd2f37428b
Made limb surgery not EXPLODE robotic limbs
2013-02-23 03:58:32 +04:00
Chinsky
1aafb9ade9
Derp, forgot the surgery.
2013-02-23 02:30:01 +04:00
cib
8639d00a9d
Removed double definition.
2013-02-22 23:13:22 +01:00
Chinsky
3b95009189
Commented out debug verb just in case.
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Does not really affect anything, but may get a bit resource heavy if spammed.
2013-02-23 00:45:54 +04:00
Chinsky
29b1ef1c63
Derp, forgot main part of explosive implant EMP code and changelog.
2013-02-23 00:41:20 +04:00
Chinsky
039de3df1a
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-02-23 00:12:26 +04:00
Chinsky
5ab07cc64f
Merge pull request #2406 from CIB/feature
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Cryo now only injects as much chemicals as necessary.
2013-02-22 12:10:46 -08:00
Chinsky
170c90b511
Merge pull request #2407 from caelaislinn/bleeding-edge-freeze
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fixed compile error
2013-02-22 12:09:59 -08:00
Chinsky
b208a953d0
Made EMP less instarape switch for Nuke Team.
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Instead of 50% chance to go off, it goes like that
30% Nothing happens
70% Malfunction:
50% Tear off limb / big wound
50% Bad malfunction:
50% BOOM
50% meltdown, won't activate ever
Which takes it from 50% to 17.5%
2013-02-23 00:09:05 +04:00
Chinsky
2ce64b77a7
Merge branch 'necrosis' into bleeding-edge-freeze
2013-02-22 23:46:54 +04:00
Chinsky
1d1cea12ad
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
code/modules/events/infestation.dm
2013-02-22 23:46:41 +04:00
Chinsky
83eb9cac83
Commented out gangrene for now.
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I suck at branches, it got caught with my surgery fixes.
2013-02-22 23:24:33 +04:00
Chinsky
a8fdc16729
Debug verb to check how long it would take for gangrene to kick in.
2013-02-22 23:13:22 +04:00
Chinsky
f50fd49032
Gangrene!
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Now germ level for organ has three thresholds.
LEVEL 1: Occasional (prob(10) every tick) tox damage and germ level raise.
LEVEL 2: In addition to that, tox damage and germ level raise every tick.
LEVEL 3: Limb necrosis. Currently does nothing but icon change. Also at this stage germs start leaking to connected organs, so amputations is necessary.
2013-02-22 23:12:27 +04:00
Chinsky
e8f8138e04
Added priority system for surgery steps.
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Steps with higher priority would be attempted first.
Added preparation step for item insertion surgery.
2013-02-22 23:06:37 +04:00
Cael_Aislinn
a5a8caeb00
fixed compile error
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 02:30:32 +10:00
cib
e4264bb014
Cryo now only injects as much chemicals as necessary.
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Fixes the problem of people who were in cryo getting headaches forever.
2013-02-22 17:01:41 +01:00
Christian Bielert
4b7f5c817c
Merge pull request #2403 from caelaislinn/bleeding-edge-freeze
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Miscellaneous minor things
2013-02-22 07:38:39 -08:00
Cael_Aislinn
3c3d19ade8
added missing config links, added holder rights check to hearing deadchat
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 01:31:52 +10:00
Cael_Aislinn
59c96782d0
fixed up some derps with admin ooc colour
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 01:18:55 +10:00
Chinsky
cc3d49cf4b
Merge pull request #2401 from caelaislinn/bleeding-edge-freeze
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RUST updates, event tweaks, shielding updates
2013-02-22 07:05:11 -08:00
Cael_Aislinn
43e58aacbb
new unathi hair styles
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 00:46:33 +10:00
Cael_Aislinn
389be7d4cf
NPC mice periodically fall asleep
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 00:45:48 +10:00
cib
bfd02c3474
Chemical rebalance across the board.
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- Halved metabolism in general. This is not a huge change, and will probably work out fine.
- Nerfed metabolism for individual chemicals, for example spaceacillin, greatly.
- Made mildly toxic chemicals, like pure carbon, cause medical side-effects.
2013-02-22 15:08:42 +01:00
Cael_Aislinn
306cffb46c
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
code/modules/events/event_manager.dm
code/modules/events/infestation.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-22 23:59:38 +10:00
Cael_Aislinn
8ee5672159
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-02-22 23:56:38 +10:00
Cael_Aislinn
2c585fbcc4
moved shield files to folder, made circuitry for shielding gens/caps researchable, various tweaks and balances to the research requirements, made shield gens/capacitors orderable via cargo
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-22 23:49:29 +10:00
cib
961c77e26e
Medical side-effects now appear on overdose.
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Also reduced anti-toxins pill amount, because 50 units is way too much for a single pill.
2013-02-22 14:28:55 +01:00
Cael_Aislinn
bdf1589cc2
made rogue vending machines revert after event end, reduced chance of machines going rogue
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-22 22:42:25 +10:00
Cael_Aislinn
4052e98723
made circuitboards for fuel injectors and rust core, made said circuits researchable, miscellaneous tweaks and cleanups
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-22 22:41:59 +10:00
cib
947d69be69
Removes random side-effects being caused by most medicine.
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Cryo and cloning will still cause it.
2013-02-22 13:33:49 +01:00
Cael_Aislinn
66b04ccf1d
made circuits to construct RUST computers researchable, made circuits to construct wall mounted RUST machinery researchable, made other RUST machinery orderable via QM
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-22 20:00:05 +10:00
Cael_Aislinn
7f9c95526d
consolidated icons
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-22 19:51:28 +10:00
Cael_Aislinn
d477b7230f
reworked rust components to integrate more smoothly with each other, cleaned up a bunch of useability issues, made all relevant components portable, fixed some random bugs, added a mostly nonfunctional map to show an example layout (based on antiqua's engineering layout)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-22 16:39:42 +10:00
Chinsky
a1a29e76a7
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
code/modules/events/infestation.dm
2013-02-21 12:00:33 +04:00
Albert Iordache
b78c942f35
Merge pull request #2392 from CIB/master
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Fixes random events
2013-02-20 15:13:03 -08:00
cib
35bf0648ae
Fixes events being broken.
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The proc to get active playercounts was utterly broken, which led to there only being events that needed no specific requirements. Fixed, and made events more common(the only reason people were pissed about so many events was that only the annoying ones would spawn ever).
2013-02-20 23:05:48 +01:00
Christian Bielert
f2b9816810
Merge pull request #2389 from comma/bleeding-edge-freeze
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Guns, medicine and fixes.
2013-02-20 13:22:57 -08:00
Christian Bielert
ec54b0501e
Merge pull request #2390 from Uristqwerty/master
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Fixed infinite loop in powernet rebuild. (Issue #2385 )
2013-02-20 13:18:21 -08:00
Uristqwerty
b1c20c32d7
Fixed infinite loop in powernet rebuild.
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If a /obj/machinery/power wasn't anchored, it wouldn't get a new list of connections, so would endlessly loop on the old list, of which that object was the first entry, ensuring that the loop would never terminate.
2013-02-20 14:47:32 -05:00