* They have their own channel msay, which all mods and admins can use.
* They cannot see or use asay, but they can see and respond to adminhelps and admin PM's.
* Their PM's will come up in maroon and show MOD PM.
* They have a moderator panel that shows name, ckey, IP and CID.
* They can use Set-Play, Set-Observe, Show-Skills, and can read and write Player Info.
* They can Deadmin themselves for the round.
Other Changes:
* Player info now shows the rank of who typed what.
* Admins are messages when player info is modified.
* Tweaks to prevent moderators using some commands.
as the singularity engine, AI interactions, anything-else that may be suggested
to me :P).
At the moment it only logs some singularity things. Please let me know if there
are any important methods of singulo-grief which I may have missed.
The "Investigate" verb is available to everyone of rank "Admin observer" and
upwards. Just type "Investigate" and select the subject you'd like to see logs
for. Typing "Investigate singulo" will also work as a shortcut.
Revision: r3679
Author: elly1...@rocketmail.com
TG: Disposal/Pipe Dispenser can no longer be used 'remotely' or while stunned or
while they are unwrenched. Fixes issue 517 .
Can no longer eject the nuke disk from the nuke while stunned. Fixes issue 497 .
PA can now be powered down again.
Cyborg 'skull' masks now have east and west facing sprites. Fixes issue 468 .
- I encourage anyone with actual spriting skills to redo them though, I just
spent 5 second in photoshop whipping these up. (icons/mob/mask.dmi the icon
labeled 'Death')
Revision: r3681
Author: johnsonmt88
- Hopefully this will cut down on the server spamming/crashing escapades
happening on other servers. (This wont stop that from happening, this just makes
it less severe)
- Some of the sanitizes were probably unnecessary, but better safe then sorry.
Added MAX_NAME_LEN constant which is initialized to 26.
- Please use MAX_NAME_LEN instead of typing in 26 when cutting inputs short.
26's are annoying when they have to be changed and you have to hunt through over
a hundred files and tens of thousands of lines of code to find them all.
Moved uplink_kits.dm to code/game/objects/storage
Moved uplinks.dm to code/game/objects
- The stuff inside uplinks.dm could really be chopped up and split into separate
dm files but this will do for now.
*********************************************************
**********************Important**************************
*********************************************************
When you create code that asks the user for an input consider whether or not it
gets shown to the user through html or the like.
If it does please sanatize() or strip_html() it. Also use copytext() to cutoff
spam by using MAX_NAME_LEN and MAX_MESSAGE_LEN as the cutoff var.
Revision: r3652
Author: johnsonmt88
which they can see when they log in. It is available to Game Admin rank and
upwards.
type "memo" to access the memo features:
>write: write a memo
>show: shows memos from all admins
>delete: delete your own. (Game Masters may delete other admins' memos)
Typing "memo write" etc works too.
Feature can be disabled by defining ENABLE_MEMOS as 0
MOTD moved to new_player/Login so peole don't see that big motd everytime they
DC
Revision: r3650
Author: elly1...@rocketmail.com
- Removed test verb
- Added verbs for admins, ghosts, and AIs
- If you open the minimap before it finishes initializing, it will try to update you with missing sections as they become available
- All traitor items are available in the random button so long as you have the
crystals to purchase it.
- This means it's possible (though very unlikely) to get 5 sets of revolver
ammo.
- It's RANDOM, don't expect great stuff every time.
Made startSinglo() a game-master only verb in the debug tab.
- It is incredibly useful and time saving when testing stuff out before
committing.
Added borgs, AIs and dead players to the list of protected paths in the delete
all verb.
- Unless someone can give me a valid reason as to why an admin would delete all
ghosts.
Revision: r3595
Author: johnsonmt88
body parts with your gun. I think the reason you couldn't before was just the
failure to pass the def_zone up to the parent, not sure if that was intensional
or not.
Revision: r3554
Author: VivianFoxfoot
Fixes a host of runtimes caused by lag delaying "transmissions" between
telecomms machines. Various objects were being deconstructed during this lagtime
resulting in a bunch of weird null errors. Tested for 24hours on another server.
Seems to be all ok.
Added some rudimentary checks to advanced proccall. Calling procs owned by
objects is now a little less prone to runtimes. still a bunch of stuff to do to
get it safe enough though.
Revision: r3542
Author: elly1...@rocketmail.com
Ported over BS12's piano code. I say ported, it's not like it's anything but a
copy/paste though.
Also changed the icon to the minimoog, to reflect on how FUTURISTIC it is.
Revision: r3543
Author: petethegoat
Adds BS12 dismemberment. Not all features of it are implemented yet, but it
should be equal to our previous system.
Adds greater changeling code, but doesn't change the genome count yet on it.
Renames registered to registered_name on IDs because bs12 had it and it seemed
like a good idea to do last night. For some reason.
Adds an afterattack to mobs that can be used. (In fairness, lots of shit in
attack_hand should be in there instead, like stungloves and stuff, to minimize
duplicated code)
Revision: r3537
Author: VivianFoxfoot
when used:
- rudimentary transformations from the player panel
- give spell
- make sound
- kill air
- make alien
- make metroid
- grant full access
- assume direct control
- select equipment
- spawn xeno
- gib will now log even when gibbing yourself
- gibself
- change view range
- call shuttle
- cancel shuttle
- Also removed the 'stabilize atmos' verb. I noticed it had all of it's code
commented out, so it literlaly did not do anything.
Revision: r3535
Author: baloh.matevz