Commit Graph

3898 Commits

Author SHA1 Message Date
Neerti
1f9cf5b8f4 Merge pull request #3923 from Anewbe/catwalks_and_railings
Improves catwalks and railings
2017-09-25 21:31:28 -04:00
Neerti
20ea71934c Merge pull request #3919 from Anewbe/tech_shifting
Shifts around a few Tech Levels.
2017-09-24 00:09:02 -04:00
Neerti
6bd197f5f8 Merge pull request #3895 from Anewbe/interdimensional_cable
Adds an endless cable coil to the alien toolbelt
2017-09-24 00:07:00 -04:00
Neerti
ba8b8d194c Merge pull request #3912 from Anewbe/spider_briefcase
Adds a spider spawner grenade, and variant.
2017-09-24 00:05:26 -04:00
Anewbe
a0ba650609 Merge pull request #3916 from PrismaticGynoid/radioenabledbrains
Makes all synthetic brains radio-enabled.
2017-09-23 20:50:02 -05:00
Anewbe
4b2e4eeca7 Improves catwalks and railings 2017-09-23 20:43:51 -05:00
Anewbe
915264f98b Merge pull request #3821 from Cameron653/LEGCUFF_FUNCTIONALITY
Makes legcuffs work once more.
2017-09-23 17:04:06 -05:00
Anewbe
c57e55d08c Merge branch 'master' of https://github.com/PolarisSS13/Polaris into spider_briefcase
# Conflicts:
#	icons/mob/items/lefthand.dmi
#	icons/mob/items/righthand.dmi
2017-09-23 14:40:21 -05:00
Anewbe
b0eeea4a47 Merge pull request #3909 from Belsima/xenobioscanner
Adds a sprite for the slime scanner.
2017-09-23 14:28:08 -05:00
Anewbe
a66072fcf2 Shifts around a few Tech Levels. 2017-09-23 12:54:04 -05:00
PrismaticGynoid
957f742642 Makes all synthetic brains radio-enabled.
Mostly because the old radio-enabled MMIs were almost never used. Changes all MMIs and their subtypes (posi and drone brains) to have a radio inside of them, which can only be used when the brain is outside of a body. This radio can be used to talk over the common channel, in case you get left on a table somewhere by an absent-minded roboticist. However, the radio can also be disabled, in case an antag has you and doesn't want to to scream for help.

Since this makes the old radio-enabled MMIs obsolete, they're no longer printable(although it's still defined in the code so I don't have to touch the map file). Also fixes a telecomms runtime with brains talking over the radio.
2017-09-22 18:49:37 -07:00
Neerti
ad3a4ab6b2 Merge pull request #3899 from Anewbe/surgery_toolspeed
Better borg tools, improves Electric Welder
2017-09-22 19:49:49 -04:00
Anewbe
dd177bc96a Adds a spider spawner grenade, and variant. 2017-09-22 17:23:21 -05:00
Anewbe
c80b535a29 Merge pull request #3902 from Neerti/9/19/2017_lost_drone
Adds the Lost Drone
2017-09-22 15:24:05 -05:00
Belsima
cf20b8e3dd Slime scanner sprite. 2017-09-22 14:38:59 -04:00
Anewbe
40075a319a Merge pull request #3806 from ghost/woodbuck
Adds wooden buckets, craftable with botany.
2017-09-22 12:20:29 -05:00
Neerti
52c2eaac69 Placates Travis 2017-09-22 01:45:48 -04:00
Neerti
afd7b15442 Adds the Lost Drone 2017-09-22 01:17:53 -04:00
Anewbe
0b83e020af Better borg tools, improves Electric Welder 2017-09-20 21:48:15 -05:00
Anewbe
69e9906d75 Adds an endless cable coil to the alien toolbelt 2017-09-20 00:26:41 -05:00
Anewbe
da75136b23 Fixes splints for crisis borgs 2017-09-19 21:40:02 -05:00
Belsima
e94e375cd5 Adds nicotine to cigarettes. (#3856)
* Adds nicotine to cigarettes.

* Fixes pathing.

* Adjusts the volume of nicotine added.

* satisfies the lord travis

* Better way of adding nicotine to cigs.
2017-09-18 11:02:51 -05:00
Anewbe
c9f83a9d68 Merge pull request #3769 from PrismaticGynoid/forgottenlanguages
Brain transplants, synthetics, and languages
2017-09-16 15:35:29 -05:00
Anewbe
377e8f15c3 Merge pull request #3838 from Cameron653/master
Removes a comment
2017-09-15 17:52:11 -05:00
Cameron653
2207d55e84 owo whats this 2017-09-15 18:43:43 -04:00
Cameron653
00d61422d3 H.gloves -> H.shoes 2017-09-12 21:46:56 -04:00
killer653
8b7c0576a5 Fixes legcuffs 2017-09-12 20:47:42 -04:00
Cameron653
d27e0092da Adds the medical tape item 2017-09-12 14:52:38 -04:00
Neerti
e7d89af8dd Removes Anti-Bird mechanisms from Defibs
For some reason, small mobs, which include Teshari and Prometheans (and monkeys) cannot use the defib unit.  They can wear the unit but can't actually 'hold' the paddles in both hands, which seems a bit inconsistent and I'd rather just remove the 'no birds allowed' code.
2017-09-11 18:42:18 -04:00
Anewbe
605fd11705 Merge pull request #3807 from Cyantime/weldtank
Fixes lit welders not igniting fuel tanks.
2017-09-11 17:23:44 -04:00
Neerti
3909524289 Merge pull request #3812 from Cyantime/delay
Adds a short delay between plushie messages.
2017-09-10 20:13:59 -04:00
Cyantime
61ff20a4da Adds a short delay between plushie messages. 2017-09-10 14:16:07 -04:00
Cyantime
26b53c0ea8 Fixes lit welders not igniting fuel tanks. 2017-09-09 17:25:37 -04:00
Belsima
eb341aaa65 Adds wooden buckets, craftable with botany. 2017-09-09 17:16:34 -04:00
PrismaticGynoid
9c1bb56522 Brain transplants, synthetics, and languages
Brains now retain languages from the mob they were removed from, rather than forgetting them. Languages are also retained when a brain is transplanted into a new body.

AIs, as well as cyborgs/robots/drones, will load languages from your currently-active preferences when they spawn (just like humanoid mobs do). Brains removed from cyborgs/robots/drones will retain their original languages regardless of the current module.

Brains in MMIs can now speak EAL if they know it, and additionally fixes #2832 - sign language will no longer be usable when lacking both hands. Also fixes silicons being told the wrong language prefix by the known languages window, as it was still showing ':', leading to much confusion among new borg players.

Known issues:
AIs who can use sign language can use it even without a holopad - I'm not sure how to have it check for that. This could be seen as a non-issue, as signs could conceivably be displayed on the AI's screen.

AIs signing over holopad will also have the language verbs overridden by the synth speech verbs (states/queries/declares). I'm pretty sure this has something to do with the already-existing bug that all languages can be understood by everyone when an AI speaks them over holopad.
2017-09-06 20:14:17 -07:00
Neerti
8f00965cc2 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 8/10/2017_make_xenobio_old_again
# Conflicts fixed:
#	code/modules/admin/topic.dm
#	code/modules/admin/verbs/debug.dm
#	code/modules/admin/view_variables/helpers.dm
#	code/modules/mob/living/simple_animal/simple_animal.dm
#	code/modules/mob/transform_procs.dm
#	maps/northern_star/polaris-1.dmm
#	polaris.dme
2017-09-05 00:58:27 -04:00
Neerti
4bfcec55f2 work 2017-09-04 21:52:47 -04:00
Anewbe
52b8d17caf Merge pull request #3752 from Woodratt/WR_Floor_type_change
Floor tile, type and carpet change
2017-09-03 17:11:39 -04:00
Anewbe
07564cbcac Merge pull request #3749 from Nalarac/Jetpack
Removes Cyborg Module Restraint on Jetpack
2017-09-03 17:09:43 -04:00
Andrew
d6c4d76d43 Converts dialog to use to_chat
Figured I might as well change the rest of the file while I was add it
2017-08-30 12:40:48 -05:00
Woodratt
0bd91d1133 Floor tile, type and carpet change
- Ports the floor types, structure, and sprites (techfloor) from Vorestation (who ported them from Eris).
- Fixed missing techfloor floortile sprite icons (ported from Eris).
- No actual new floor sprites sans the techfloor. Saving for when we actually change maps to do that.
- In theory, also added a changelog for what I'm doing. Not sure if worked.
2017-08-28 23:00:15 -07:00
Andrew
ff22f0e365 Removes Cyborg Module Restraint on Jetpack
The jetpack upgrade can now be applied to any cyborg module.
2017-08-27 22:48:31 -05:00
Andrew
4c133ba95d Adds More Ways to Obtain Power Tools
- Added the hand drill and jaws of life to the protolathe
- Removed titanium from the hand drill and jaws of life
- Syndicate toolbox now comes with power tools
2017-08-25 20:15:09 -05:00
Belsima
5268f21321 Adds more click sounds to the game. 2017-08-23 03:16:21 -04:00
MagmaRam
499f29354a Merge pull request #3716 from Belsima/zipper
MORE ZIPPOS
2017-08-21 13:27:12 -06:00
Belsima
efac0c7e7b fuck i didnt even code the zippos in 2017-08-15 23:59:14 -04:00
Anewbe
ad4b439e96 Merge pull request #3680 from Neerti/8/4/2017_arrivals
Makes Arrivals Shuttle Great
2017-08-14 21:59:18 -04:00
Cameron653
ca4f0f2523 Update surgery_tools.dm 2017-08-08 14:00:30 -04:00
Neerti
a36313659e Removes Cloaking
Removes cloaking from the red crowbar, due to an incorrect icon var.
2017-08-05 19:46:36 -04:00
Neerti
9d98406833 Makes Arrivals Shuttle Great
Arrivals shuttle now moves automatically to and from the station.  People still spawn onboard if they join the round with arrivals selected in preferences.
The shuttle is completely automated and will go to the station if someone boards it, and leave if nobody is onboard.
Changes some tape code so it can be mapped in.
Sadly the mapmerger is broken so the map file diff is massive.
2017-08-05 15:18:55 -04:00