- Cyborg lights now use the reworked power system.
- Removed flashlight from cyborg modules, replaced with integrated light.
- "toggle-lights" verb is added for cyborgs, which de/activates the integrated light. Uses 30W (*modifier) of power when active.
- Cyborg lights have luminosity of 6 (flashlight has 4).
Attempts to fix #6481.
Previously it appears observers would be asked once, and only once, if they wished to become a pAI.
If one closed the configuration window without pressing Submit you'd never get the chance to apply again.
Now asks observers every time someone requests a pAI, similar to posibrains and Dionaea pods.
There is already a built-in ask delay of one minute between such requests and ghosts can decide to opt out for the rest of the round.
- tried to merge the upstream and my version for you as best as i could, my version does differs in quite a few places
- reactivates my ID and IP fixes, these are needed so an offline borer or host mob don't cause bans and multikey alerts to fuck up, worst case you perma a few innocent players thanks to lazy coding. also how could they possibly fuck up control transfer??
- fixes the client DC bug properly, caused by spawning the brainmob prematurely in New()
- removed the runtime-error-triggering organ check, all mob restriction checks if wanted should happen on infest
- adds say logging and missing input sanitation
next time please ask me if you have questions, instead of making master file accusation comments that i might never read.
Replaces magic numbers across the code base with proper constants.
Prepares for the ability to have more than one antag channel in the future.
Corrects a lie.
- O2 Primary mode now actually works.
- O2 has to be at least 15% (instead of previous 400%, WTF?) of core composition to actually have any effect on the core, considering all remaining gas is N2 (so realistically it's somewhere around 13-14%)