Zuhayr
dabd0866a2
As above.
2013-08-28 23:34:12 -07:00
Zuhayr
c17347ef77
Added CubeJackal's security gear to the appropriate lockers.
2013-08-28 22:31:22 -07:00
meyar
c0d264fed7
Fixes fire lockers. They actually start with stuff in them.
2013-08-23 20:39:08 -04:00
meyar
48dafb1904
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-08-23 20:02:16 -04:00
Segrain
40909bde53
Deconstruction fix.
2013-08-23 15:31:37 +03:00
Zuhayr
2cf9a18f9e
Merge pull request #3572 from Baystation12/master
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Merging master into dev.
2013-08-22 23:01:15 -07:00
Zuhayr
493dded8fb
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-08-22 15:29:59 -07:00
Segrain
57c1a9a556
Code cleanup.
2013-08-22 10:11:49 +03:00
Mloc-Argent
5cee2d2ac2
Species will no longer draw hair not allowed for them. Mirrors will no longer let you choose disallowed hair styles.
2013-08-21 23:26:59 +01:00
Mloc-Argent
1e980a9cc1
Merge branch 'master' into dev
2013-08-15 15:29:53 +01:00
Zuhayr
d937900d13
Compile fix.
2013-08-14 10:29:17 -07:00
Zuhayr
1c30387a44
Merge resolution in Engineering.dm
2013-08-14 10:05:55 -07:00
Zuhayr
033b0450a0
Engineering merge.
2013-08-14 20:00:38 -07:00
DJSnapshot
cb20332de5
Added potential for chief engineer's locker to spawn with either a brown vest or webbing
2013-08-13 16:16:20 -07:00
Jamini
f05c44dc23
Praying this works
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Added Lockable lockers for atmos techs
Adjusted equipment in lockers
Adjusted wardrobe lockers
Added Engineering berets
Rearranged equipment in engineering
Signed-off-by: Jamini <mobiousjami@gmail.com >
2013-08-13 18:57:08 -04:00
Mloc-Argent
71bdaa1698
Fully reverts clickdelay change.
...
It was immensely buggy with certain mobs, and server lag all but negated the benefits.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-08-13 13:10:09 +01:00
Zuhayr
840468cb14
Fixed the order of update/return statements for dispenser.
2013-08-08 23:17:38 -07:00
Zuhayr
23301d9b73
Made dispensers unwrenchable.
2013-08-08 22:56:31 -07:00
Zuhayr
618afa1be7
Merge branch 'dev' of https://github.com/Baystation12/Baystation12
2013-08-03 09:16:41 -07:00
Zuhayr
a8c04cefc6
Merge.
2013-08-03 09:14:20 -07:00
Segrain
d51809faa2
Separating autoinjectors box from injector box.
2013-08-02 19:30:02 +03:00
Segrain
c2712dd9d3
Fix for #3410 .
2013-08-01 20:58:35 +03:00
comma
c8f5b98a95
Autoinjectors.
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Now they are one-use, as they were intended.
You can still change their contents with syringes before they are used.
To mitigate their one-use nature, box of them is added to medical closets and supply pack.
2013-08-01 08:12:56 +04:00
Mloc-Argent
9d2e107005
Reactiveness update part 1: Removed click delays from most objects, keeping them on for attacks and breaking windows/grilles.
...
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-07-25 18:30:24 +01:00
RusskiSam
df8c6cdbcf
Added engineering tape roll to CE closet.
2013-07-24 07:27:06 -07:00
RusskiSam
74f951ed75
HoS and Warden's closets get police tape roll.
...
Tape rolls are now available for all security jobs.
2013-07-24 07:20:31 -07:00
RusskiSam
b3e5bbdc14
Adds police tape roll to Detective's Cabinet.
...
Signed-off-by: RusskiSam
2013-07-24 04:28:03 +04:00
Mloc-Argent
adc3c14779
Revert #3316 from BEF due to compile errors and (assumed) missing files.
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-07-20 18:38:00 +01:00
LordBraindead
08d2e22220
fire update
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enabled fire to destroy floors and objects
also tweaked the behaviour of glass to enable glasslocks against fire
also made fire extingiushers stop being useless
2013-07-14 21:20:45 +02:00
fauxtada
c41abfc929
Edits contents of virology biohazard closets to be more virus resistant. Now with robust internals!
2013-07-09 07:02:17 -07:00
Spamcat
df90824d60
Whoa, 2 barsign.dm's? WTF?
2013-07-08 23:25:13 +04:00
Spamcat
5f690e150d
Part 3: fixing shit
2013-07-06 02:53:06 +04:00
Spamcat
63de302a09
Part 2: construction.
2013-07-06 02:53:03 +04:00
Spamcat
0e4271f97c
Stage 1: deconstruction.
2013-07-06 02:53:01 +04:00
Zuhayr
3192323c19
Fixes #3200
2013-06-29 16:57:08 -07:00
Segrain
29903c46e3
Quickfix for multitile doors.
2013-06-25 11:40:01 +03:00
SkyMarshal
aa85e757d4
Added a better framework for multi-tile doors, pulling works strangely though.
2013-06-24 17:21:55 -07:00
Segrain
7fec5309f7
Airlock construction update.
2013-06-23 20:42:58 +03:00
Segrain
dcf984577a
Adding construction of req_one_access doors.
2013-06-18 02:47:24 +03:00
Segrain
91e1e848f7
Bugfixes for windoor construction.
2013-06-18 02:34:15 +03:00
Asanadas
7479fd272c
Added Malsquando's colored suit to the hop's wardrobe locker.
...
Everything should be working correctly.
2013-06-13 09:41:52 -04:00
Chinsky
bb26c5a7cb
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into newstuff
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Conflicts:
code/game/objects/structures/crates_lockers/closets/secure/security.dm
2013-06-12 23:11:28 +04:00
Vetinari
3c0a424bb3
Medbay Remap post-ERT
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Medbay Overhaul, mapping post-ERT changes, recommit of previous files
due to computer derp.
2013-06-12 23:27:36 +10:00
Chinsky
6dc2d9d2dc
Merge pull request #3015 from comma/master
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Fix
2013-06-10 11:50:50 -07:00
Chinsky
eaf6b64277
Compile fix.
2013-06-09 19:53:08 +04:00
Chinsky
4118d183c1
No fun allowed.
...
Fixes some hilarious stool glitches.
2013-06-08 05:27:32 +04:00
MisterBook
eab6f4fc44
Taser fix v.3.2
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Now accounts for multiple layers of armor.
I've also commented out Vox stuff, while Zuhayr fixes it. Because, no compile.
I also fixed whistle.dm
2013-06-05 19:37:29 -05:00
Chinsky
211fc25f0d
Should probably slap it here, OR ELSE.
2013-06-05 21:58:27 +04:00
Chinsky
cfbc3e5352
Added webbing and vests to lockers.
2013-06-05 21:35:56 +04:00
Zuhayr
9e71180e1b
Merge conflict resolution, using BEF.
2013-06-05 14:22:04 +09:30