Commit Graph

2111 Commits

Author SHA1 Message Date
petethegoat@gmail.com
21c1c2be76 Tiny fix for table disassembly.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2677 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-13 23:16:52 +00:00
kortgstation@gmail.com
523100876a Removed all the Xcom sprites/code
Removed the gigyas sprite
Removed the Vriska sprite
Added the (almost finished) displacer. One minor bug with it to work out, does not actually spawn anywhere though so it shouldn't effect anything. Will try to finish it later tonight.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2676 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-13 22:48:09 +00:00
rockdtben
024d1b074a -Removed a proc that does nothing anymore.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2675 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-13 12:38:05 +00:00
baloh.matevz
52b839b6b6 Reverted r2665 because it was causing problems on the supply console and it didn't really do anything at all...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2674 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-13 04:03:07 +00:00
rockdtben
334f1e3059 -Removed setBruteLoss and setFireLoss since they served no purpose.
-Overrided the proc for get[Fire/Brute]Loss and adjust[Fire/Brute]Loss for humans to use the total damage proc.
-Removed redundant checks aka setBruteLoss(max(getBruteLoss(), 0) since the adjust brute proc already prevents it from going negative.
-Commented out the UpdateDamage() procs contents as it did nothing. If problems arise we might have to investigate. Soon I will remove the proc entierly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2673 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-13 03:49:07 +00:00
baloh.matevz
aa1135eafe - Added some stats logging about round end population and about what method of escape is being used the most.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2672 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-13 02:58:56 +00:00
baloh.matevz
2af2ae5748 Ian can now pull items and bodies that are either dead or unconscious.
To stop pulling use the "stop pulling" verb.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2670 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-12 05:19:46 +00:00
n3ophyt3
73c7391c32 AIs now actually use power from APCs, rather than simply require that equipment power is active.
Malf overhaul, take two!
Waaaay back in the old days, I made it so malf AIs had to hack APCs to win, instead of just sit AFK for 45 minutes. Now I'm taking some more drastic action, to see what happens.

THE MALF AI NO LONGER SPAWNS ON THE AI SAT.
Instead of sitting in the AI sat hoping nobody notices your blatantly obvious hacking, at which point the 3 people lucky enough to have looted EVA get to have all the fun, you can now shunt your core processes into an APC you have hacked, and hacked APCs are only moderately obvious.

While shunted into an APC, the AI draws power from that APC instead of the one in their main core. If the APC loses power, the AI loses power as normal. If the APC they are in is damaged or destroyed, they are forced back into their main core. If the main core is inoperative at that time, they die. The AI is also capable of willingly going back to their main core. As long as the AI's main core is intact, the AI speaks out of its core, regardless of its current location.

I have tested as much of this as I could to make sure it is functional, but thanks to the game mode overhaul, I have been unable to run actual malf rounds on my test server, so I have had to cheat and set things to work in any mode for testing. As for actual round balance, there's no real way to predict how that shit'll change.

This is just the base overhaul, more changes will be forthcoming as malf rounds provide data on how the change performs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2668 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-12 04:45:08 +00:00
baloh.matevz
0f2f9038f4 Fixed the player panel not opening, bug caused by r2658
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2667 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-12 03:09:00 +00:00
trubblebass@gmail.com
c3ea06bac5 Botany fixes courtesy of Numbers:
- Adjusts a few nutrient values for plants.
- Fixes the weird messages produced by Chantrelles.
- Nettles breaking has also been fixed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2666 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-12 00:23:11 +00:00
ryantennessee@yahoo.com
b6792de3a1 Alphabetized the supply shuttle console crate listings. All the engine parts seem to cluster together an ignore their placement in the list. Still better than it was. Would like help troubleshooting why it's not sorting right.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2665 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 23:30:41 +00:00
VivianFoxfoot@gmail.com
8469753da5 Fire now does four times as much damage, to make it so that running through a blaze is now likely a fatal enterprise. Firesuit still offers protection.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2664 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 22:03:08 +00:00
baloh.matevz
e7bea1cfb0 Escape pods added to test out the concept.
Before you read on this revision is more of a thing being tested than a feature that is guaranteed to stay.

4 escape pods have been added to the station, 2 at arrivals, 1 in engineering and one in security. Each pod is 4x3 tiles in size with a window tile, 2 chairs and a door. So it has 3 floor tiles to stand on.

Pods don't have any sort of emagging capabilities, hijacking a pod does not count as completing the escape alone objective, surviving in a pod however counts towards the escape alive objective. Cult members in pods do not count towards the acolyte victory.

Changelog updated with listed changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2663 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 19:51:04 +00:00
uporotiy
8ede0b3fc6 Fixed a few derps in Poly's commit (namely, the revert back to public vars instead of procs).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2662 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 12:18:38 +00:00
VivianFoxfoot@gmail.com
840bbae1ba I blame Kor for not submitting this earlier. Dammit, okay. This one works now. Stupid TortiseSVN, why would it do that.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2661 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 08:50:09 +00:00
VivianFoxfoot@gmail.com
a4af4ed9d7 Accidently reverted someone else's changes with my last commit. This commit has both sets of changes included.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2660 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 08:44:43 +00:00
VivianFoxfoot@gmail.com
df1d12c368 Adds a cooldown to changeling lesser form. (30 seconds)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2659 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 08:31:45 +00:00
VivianFoxfoot@gmail.com
09186455a1 Shows the job a player was assigned and the job currently on their ID (if they have one) on the admin player panel. (Done for Hawx_v3)
Also, first commit!  Yayyyyyy!  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2658 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 04:41:42 +00:00
ryantennessee@yahoo.com
98abc51b5a "Now warns admins when people spray polyacid/space lube (Done for Quarxink)" -- credit to Polymorph
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2657 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-11 04:08:12 +00:00
vageyenaman@gmail.com
87bc81ced5 Small changes and bugfixes:
◦ Metroids can now be observed by ghosts.
   ◦ Saved User Interface preferences ("Old UI" & "New UI") now correctly get transferred to clones.
   ◦ Captain announcements now require the player to be next to the console. (Issue 220)
   ◦ Radio headsets no longer sometimes fail to deliver the messages (Issue 221)
   ◦ Some other insignificant back-end shenanigans.


◦ The pregame lobby now has title music. The gameticker chooses between two .ogg files on game start and plays that for everyone who joins. The music stops when create_character() gets called though.
◦ Gave some critters, namely "creature" and "blob" some attack sounds. 




git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2655 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-10 19:34:49 +00:00
rockdtben
c2eaca7b29 Removed all global modifications of toxloss.
Added a setToxLoss() proc.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2653 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-10 14:36:08 +00:00
rockdtben
46685aba5b Removed some redundant checks
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2652 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-10 14:14:48 +00:00
ryantennessee@yahoo.com
b8ef575274 Jetpack changing to wrong sprite when turned on fixed.
Syringes will autochange inject/draw when full/empty.
Medborg syringes start full and set to inject even though the icon is still messed up.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2650 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-09 20:33:25 +00:00
kortgstation@gmail.com
58265c8629 Hastur Robes (yellow costume) removed from chaplains closet at Urist's command/request.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2649 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-09 06:17:26 +00:00
kortgstation@gmail.com
f22a97e982 Added a mint food item/sprite which contains mint toxin
Added mint toxin, a poison which will gib fat people upon consumption
Added the mint to the chefs kitchen.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2648 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-09 04:26:15 +00:00
ryantennessee@yahoo.com
08347ddb01 Tracked down the last bottles with limited transfer amounts and made more transfer amounts for them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2647 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-09 01:22:01 +00:00
ryantennessee@yahoo.com
24d262f19d Drills and Ddrills now dig sand faster than shovels. Changed digging to produce 5 glass ore instead of 4.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2646 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-09 01:01:37 +00:00
baloh.matevz@gmail.com
b30bfac8f9 - added feedback logging for alert levels
- alert level descriptions are now part of the config file config.txt
- alert levels default to the ones I had before, if the config file isn't configured.
- Restored a HTML vending machine interface, an updated one. (I have limited time so I'll commit this one too, it's part of the bundle i coded while offline today and I don't have time to separate it before discussing it. I'll revert it later if needed)

Vending machine demo:
http://www.kamletos.si/vending.html

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2641 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-08 11:09:01 +00:00
n3ophyt3
141977983c Fixed an issue with the captain's laser.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2640 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-08 06:28:16 +00:00
vageyenaman@gmail.com
cc59093135 This should fix the cloning issue. (See: http://nanotrasen.com/phpBB3/viewtopic.php?f=7&t=6502)
Special thanks to the kind folks over at Bay12 for spotting the problem.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2638 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-08 00:46:15 +00:00
baloh.matevz@gmail.com
d1f2c54b17 (forgot one file, but also sending the log from the previous commit)
Command intercept will now only increase the security level if it's lower than blue
Added a keycard authentication device. When you interact with it it asks you which event you'd like to trigger, currently only "Red alert". When you select the event, it asks you to swipe your ID card. If you have the new keycard auth access (60) on it (all heads of staff do), it will trigger all other devices of the same type to flash for 2 seconds. If someone with the same access level on their card swipes their card on another device during this period, the event will happen.

The idea behind this is the two key idea from submarine movies - just with ID cards. Admins are informed who requests the event and who triggers it btw, so abusing this is a bad idea.

Added this to the changelog. Hopefully the dme will work properly this time.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2635 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-07 00:55:20 +00:00
baloh.matevz@gmail.com
810dbd7346 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2634 316c924e-a436-60f5-8080-3fe189b3f50e 2011-12-07 00:53:09 +00:00
baloh.matevz@gmail.com
73aa4a1afa hotfix for comms console locking up when you try to change the alert level...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2632 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-06 22:43:15 +00:00
baloh.matevz@gmail.com
8636f28d7d In response to the problems of miner inactivity and a suspicion of the steel change affecting robotics in that mechs, specifically ripleys will no longer be built, I have included some stats logging about mecha construction and mineral production.
Also made steel and reinforced glass correctly decrease ore amounts.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2631 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-06 22:33:23 +00:00
uporotiy
df04d75c48 Aaaaaaaaaand once again I forget to upload a new file.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2629 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-06 15:04:11 +00:00
baloh.matevz@gmail.com
cb19629c18 Wrenches no longer spawn with a random pixel offset to the right.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2628 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-06 14:39:19 +00:00
uporotiy
4764cdc990 Aliens:
Reworked the code to use a new "plasma" var instead of toxloss for their powers.
Facehuggers are now active for 30 to 60 instead of 3 to 5 seconds.
Aliens can see whether facehuggers are active without needing to examine them.
Changelings:
Ranged sting is now 2 squares-ranged instead of 3 squares.
Space:
Reverted the randomly accessible z-levels back to how they were (derelict and ai sat).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2627 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-06 08:30:03 +00:00
kortgstation@gmail.com
07dac128c1 Gyrojet bolts now explode on contact with mobs and walls.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2626 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-06 04:50:42 +00:00
ryantennessee@yahoo.com
1657e3a9dc Changing portable air pump volume from 750 to 2500 (3.33 x current).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2625 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-06 01:28:28 +00:00
uhangi@gmail.com
414cfbe8c1 Uncommented erro's code, reticked erro's code.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2620 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-05 02:02:35 +00:00
uhangi@gmail.com
025288d4eb Commenting out erro's broken code until he fixes it so no compilation errors
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2619 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-05 01:48:48 +00:00
uhangi@gmail.com
44c0cfc46d -Adding pepper spray for security officers.
-Fixed a storage bug for chemsprayers and space cleaner

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2618 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 22:42:18 +00:00
n3ophyt3
e4afa60af2 Accidentally removed a line when I was fixing gun recharge rates.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2616 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 21:40:31 +00:00
baloh.matevz
962919f6e0 - Added the ability to communications computers to switch between the blue and green security levels. I wanna make a super special way to get to the red level, which involves the turning of multiple keys (id cards) in multiple areas :)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2615 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 20:32:30 +00:00
LastBattaWolf@hotmail.com
430cca3300 (GIVE POLYBLUE COMMIT ALREADY) Headrevs can no longer be borged, and revs who get borged are dereved.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2614 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 19:55:01 +00:00
baloh.matevz
793d4051e2 security levels commit oddities fixed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2611 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 10:25:03 +00:00
uhangi@gmail.com
58b573ceec Committing grenade fix
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2610 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 10:17:13 +00:00
uhangi@gmail.com
02132f4ebf Added grenade launcher, one in the armory with the rest of the riot gear. Capable of holding three grenades at a time. Also, one box of flashbangs in Security, another in the firing range, and two extra pairs of glasses (not HUDglasses) in the firing range.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2609 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 09:47:19 +00:00
LastBattaWolf@hotmail.com
145625b699 Cleaned up some more sounds and prepped ambistat.ogg and ambibar.ogg for their future as title music
(For PolyBlue) Flashbangs now affect people in lockers

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2608 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 08:45:39 +00:00
baloh.matevz@gmail.com
a2d6e59f18 Security levels commit 2
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2607 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-04 06:50:37 +00:00