Commit Graph

7385 Commits

Author SHA1 Message Date
Anewbe
1894dc7060 Merge pull request #3857 from Neerti/9/17/2017_slime_update
Slime Update
2017-09-18 11:49:22 -05:00
Anewbe
1ff1eb5e88 Merge pull request #3825 from Neerti/9/12/2017_fire_unbugged
Makes Fire Hot Again
2017-09-18 11:22:04 -05:00
Mechoid
17dfae4020 Tweaks Xenomorph spitting. (#3852)
* Tweaks Xenomorph spitting.

* Swap 'them' for 'the target'. ..Also fixes the mismatched costs.

* Swaps 'them' for 'the target'. Also, in-progress fixing phoron costs of acid.

* Fixes the acid phoron cost. Because Git wasn't playing nice. AAAAAAA.

* Swaps a long line out for a small check.
2017-09-18 11:03:04 -05:00
Neerti
835148250c Comments out fire spreading pending discussion in the future. Hopefully. 2017-09-18 04:48:43 -04:00
PrismaticGynoid
da62af2fdb Dirt, hair, and underwear
Fixes the bug where prometheans would be able to eat the same dirt repeatedly, since the tile never actually got the dirt removed. Also, prometheans are no longer able to eat dirt and other messes off the floor unless their feet are uncovered.

Prometheans are now able to pick their hair in the character setup menu, and also to have underwear. Hopefully you get the goo-resistant kind.
2017-09-17 16:05:19 -07:00
Neerti
d741b0e987 Slime Update
Pink Slime Aura and Mend Synthetic (technomancer) should now fix FBPs again.
Adds procs to get the 'real' number of damage from humans, including limb damage on prosthetic limbs.
Slime following made a bit more robust, slimes (and other simple animals) stop wandering when following.
Slimes following a leader that passes the can_command() check will refrain from attacking things if not attacked first.
Slime kill command implemented, requires the slime to be in your faction or be the slime's friend, and not just obedient.  This can be accomplished with end-game slime agents.
Slimes require three 'free' tiles to split, which should prevent super overcrowed cells and by extension avoid Amber Tide from crashing the mob controller.
Dark Blue Cold Aura now properly adjusts temperature based on protection gradually instead of instantly setting to the lowest value.
2017-09-17 13:18:16 -04:00
Anewbe
c9f83a9d68 Merge pull request #3769 from PrismaticGynoid/forgottenlanguages
Brain transplants, synthetics, and languages
2017-09-16 15:35:29 -05:00
Neerti
8d5759d03a Merge pull request #3844 from Anewbe/slime_petting
Lets you pet slimes.
2017-09-16 16:32:06 -04:00
Neerti
ef2d1b3fbd Merge pull request #3842 from Anewbe/beard
Fixes Dwarf Beard
2017-09-16 16:31:56 -04:00
Anewbe
bd95ce48a1 Merge pull request #3843 from Neerti/9/15/2017_borg_lighting_correction
Corrects Borg Light Intensity
2017-09-16 14:50:52 -05:00
Anewbe
8f49d604c0 Merge pull request #3831 from Belsima/sqeakyboy
Returns the old sound for stepping on mice.
2017-09-16 14:38:02 -05:00
Anewbe
e917fd2cf5 Lets you pet slimes. 2017-09-16 00:46:15 -05:00
Neerti
20831936ba Corrects Borg Light Intensity
Apparently default intensity before the handle_light() change is 1 and not the range repeated, so now it's 1 again.
2017-09-15 23:51:44 -04:00
Anewbe
c0aff71c72 Fixes Dwarf Beard 2017-09-15 22:14:03 -05:00
Neerti
55162bb099 Fixes Borg Lighting Conflicts
Borg lights should be functional again.
Being on fire now makes you glow orange instead of white.  Intensity scales based on fire stacks.
2017-09-15 21:21:27 -04:00
Belsima
8b130ce221 Replaces the sound mice make when you step on them. 2017-09-15 18:13:19 -04:00
Belsima
3f853ef1cf Lowers the volume for stepping on mice. 2017-09-14 18:19:09 -04:00
Neerti
47b463f4cb Makes Fire Burn Again
Being lit on fire barely did anything, for multiple reasons, all which should be fixed in this PR.
First, the code to do damage based on bodytemperature was literally bugged and only applied the lowest level of damage, no matter what.
Second, wounds made autohealed them fairly fast, sometimes even outhealing the incoming damage.
Third, being on fire raised your temperature rather slowly.
Fourth, the lowest level of 'overheating' damage was rather low.

Changes:
The bodytemperature part of Life() is now unbroken and I accidentally fixed freezing not hurting, so yay.
Added a ten minute delay to wounds being able to autoheal them away.  Applying bandage/salves will skip this.
Temperature climb is now based on fire stacks while on fire, so more stacks means more and longer pain.
Lowest level of overheating was tweaked.
Running into people while on fire will split your fire stacks with them and light them on fire.
Port's /tg/'s on fire sprite.
Different mobs can have different icons for being on fire.
Bonus: Rejuv now removes pain.
2017-09-13 06:26:08 -04:00
Mechoid
cd1c8f00ef Fixes Prometheans being unable to select secondary languages. 2017-09-11 20:09:40 -07:00
Anewbe
d9b8e1dc0d Merge pull request #3799 from ghost/genderlessblobs
Adds a non-gendered biological option for prometheans.
2017-09-11 17:26:25 -04:00
Anewbe
21469325ac Merge pull request #3784 from ghost/woodcut
Adds sounds for chopping wood.
2017-09-11 14:11:46 -04:00
Anewbe
42e8bb6284 Merge pull request #3767 from Neerti/8/10/2017_make_xenobio_old_again
Make Xenobiology Old(ish) Again
2017-09-10 17:12:38 -04:00
Belsima
7e869591c3 more genders 2017-09-09 16:14:56 -04:00
Anewbe
fa38d674c4 Merge pull request #3781 from Belsima/mouse
Adds a new death sound for mice.
2017-09-09 15:34:49 -04:00
Anewbe
160f45721b Merge pull request #3801 from Belsima/spiderdesc
Makes giant spider descriptions respect their sprites.
2017-09-09 15:22:30 -04:00
Belsima
b10e5c2dee Makes giant spider descriptions respect their sprites. 2017-09-09 13:16:52 -04:00
Belsima
77c679b280 Adds a non-gendered biological option for prometheans. 2017-09-09 13:09:23 -04:00
Belsima
61e23886cb Adds sounds for chopping wood. 2017-09-08 17:15:48 -04:00
Belsima
07af33339c Adds a new death sound for mice. 2017-09-08 16:52:36 -04:00
Anewbe
84fa9cf785 Merge pull request #3770 from Mechoid/Xeno_Tyranny_Electric_Boogaloo
Xenomorph Tweaks/Buffs.
2017-09-08 16:19:22 -04:00
MisterLayne
8d1649b703 Fixes pAI getting stuck after user leaves the game while the pAI is still unfolded. 2017-09-07 17:21:08 -04:00
PrismaticGynoid
9c1bb56522 Brain transplants, synthetics, and languages
Brains now retain languages from the mob they were removed from, rather than forgetting them. Languages are also retained when a brain is transplanted into a new body.

AIs, as well as cyborgs/robots/drones, will load languages from your currently-active preferences when they spawn (just like humanoid mobs do). Brains removed from cyborgs/robots/drones will retain their original languages regardless of the current module.

Brains in MMIs can now speak EAL if they know it, and additionally fixes #2832 - sign language will no longer be usable when lacking both hands. Also fixes silicons being told the wrong language prefix by the known languages window, as it was still showing ':', leading to much confusion among new borg players.

Known issues:
AIs who can use sign language can use it even without a holopad - I'm not sure how to have it check for that. This could be seen as a non-issue, as signs could conceivably be displayed on the AI's screen.

AIs signing over holopad will also have the language verbs overridden by the synth speech verbs (states/queries/declares). I'm pretty sure this has something to do with the already-existing bug that all languages can be understood by everyone when an AI speaks them over holopad.
2017-09-06 20:14:17 -07:00
Mechoid
98af877b21 Xenomorph Tweaks/Buffs. 2017-09-06 13:37:43 -07:00
Neerti
5c8140ee0b Removes some world << output, fixes a few bugs. 2017-09-05 22:52:46 -04:00
Neerti
6964f398c8 Map edits and small tweaks. 2017-09-05 02:35:37 -04:00
Neerti
8f00965cc2 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 8/10/2017_make_xenobio_old_again
# Conflicts fixed:
#	code/modules/admin/topic.dm
#	code/modules/admin/verbs/debug.dm
#	code/modules/admin/view_variables/helpers.dm
#	code/modules/mob/living/simple_animal/simple_animal.dm
#	code/modules/mob/transform_procs.dm
#	maps/northern_star/polaris-1.dmm
#	polaris.dme
2017-09-05 00:58:27 -04:00
Neerti
4bfcec55f2 work 2017-09-04 21:52:47 -04:00
Anewbe
9ce3c85127 Merge pull request #3762 from Mechoid/Xeno_Tyranny_Electric_Boogaloo
Brings back the aliens (With hitches).
2017-09-04 18:32:25 -04:00
Anewbe
714288a365 Merge pull request #3761 from Cyantime/diagnostics
Improves self-diagnosis verb for synthetic crewmembers.
2017-09-04 16:23:15 -04:00
Anewbe
07564cbcac Merge pull request #3749 from Nalarac/Jetpack
Removes Cyborg Module Restraint on Jetpack
2017-09-03 17:09:43 -04:00
Mechoid
7de08c2420 Fix them Travis errors. 2017-09-03 13:21:05 -07:00
Mechoid
9b044309d2 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into Xeno_Tyranny_Electric_Boogaloo 2017-09-03 01:54:10 -07:00
Mechoid
5d390ca67b Brings back the aliens as they were when removed, minus huggers (until we can get a suitable replacement), for admins to use. 2017-09-03 01:46:08 -07:00
Cyantime
83240d1acd Improves self-diagnosis verb for synthetic crewmembers. 2017-09-02 16:20:40 -04:00
Mechoid
1ddad57245 Fixes 'The data cable retracts rapidly into its spool.' times a billion. 2017-08-28 20:12:26 -07:00
Andrew
ff22f0e365 Removes Cyborg Module Restraint on Jetpack
The jetpack upgrade can now be applied to any cyborg module.
2017-08-27 22:48:31 -05:00
Anewbe
0c89df05f6 Should make prometheans playable 2017-08-27 14:24:47 -05:00
Belsima
a11bc0b9db Adds Teshari sneezing noises. 2017-08-23 03:08:10 -04:00
Neerti
a08f93481f Merge pull request #3713 from Belsima/batterup
Adds positronic bootup noises.
2017-08-17 12:01:43 -04:00
Neerti
ea353410d3 Merge pull request #3719 from Cyantime/simplemobiconorder
Fixes dead simple mobs keeping their resting icon.
2017-08-17 11:59:53 -04:00