atermonera
ef87801641
Adds caseless BB rounds for common gun types
2022-01-26 20:13:48 -08:00
Cerebulon
cebc5fa3a1
Adds unique projectile hit messages to simplemobs ( #8250 )
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* Adds unique hit messages to simplemobs
* decl'd hit lists
* how was that even working
* set decl ref on init
2021-10-10 19:20:18 -08:00
Mechoid
9ef79ebdcf
Projectile Upkeep, Add Magic
2020-08-24 16:14:59 -07:00
Mechoid
9670de91dc
Fix, AGAIN, the runtime in projectile.dm, 664. Stunrounds actually poof when needing to.
2020-07-06 23:38:48 -07:00
Mechoid
4ecdc08f35
Fix timing error that allowed processing to reference a nulled list.
2020-06-26 18:30:09 -07:00
Mechoid
d6cde302db
Fixes bullets double-jeopardying people who are prone, if they are penetrating projectiles.
2020-06-07 05:59:03 -07:00
Aronai Sieyes
ad75bb86bd
Alter playsound paradigm
2020-05-19 11:06:28 -04:00
Aronai Sieyes
bc1fa7bd05
Refactor Move() code
2020-04-27 10:08:55 -04:00
Atermonera
e6917046c5
Merge pull request #6829 from Neerti/projectile_hit_sounds
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QoL: Projectiles
2020-03-16 21:55:24 -07:00
Mechoid
c7ba2a8e4b
Antag Uplink Expansion ( #6788 )
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* Adds Energy Daggerpens, Thieves gloves and Buzzer Ring.
* Updoot
* fixfix weakfire
* Extra Touches
* chlgongog
* Fix antag injector cases.
2020-03-16 21:21:41 -07:00
Neerti
f92324e4ad
Adds a bunch of QoL things for projectiles.
2020-03-13 07:48:17 -04:00
Aronai Sieyes
d391d9ab12
Mobs can be incorporeal ( #6791 )
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* Mobs can be incorporeal
Prevents step noises, getting shot, etc. Basically living ghosts. Feel free to add more places this should check, but I think this is a majority.
* Fix missing incorporeal floatyness
2020-03-10 22:33:38 -07:00
Mechoid
51fd39f84a
Exosuit Expansion: Return of the Ripley ( #6767 )
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* Expands further upon Exosuits.
* FixFix Inflatable Deployer
* Changelog, fix oversights.
* Burst.
* Default 0
2020-03-07 21:51:50 -08:00
Heroman3003
86274e0bc6
Makes every single shot not create ~40 timers but one
2019-09-26 09:04:22 +10:00
Mechoid
3fa77e7848
Adds Submunition projectiles, and a laser gun showcasing them.
2019-07-10 17:13:42 -07:00
Mechoid
234af8bc9e
Multi-Tile movement, and a shuttle mechanized vehicle to use it.
2019-04-20 00:33:04 -07:00
Screemonster
15bfadce37
Unpicks some mining spaghetti ( #5978 )
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* Untangle xenoarch from mining somewhat
* professionalism
* sonic jackhammers only for artefact-safe tunnelling
* destroy artefacts code disabled on everything
2019-03-12 19:00:19 -05:00
Neerti
1aea21ed8a
Refactors arcing projectiles to use the new pixel system.
2019-02-20 02:25:51 -05:00
Neerti
a91fe1e9a5
Fixes turrets and makes mob AI shooting a little smarter.
2019-02-10 23:30:58 -05:00
kevinz000
9e662e8982
stuff
2019-01-31 21:45:02 -08:00
kevinz000
0e45e20923
stuff
2019-01-31 21:01:44 -08:00
kevinz000
8b2b1675ac
Travis
2019-01-16 08:16:00 -08:00
kevinz000
1315bfff2c
Merge remote-tracking branch 'polaris/master' into pixel_projectiles
2019-01-06 23:12:48 -08:00
Spades
81c3036140
Guns sounds refactor and improvements ( #5803 )
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* Gun sound updates
Grenade Launcher sound source:
https://freesound.org/people/LeMudCrab/sounds/163458/
* Actually, this is a better way to handle this.
* Fixed accidental inconsistent indentation
* Renames shotgun.ogg to Gunshot_shotgun.ogg
Also actually changes the file names like I was supposed to last night.
* *peers* Didn't I just fix this shit?
* Actually fixes the missing files this time
* Update audible_deception.dm
* Changed tungsten core projectile sound by request
* Actually no this line is stupid and makes me angry
Simplifies dumb code that was badly copypasted.
Also fixed missing D'eagle fire_sound
* Smarter code
Less copypasta, more runtimes prevented in case somebody decides to make
a soundless gun whether done intentionally or not.
* Update gun.dm
2019-01-06 18:27:24 -08:00
kevinz000
a4b2b7c871
stuff
2018-12-23 02:34:45 -08:00
kevinz000
90e3dd4cc8
Merge remote-tracking branch 'polaris/master' into pixel_projectiles
2018-12-10 15:54:00 -08:00
kevinz000
c7d0f76205
Stuff
2018-10-22 23:26:38 -07:00
kevinz000
50838a76f2
Evreything works but timers
2018-10-14 10:47:27 -07:00
kevinz000
6164cf07d8
Refactors refactors more refactors
2018-10-05 11:13:23 -07:00
kevinz000
35d02d48ea
Roped into porting a bunch of MORE stuff
2018-10-05 10:58:07 -07:00
kevinz000
5c6a2ac85f
Adds a bunch of math helpers, timer subsystem, qdel/list helpers, mc stuff, comparator for timining subsystem, etc etc...
2018-10-05 10:49:55 -07:00
kevinz000
158ec02670
Pixel Projectiles
2018-10-05 10:26:48 -07:00
Neerti
75048b8e14
btw i use arc
2018-08-02 15:11:09 -04:00
Neerti
7b61dc16c1
Hivebots
2018-05-21 21:12:47 -04:00
Neerti
bac28e72de
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 2/17/2018_make_AI_great_again
2018-04-03 22:16:16 -04:00
Arokha Sieyes
e8258ff13f
POLARIS: Beam weapons runtime when you shoot yourself
2018-03-25 17:09:56 -04:00
Neerti
70ac478aea
Merge pull request #5065 from VOREStation/vs-port-3204
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[PORT] Revamp logging for consistency
2018-03-20 21:13:47 -04:00
Arokha Sieyes
73838e0a62
POLARIS: Revamp logging to be consistent
2018-03-13 18:20:58 -04:00
Anewbe
09effef4f9
More projectiles now ignite things
2018-03-11 15:47:48 -05:00
Mechoid
9cd4bde3d1
Test Projectiles can pass through things other projectiles are capable of, and unanchored structures.
2018-02-23 21:27:41 -08:00
Neerti
6c26c84695
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 2/17/2018_make_AI_great_again
2018-02-17 09:40:46 -05:00
Neerti
abb3a5f602
Begins work on new AI.
2018-02-17 09:40:22 -05:00
Anewbe
534a588a6a
Gun changes ( #4185 )
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* Various background gun changes
* Forgot to include the sounds, woops
* Fixes some more gun stuff
* Makes the cham gun work again
2018-02-12 23:12:14 -08:00
Neerti
9db34eae86
Adds Hunting Rounds
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Adds a system for projectiles to inflict additional damage on specific kinds of simple animals.
Adds special bullets for certain rifles which are very effective against 'animal' SAs such as giant spiders, bears, carp, and such. The bullets do less damage to other targets such as humanoids.
Replaces the southern cross gun locker regular ammo with hunting ammo.
2017-11-19 23:59:17 -05:00
Mechoid
48d8375cac
Incendiary >= 2 projectile fixes. ( #4127 )
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* A whole load of things.
* Fixes the SM Rod's travel distance.
* Flame it again, Tony. Fixes flamefuel spawning on rock-wall turf.
2017-10-22 00:26:33 -05:00
Mechoid
920e823a46
Fuel-Rod Gun, Minor fixes related. ( #4103 )
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* A whole load of things.
* Fixes the SM Rod's travel distance.
2017-10-19 15:07:52 -05:00
Anewbe
b14766ff92
Merge pull request #4078 from Mechoid/Projectile_Turretfunctions
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Turret Targetting Update
2017-10-16 14:03:05 -05:00
Mechoid
9a04744ab6
Turrets detect targets through metal foam.
2017-10-15 13:48:38 -07:00
Mechoid
aac1ab0bb7
Dead bodies are no longer perfect shields.
2017-10-14 21:41:15 -07:00
Mechoid
56ec5ec94c
Adds three flame-themed illegal Mech weapons and more. ( #4058 )
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* Adds three flame-themed illegal Mech weapons. Allows anything using apply_effects to be incendiary and ignite/apply firestacks. Also absolute-paths the spilled fuel effects.
* Removes world << because I'm a good coder honest.
* Why does Git do this for no reason.
2017-10-13 23:32:52 -05:00