Commit Graph

354 Commits

Author SHA1 Message Date
Anewbe
1f0973aa62 Fixes a few bugs associated with the Dead Ringer 2018-07-20 17:50:48 -05:00
Anewbe
8f9e817bf0 Language and Larynx Additions (#5402)
* Various Language Improvements
2018-07-13 21:13:47 -07:00
Anewbe
0bc7467596 Taj Sign Language works 2018-07-09 00:29:19 -05:00
Anewbe
f6fbe81598 Renames Taj Sign Language 2018-06-29 15:05:13 -05:00
Unknown
cfe3a7223d Ports Siik'Tajr from Baystation
Tail sign language! I was told Polaris might want this?
2018-06-16 22:58:31 -04:00
Anewbe
9e28740697 Merge pull request #5322 from VOREStation/pol-planetstart
Move planets to SSplanets
2018-06-15 18:05:25 -05:00
Anewbe
17a295b579 Ports some Bay hair code 2018-06-06 20:20:23 -05:00
Arokha Sieyes
462effc1d2 Creates SSplanets subsystem
For SPEEDYNESS

It probably works. I mean it's hard to sit there for 8 hours and test it. But it seems to work okay. At worst if it doesn't you'll have weather that doesn't make sense. ;v
2018-06-02 19:09:35 -04:00
Anewbe
d308cb4563 Merge pull request #5269 from deathride58/fancylighting
Makes lighting a little fancier, reduces the amount of light sources with a power greater than 1
2018-05-29 13:33:27 -05:00
Leshana
30f10be83e Split and clarify global lists of processing vs non-processing machinery. (#5307)
* Renaming local var 'machines' to avoid confusion with the global var of same name.

* Delete the unused process scheduler machinery.dm file.  Long since replaced with SSmachines

* Split and clarify global lists of processing vs non-processing machinery.

- Renamed the list of processing machinery from "machines" to "processing_machines"
- Added new global list "machines" to be a list of all machines.
- Since nearly every reference to machines actually wanted to iterate over all machines anyway, this works out great.
2018-05-28 12:56:49 -07:00
Atermonera
c7aad71147 Merge pull request #5295 from Anewbe/suit_sprite_issues
Spacesuits are now in their own dmi file
2018-05-26 15:25:58 -07:00
Mechoid
917c7b71a5 Box of Things for Events and the Future MK1 (#5281)
* Lots of Stuff for Events

* Adds changelog.

* Review & QOL
2018-05-25 16:26:31 -07:00
Anewbe
1e05e23a78 Spacesuits are now in their own dmi file 2018-05-24 17:45:45 -05:00
Anewbe
63742ba24e Merge pull request #5285 from VOREStation/pol-accessories
Change accessories to use bitflags
2018-05-24 14:58:20 -05:00
Arokha Sieyes
be45e56f2f Adds 'Smite' verb and pray response button
For easier adminbuse!
2018-05-23 13:47:48 -04:00
Arokha Sieyes
80ffd86b0e Change accessories to use bitflags
Allows accessories to 'block' multiple slots
2018-05-22 15:55:22 -04:00
deathride58
718ca41ea0 tweaks a bunch of lighting values. reduces the amount of light_power values greater than 1 2018-05-16 01:42:01 -04:00
Arokha Sieyes
91f0c05a4b SSAO object excludes
Moves several things onto a new plane/layer to keep them from getting the SSAO shadows so it looks nicer.
2018-05-14 11:38:22 -04:00
Neerti
7b73336244 Merge pull request #5261 from VOREStation/aro-ssao
Ports 'fake' SSAO from /tg/ as a preference
2018-05-13 17:20:28 -04:00
Anewbe
8615dafd40 Merge pull request #5255 from VOREStation/pol-fps
Adds a client FPS setting
2018-05-10 00:27:44 -05:00
Arokha Sieyes
634527aa5b Ports 'fake' SSAO from /tg/ as a preference
Allows players to pick whether they want this visual feature or not. Basically adds drop-shadows to objects and stuff. It's off by default.
2018-05-09 14:49:00 -04:00
Arokha Sieyes
8f876de645 Adds a client FPS setting 2018-05-07 23:37:47 -04:00
Arokha Sieyes
98eb796021 Colorblindness 2018-05-03 17:58:22 -04:00
Atermonera
847590758b Merge pull request #5233 from VOREStation/pol-vs-3594
Resolve shower curtain/steam layering issue
2018-05-01 13:02:16 -07:00
Atermonera
44cc2e26c7 Merge pull request #5229 from Neerti/4/29/2018_remove_world_REMOVE_WORLD
for(var/bad_code in world)
2018-05-01 13:00:18 -07:00
Mechoid
1db4c4b677 ~Promethean Tweaks: The one with the chemicals, and the other thing. (#5201)
* Promethean Tweaks Round Howevermany We're On Now

* Tweak again. Drinks only plink damage that can be regenned. Multiple drinks, or other sources of tox will still mean these are dangerous.

* Add Blurb other than just "What has science done?"

* Adds the changelog.

* Fixes the stupid.

* Fixfix @ Ater
2018-05-01 12:23:47 -07:00
Arokha Sieyes
28c300359b Resolve shower curtain/steam layering issue
Reported in https://github.com/VOREStation/VOREStation/issues/3594, curtains and steam layer under mobs due to the plane update. This fixes that, and causes them to layer correctly.
2018-04-30 12:50:47 -04:00
Neerti
be73b8c36a for(var/bad_code in world)
Removes a very large amount of world loops.
Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically.
Cleans up some commented out code.
2018-04-29 17:55:04 -04:00
Neerti
e3e1a7ad9c Upgrades Planetary Weather to vis_contents (#5170)
* Upgrades Planetary Weather to vis_contents
Makes the weather on Sif use vis_contents instead of overlays, which should fix all weather-related icon issues, and may or may not be faster.
Weather updates instantly now.
Fixes indoor PoIs having outdoor weather.

* Tries to appease Travis
2018-04-28 20:40:11 -07:00
Anewbe
a75c575491 Merge pull request #5200 from VOREStation/vplk-stonedmc-sync
Port "The Punisher" (subsystems/MC impovement) from TG
2018-04-24 15:20:57 -05:00
Leshana
0094c74b64 Ports "The punisher!"
* From tgstation/tgstation#27196
* The mc will now punish subsystems that overrun their tick allotment with less allotment in later fires.
* The punisher also delays the next fire of subsystems that overrun. Because of how this is ends up being calculated, this will almost never actually kick in, but sometimes subsystems like garbage will overrun into multiple ticks, so delaying their next fire is needed.
* The punisher does not delay the next fire of SS_TICKER subsystems (tgstation/tgstation#34964)
Note: SS_KEEP_TIMING subsystems do not get their next fire delayed.
2018-04-20 17:55:07 -04:00
Leshana
63257bf40b Use define constants for subsystem init order and priority.
Replaced all hard coded numbers for subsystem priority with defines in subsystem.dm - Much easier to see them in order that way.
2018-04-20 13:18:55 -04:00
atermonera
5411e74e1a Moved defines to a __define file 2018-04-15 18:32:51 -07:00
Atermonera
d5c5249327 Merge pull request #5147 from VOREStation/vplk-atmos-layers
Switch cables and pipes to use define constants instead of literals for layers.
2018-04-04 17:42:36 -07:00
Leshana
8c3e41a705 Small fixes and ports discovered during merge. (#5138)
* POLARIS: No string compare for assistants

* POLARIS: Move these planes to more useful places

* POLARIS: Only spam ghosts with chat messages from things with real clients

* Fix small forgotten lines of text accidentally left out of VS syncs.

* Fix typo'd plane in lighting.dm and remove redundant definitions.
2018-04-04 17:35:15 -07:00
Leshana
7da46a6dcc Switch cables and pipes to use define constants instead of literals for layers.
Also fix a few things to be on the correct plane.  Basically the under-floor stuff is supposed to be on PLATING_PLANE.
Portable atmospherics go on object layer so they are above stationary machinery, given that they move around.
Fixed wires to be on top of pipes like they used to be, otherwise they'd be obscured too often.
2018-04-02 21:50:03 -04:00
Leshana
779e6f177d Fixes machines being below tables they should sit upon. 2018-03-29 21:03:45 -04:00
Arokha Sieyes
b610a35887 Fix for MOB_CAN_SEE_PLANE 2018-03-29 15:20:55 -04:00
Leshana
1ae7f45f1f Merge branch 'master' into vplk-port-pipeland-theta 2018-03-28 17:47:21 -04:00
Aronai Sieyes
7d3aec96fd Arranges lots of things into planes (#5072)
* Rearranges a billion things into planes

* Make cryotubes fancy

* Update Travis

* Fix hiding logic
2018-03-28 12:59:12 -07:00
Neerti
3de715ef55 Fixes Suit Storage Icons
Items in suit storage should no longer vanish.
2018-03-26 00:41:55 -04:00
Neerti
318762f091 Merge pull request #5088 from VOREStation/port-vs-catchup
VOREStation Ports Catchup
2018-03-22 22:32:09 -04:00
Anewbe
3df290f46f Ports antibiotics overhaul (#5050)
* Ports antibiotics overhaul

* Update the rest of the places "spaceacillin" is used where antibiotics is meant.

* Antibiotics port compiles
2018-03-22 09:55:49 -07:00
Arokha Sieyes
4e39bfefe7 POLARIS: "0x32" is not a valid single-bit flag 2018-03-21 14:36:53 -04:00
Leshana
bbbf927380 POLARIS: Fix pipelayer and restore pipe pulling
Turns out borgs need pipes to be able to turn pipes by pulling them since they can't pick them up.
Also the pipe layer was broken (wasn't updated in last pipe upgrade). Now it works again!
2018-03-20 23:30:21 -04:00
Leshana
776b221828 Rewrite pipe construction
- Moved pipe construction defines into __defines/construction.dm
- Unified pipe *unwrenching* by creating a standard proc along with the `construction_type` var.
- Eliminated the pipe fitting name & icon_state lookup tables by adding `pipe_state` var on atmos machinery and referencing that.
    - Each pipe which can be made from a fitting object should override `pipe_state` with the icon state to be used on the pipe fitting object.
- Eliminated the giant switch statement of doom in pipe construction by delegating that work to `on_construction` proc.
    - To make this work, every pipe must implement `get_neighbor_nodes_for_init` which returns a list of nodes which should be re-initialized on that pipe's construction.
- Combined the SCRUBBERS, SUPPLY and REGULAR pipe fitting classes together by storing the `piping_layer` variable and using the `setPipingLayer` procs
- Standardized the code for searching for node neighbors into the `can_be_node` proc.
    - This proc is also improved in that is a mutual check, `check_connectable` is called on BOTH objects, so they have to mutually agree to connect as nodes. Eliminates lots of special edge case logic.
    - Updated all the `amos_init` procs to use `can_be_node`.  In the most common cases, even that boilerplate code is consolidated into the `STANDARD_ATMOS_CHOOSE_NODE` macro.
- Implemented `pipe_flags` which lets pipes declare (or override) certain requirements.
- Adds a "pipe_recipe" datum to help out things that construct pipes.  By taking it out of the dispenser, we open the road for multiple dispenser types.  No, no RPD yet.  Soon.
    - Enhances the pipe dispenser to operate on pipe recipe datums instead of hard coded lists of pipes it can construct.   These datums are also (partially) initialized from the pipe machine types themselves, reducing having to define stuff in multiple places.
    - Switched pipe dispenser UI to use browse().   Not a NanoUI, but makes it a bit prettier with low effort.
    - Changed pipe dispenser to use a button selector to switch between Regular/Scrubbers/Supply instead of having separate list items.
- Added icon states to HE pipes to support the "connected on neither side" state.
2018-03-20 23:29:27 -04:00
Anewbe
531ceebcb8 Merge pull request #5067 from KasparoVy/port_hide_refactor
[PORT] Cleans up Humanoid Hiding
2018-03-19 20:20:48 -05:00
Anewbe
d36e67d90d Merge pull request #5064 from VOREStation/vs-port-3142
[PORT] Improved playsound and drop_location() from /tg
2018-03-17 15:01:07 -05:00
Anewbe
5212fa152b Species names should now use defines 2018-03-15 20:24:45 -05:00
KasparoVy
9eef0f8c5a POLARIS: Cleans up Humanoid Hiding
Refactors humanoid hiding to use `status_flags` and a define rather than a snowflake variable.

Swaps a magic number for a define.
Amends the humanoid hiding eligibility check.
2018-03-14 01:06:29 -04:00